Nintendo

Interview With Denis Dyack(Director On Eternal Darkness: Sanitys Requiem)



Interview With Denis Dyack(Director On Eternal Darkness: Sanitys Requiem)



by KAYPENZ

6 Comments

  1. TIMESTAMPS

    00:00 – Intro

    01:12 – Doing Taekwondo & Wrestling Before Video Games

    05:00 – How His Martial Arts Background Influenced Game Design

    09:20 – Having A Bushido Mentality In Game Design/Mark Cerny Advice & Help

    13:05 – Eternal Darkness Not Selling Well/Being Ahead Of Its Time

    16:41 – Denis Is Keen For A Eternal Darkness Remaster

    17:45 – You Can’t Predict Where The Industry Is Going To Go

    19:50 – Eternal Darkness Originated From Influences Of Resident Evil

    22:40 – Analysing Film For Ideas/Origin Of Camera System For Eternal Darkness

    25:40 – Difference Between Japanese & Western Development

    31:40 – Eternal Darkness Nearly Being Cancelled

    33:22 – Why There Are Limitations On Enemies In Eternal Darkness/Testing Schedule

    34:40 – Satoru Iwata Told Nintendo To Buy Silicon Knights/Relationship With Iwata

    36:33 – Denis Met Yamauchi (Photo Is Shown)/ How Metal Gear Solid: Twin Snakes Came About

    40:15 – Approaching The Design On Twin Snakes/First Person Mode

    43:15 – Mario & Yoshi Easter Egg In Twin Snakes

    45:00 – Eternal Darkness Was Denis’ Most Stressful Project/Rewriting The Story Due To 911

    47:38 – Martial Arts & Wrestling Helped Denis Have The Perseverance To Finish Eternal Darkness

    50:45 – Creating Narrative In Games/AI Being Used In Narrative/Deadhaus Sonata Story

    55:15 – Why Denis Likes The Free To Play Model/What Denis Hated On Legacy Of Kain

    58:20 – Utilising AI & Cloud For Narrative/Criticism For Free To Play Narrative Model

    1:00:56 – Social Effects Of Technology/Chat GPT Won’t Magically Solve Narrative In Games

    1:04:11 – Deadhaus Sonata Is Still A Few Years Away/Miyamoto Famous Quote

    1:05:10 – Where To Follow What’s Happening With Deadhaus Sonata

    1:05:54 – The Word “Sonata” References The Gameplay In Deadhaus

  2. dinozero

    I remember him. I would play a game just cause it was made by Dennis. They put out good stuff.

    Holy crap when did this games graphics get so upgraded from the 2019 preview ?

  3. Andydark

    Looking at the timestamps, it doesn’t seem like much is mentioned regarding Shadows of the Eternals?

    Which wasn’t that the spiritual successor to Eternal Darkness that lost momentum due to Dennis Dyack being pretty controversial in his leadership style?

  4. PhenomUprising

    Thx for sharing, was an interesting watch.

  5. Mecca_Giant

    Always wondered why Nintendo didn’t buy Silicon Knights.

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