I went to the game’s site to get more details about the touch screen controls and [noticed there’s a Q&A that goes into a little more detail about what’s changed in these remasters that doesn’t seem to have been posted in many other languages.](https://www.atlus.co.jp/news/20995/) There’s a couple of details that might be pertinent to fans where I wondered if it was relayed to overseas gamers, so I thought I’d leave a comment and translate them.
First off, other than the floor boss FOEs in II, that game’s regular FOES still don’t give experience.
Next, you can’t choose the original DS or 3DS audio. Instead the original audio has been remastered again in the PC88’s sound font to be clearer. And there’s also a brand new song for battles on the sixth stratum of III, of course by Koshiro Yuzo.
III does have online and local play options for guild cards, trading and sea battles, but there is no cross play between the Steam version and the Nintendo Switch version.
In map-making, there are several new options, including one to switch the orientation for left or right-handed people, and of course every mode except TV mode supports the touch screen, which is what I was looking for. (The Steam version has mouse support.) I’m not sure how to translate what type of touch pen (what’s the English for this, static volume-type?) you need for the Switch’s type of touch screen, but they say the ones authorized for the Switch are all compatible and generally ones usable for smart phones should work, but aren’t guaranteed if you want to use one. There’s apparently also a mode where the game auto-writes the walls and floors and you can just add any icons you want as well, though I think that’s cheating!
Though you can choose portraits from other classes, you cannot choose portraits from a game where that class is not available.
Skills have not been rebalanced or adjusted and are faithful to the original games, except where there were bugs in the originals that prevented them from working as designed, which have now been squashed.
You can still import your guild name from to I to II to change a few things by either save data or password, and passwords from the original DS versions will work in the remaster.
Finally, the monster dictionary is accessible from battle at any time now to check monster stats, strengths and weaknesses, and you can see more detailed descriptions of status effects if needed during battle. As well, each game’s skill trees have been reworked to be more visually clear and easier to navigate.
I’m not sure why it would matter to English speakers, but the Japanese Switch version only has a Japanese language option.
*changed “is faithful” to “are faithful” because I believe that’s more grammatically correct.
Obi-JuanShinobi
Can’t wait! These games were a lot of fun on the 3DS, the second screen will be missed.
2 Comments
I went to the game’s site to get more details about the touch screen controls and [noticed there’s a Q&A that goes into a little more detail about what’s changed in these remasters that doesn’t seem to have been posted in many other languages.](https://www.atlus.co.jp/news/20995/) There’s a couple of details that might be pertinent to fans where I wondered if it was relayed to overseas gamers, so I thought I’d leave a comment and translate them.
First off, other than the floor boss FOEs in II, that game’s regular FOES still don’t give experience.
Next, you can’t choose the original DS or 3DS audio. Instead the original audio has been remastered again in the PC88’s sound font to be clearer. And there’s also a brand new song for battles on the sixth stratum of III, of course by Koshiro Yuzo.
III does have online and local play options for guild cards, trading and sea battles, but there is no cross play between the Steam version and the Nintendo Switch version.
In map-making, there are several new options, including one to switch the orientation for left or right-handed people, and of course every mode except TV mode supports the touch screen, which is what I was looking for. (The Steam version has mouse support.) I’m not sure how to translate what type of touch pen (what’s the English for this, static volume-type?) you need for the Switch’s type of touch screen, but they say the ones authorized for the Switch are all compatible and generally ones usable for smart phones should work, but aren’t guaranteed if you want to use one. There’s apparently also a mode where the game auto-writes the walls and floors and you can just add any icons you want as well, though I think that’s cheating!
Though you can choose portraits from other classes, you cannot choose portraits from a game where that class is not available.
Skills have not been rebalanced or adjusted and are faithful to the original games, except where there were bugs in the originals that prevented them from working as designed, which have now been squashed.
You can still import your guild name from to I to II to change a few things by either save data or password, and passwords from the original DS versions will work in the remaster.
Finally, the monster dictionary is accessible from battle at any time now to check monster stats, strengths and weaknesses, and you can see more detailed descriptions of status effects if needed during battle. As well, each game’s skill trees have been reworked to be more visually clear and easier to navigate.
I’m not sure why it would matter to English speakers, but the Japanese Switch version only has a Japanese language option.
*changed “is faithful” to “are faithful” because I believe that’s more grammatically correct.
Can’t wait! These games were a lot of fun on the 3DS, the second screen will be missed.