(Did another set, see here:
1) Will (0:00)
Knowing what I know now, I should have taken: all the attack parameters instead of the strength ones, and special dmg reduction
Still, an easy battle if you use sleep cheat strats. High level Houndoom is preferable but probably not required.
50 – Physical Dmg. Reduction
50 – Attack & Sp. Atk +1
100 – Sync Buff +5
100 – Max HP +2
100 – Ally Healing -5
200 – Ally HP -5
300 – Strength +3
600 – Strength +6
2) Koga (4:37)
Was really hard to pull off, but the reliability of Accelerock flinch makes it bearable.
It’s a lot more involved than just pressing the sleep button though, since you have to manage MP, and you have to switch targets quickly after flinching the middle.
Requires Lycanroc 3/5, and while Pidgeot 3/5 is not necessary, it certainly helps to have Harry 5 on the grid.
Rotom only at 1/5, but gets the job done. Helps a lot to get at least 1 Breathtaking MP Refresh.
The parameters are a mixture of HP buffs and offensive buffs. We want to be able to survive the first sync, and we also want to be able to kill them reasonably quickly.
50 – Physical Dmg. Reduction
50 – Special Dmg. Reduction
50 – Max Sync Countdown 1
50 – Attack & Sp. Atk +1
50 – Defense & Sp. Def +1
50 – No Status Conditions
100 – Strength +1
100 – Max HP +2
100 – No Stat Reduction
100 – Ally Healing -5
200 – Max Sync Countdown 2
300 – Strength +3
300 – Ally Move Gauge Max -2
3) Bruno (8:43)
Probably the easiest master mode battle. Bruno is all physical making him very predicatble.
Dawn is our physical wall. Leaf goes for toxic stall and provides extra healing. Mina has Charm, which is perfect for Bruno.
Give the enemy HP and defensive buffs. It won’t matter because poison will eat away at them eventually.
The great thing about this strat. is that it will be repeatable in the coming weeks for Bruno, since he will probably use all physical moves.
50 – Physical Dmg. Reduction
50 – Special Dmg. Reduction
50 – Max Sync Countdown 1
50 – Defense & Sp. Def +1
100 – Defense & Sp. Def +3
100 – Max HP +2
150 – Critical-Hit Defense
150 – Defense & Sp. Def +5
200 – Max HP +4
300 – Ally Move Gauge Max -2
300 – Max HP +6
4) Karen (14:12)
Surprised at how “normal” this team is. 2 pure F2P units in Starmie and Masquerain, and one elite bug striker in Golisopod 3/5. Alder would probably work nicely here too, but I don’t have him. Not much to say here, I just got lucky with Starmie MP Refresh. Battle is quite straightforward, just stand and bang, and heal when needed.
50 – Physical Dmg. Reduction
50 – Special Dmg. Reduction
50 – Max Sync Countdown 1
50 – Attack & Sp. Atk +1
50 – Defense & Sp. Def +1
50 – No Status Conditions
100 – Strength +1
100 – Max HP +2
200 – Max Sync Countdown +2
200 – Max HP +4
300 – Strength +3
300 – Ally Move Gauge Max -2
5) Lance (18:27)
I knew that saving the EX Blastoise + EX Metagross combination would pay off in the end. The third position just needs a supportive healer, so Sabrina fits in nicely. She also can put up reflect to protect against the Dragonite sync.
Since this team has a lot of longevity, it’s better to just the opponents a bunch of HP buffs, so that none of their moves can ever one shot us. That way, we can always recover HP with Recuperation and passive healing to survive the next sync. Then we can just launch powerful syncs of our own until they evenutally go down.
50 – Physical Dmg. Reduction
50 – Special Dmg. Reduction
50 – Max Sync Countdown 1
50 – Attack & Sp. Atk +1
50 – Defense & Sp. Def +1
50 – No Status Conditions
100 – Strength +1
100 – Max HP +2
200 – Max Sync Countdown +2
200 – Max HP +4
300 – Ally Move Gauge Max -2
300 – Max HP +6