
Infernax : Deux or Die free update – 2 Player Couch Co-Op and more – launching this spring
Grab a friend, grab a foe, or just grab a seat.@Infernax: Deux or Die update:
⚔ 2 Player Couch Co-Op
⚔ 1 Player Hot-Swap Mode
⚔ Free Update
⚔ Coming this Spring pic.twitter.com/beF8Cs3ePI— Berzerk Studio (@berzerkstudio) February 28, 2023
by johan_84
3 Comments
This is a really, really fun adventure game. Good replay value, and codes that add extra weird fun.
Loved the game, except the ludicrous difficulty spike for the final dungeon. I had all of the best gear, all upgrades, etc, and the final dungeon was still extremely difficult. It had super strong enemies and the checkpoints were way, way too far apart. Great game otherwise.
I had so much fun with this game. The difficulty feels like a legit retro game, it’s not overly hard and technical. It definitely favors a bold and confident approach when you know what to absolutely avoid. The design is compact, very functional and a really great example of a game with multiple endings where chasing after every one of them feels natural and fun, although putting alternate characters with different playstyles really helped make sure I could get all endings back to back without getting tired of the game. I appreciate how it’s not just details that change or branching dialogue, it’s the way you solve problems that leads to you having entirely different options for the rest of the playthrough. Routing for efficiency also feels natural when you’ve played through once, even when trying a new path, where a first playthrough feels fairly chaotic at points when it comes to figuring out how quests flow into each others. Both the experience and ending of some of the playthroughs are different enough that a comparison to Undertale is absolutely warranted… you do affect that world, you do end up with a completely different playstyle and you get endings that are completely different as a result.
Honestly, I did not expect such a quality product. I was afraid the gross art style, blood and violence was the main appeal and that there wouldn’t be much of a game in there. Sometimes, the hype is just plain wrong and I’m happy that this one wasn’t being overhyped. It’s a much better Castlevania 2 than any remake or romhack could ever make it, it also takes inspiration from Zelda 2 in a lot of ways… but it gets so damn creative and it is a much more fair and approachable game for someone who doesn’t want to have gamefaqs or a wiki as a copilot. The design is modern, meaning that even when it’s going for secrets, it feels like you have everything you need to figure out the trick. It’s easy enough to get to a few of the main endings with little to no outside help, but it also respects your intelligence enough to not always straight up give you the answers either.
I’m trying to find some bad points to balance it out, but it’s legitimately hard. It doesn’t have a lot of glaring flaws. I guess I could say that it doesn’t always manage to really make you experiment with spells because as soon as you have something to heal yourself, you’ll be compelled to see your mana bar as extra life instead of using the rest of your spells for a solid part of your playthrough, but it does put you in situations where you’re much better off finally trying out other approaches. Honestly, just for proving that you can make a compact world more meaningful and fun to revisit by tweaking your formula so that it’s worth revisiting rather than making a huge sprawling world that you’ll be relieved to leave behind once you’re done, I feel like that game is doing something not just good, but important.