Zelda: Tears of the Kingdom File Size Changed by Nintendo
Zelda: Tears of the Kingdom File Size Changed by Nintendo
by JamesAsher12
28 Comments
blackthorn_orion
tl;dr eshop used to say 18.2 GB, now it says 16 GB
AssociateDry1840
I appreciate the optimization
blueblurz94
Perhaps 18.2GB wasn’t the true size of the game, but rather that was the space required to download it? I won’t know because I pre-ordered a physical copy.
HeftyFineThereFolks
dont worry call of duty is like 200 gigs and that game sucks
Dukemon102
So is it using the 16 GB cartridge? I thought the $70 price was because of having to use the 32 GB cartridge for the physical release. And the digital price was because they can’t get into trouble with retailers (That’s why they have the vouchers as an easy way out).
BeneficialChance3672
OUTRAGEOUS
MrMindGame
Meanwhile Jedi Survivor is 150 GB and runs like shit.
PreferenceGold5167
Thats a good sign, their optomization probably got a lot better.
if totk was handled by any other company the file size would be like 50gigs or more.
hry84
One thing that Nintendo always gets right: the size of their games. Other video game companies are lazy as heck. Instead of optimizing their games, and only including what you need, they just dump everything onto you, and take up hundreds of gigs on your console. Ridiculous.
celticguardian421
I wonder if it will be able to ship on a 16 GB cartridge now, or if it’s too late before release to change it? The initial batch may be 32 GB but it’s possible that later prints may use 16.
Dhiox
Probably improved their file compression.
ChessMartian
And 2.2 GB of updates
BeastieBurr92
Can they do that? 👀
Cimexus
My guess is that the 18.2 GB was a best guess provided by the dev team based on the work in progress build of the game. The final build happened to come in a bit smaller.
Or maybe they just slightly increased the compression/decreased the bit rate on the audio, cut scenes etc. (which are the things that take up the bulk of the space).
HillarysRussianBot
Nintendo’s secret compression techniques strike again
MovieGuyMike
Smaller? Glorified DLC confirmed. /s
Osiris121
Meanwhile Redfall will take up 103GB. It seems to me that Switch is the last platform where games somehow compress.
SwaggyTBSS3
*gasp*
kgbkgb1967
The 18.2 size is probably inclusive of the additional DLC that will be available for purchase at some point.
GuardingxCross
Red Dead Redemption is the only game where it is acceptable to have a large file size. Bring on the gigs baby, it’s time to be a good boah
MichaelTheCutts
Probably just another round of file compression/optimization before the game’s release: i.e. deleting junk files or assets that didn’t make it in
Rapscalliondeer
My theory is that Nintendo just reduced the file size so that it will fit a cheaper 16gb cartridge and not the more expensive 32gb cartridge while the remaining 2+gb will be day one updates
LTetsuo41
Does anyone know what the installation file size will be for the physical copy?
PlusUltra-9999
The only thing they cut was 2.2 gigabytes off of links hair
scarve_wol
“We’ve reduced the file size for stability”
SixFootHalfing
Wait how can they do that? Did they remove stuff? Or compress stuff?
tribak
Stability intensifies
Nathantsca
I hope they didn’t delete the traditional Zelda dungeons! /s
28 Comments
tl;dr eshop used to say 18.2 GB, now it says 16 GB
I appreciate the optimization
Perhaps 18.2GB wasn’t the true size of the game, but rather that was the space required to download it? I won’t know because I pre-ordered a physical copy.
dont worry call of duty is like 200 gigs and that game sucks
So is it using the 16 GB cartridge? I thought the $70 price was because of having to use the 32 GB cartridge for the physical release. And the digital price was because they can’t get into trouble with retailers (That’s why they have the vouchers as an easy way out).
OUTRAGEOUS
Meanwhile Jedi Survivor is 150 GB and runs like shit.
Thats a good sign, their optomization probably got a lot better.
if totk was handled by any other company the file size would be like 50gigs or more.
One thing that Nintendo always gets right: the size of their games. Other video game companies are lazy as heck. Instead of optimizing their games, and only including what you need, they just dump everything onto you, and take up hundreds of gigs on your console. Ridiculous.
I wonder if it will be able to ship on a 16 GB cartridge now, or if it’s too late before release to change it? The initial batch may be 32 GB but it’s possible that later prints may use 16.
Probably improved their file compression.
And 2.2 GB of updates
Can they do that? 👀
My guess is that the 18.2 GB was a best guess provided by the dev team based on the work in progress build of the game. The final build happened to come in a bit smaller.
Or maybe they just slightly increased the compression/decreased the bit rate on the audio, cut scenes etc. (which are the things that take up the bulk of the space).
Nintendo’s secret compression techniques strike again
Smaller? Glorified DLC confirmed. /s
Meanwhile Redfall will take up 103GB. It seems to me that Switch is the last platform where games somehow compress.
*gasp*
The 18.2 size is probably inclusive of the additional DLC that will be available for purchase at some point.
Red Dead Redemption is the only game where it is acceptable to have a large file size. Bring on the gigs baby, it’s time to be a good boah
Probably just another round of file compression/optimization before the game’s release: i.e. deleting junk files or assets that didn’t make it in
My theory is that Nintendo just reduced the file size so that it will fit a cheaper 16gb cartridge and not the more expensive 32gb cartridge while the remaining 2+gb will be day one updates
Does anyone know what the installation file size will be for the physical copy?
The only thing they cut was 2.2 gigabytes off of links hair
“We’ve reduced the file size for stability”
Wait how can they do that? Did they remove stuff? Or compress stuff?
Stability intensifies
I hope they didn’t delete the traditional Zelda dungeons! /s