Zelda: Tears of the Kingdom is great, but I hope the next game is nothing like it
Zelda: Tears of the Kingdom is great, but I hope the next game is nothing like it
by Hard2DaC0re
11 Comments
Riomegon
Too bad, they already said this is how the series is going forward.
SummerHighland
Jesus christ the game **just** fucking came out
DjKennedy92
Ehh Breath of the Wild was my first foray into the Zelda franchise, the previous ones never really sparked any interest with me.
Now I feel like a cow ready to be milked dry
zer1223
“nothing” like it? This person would like to go back to a set of confined, interconnected, and tiny maps? Idk about that. I have felt a LOT of enjoyment exploring the open world in this game and the previous. I don’t know if I could go back to a twilight princess format of game.
Arguably we need the towns to be bigger and maybe we move away from physics puzzles in the next Zelda. But that’s all I’d ask for.
YellsHello
Why not both? A remake of OOT in Unreal Engine 5 in a couple years, then a follow up to Tears of the Kingdom in this new modern style. Boom. Problem solved and everyone is (or at least should be) happy.
MathStock
I NEED my thematic dungeons in Zelda. Some things were lost with the transition to open ended gameplay.
Straight_Swing6979
I wonder if people said this about OOT when it was the foundation for almost 2 decades.
People just really need to allow for series to grow and evolve, especially long running ones like LoZ
kindaEpicGamer
After reading the article I kinda get what they ment. After such a big game like TOTK, they should probably limit themselves on a smaller, lower stakes adventure instead of trying to grand again. They aren’t saying TOTK’s style of game can’t go on, it’s that not every Zelda game needs to be big.
wh03v3r
I mean, they’d be hella stupid to not stick to this new formula given how much success it brought them. Aside from things like new 2D Zelda games made by a smaller team between major releases, we can defenitely expect then to stick to variations of this formula in the forseeable future.
The way I see it, BotW and TotK represent a paradigm shift for the series, something of the caliber of OoT/aLttP or what Super Mario 64 was for the Mario franchise. Even if they at some point return to games that resemble the classic formula more, BotW will likely have a lingering influence on nearly every Zelda game going forward.
Frost_Aegis
Tears of the Kingdom is great, and I loved it, but I honestly would only give it a 7/10. The dungeons fixed absolutely no issues from Divine Beasts other than theming, the story is possibly the worst story in any Zelda except Zelda 1 (since Zelda 1 doesn’t really… Have much of a story?), and I can never feel just right in a Zelda game without a consistently amazing and catchy OST (It seems as if 70% of TotK’s OST is just reused from BotW >.>). I won’t even go into how annoying the ui is and how time-consuming doing any sort of interaction (cooking, buying, selling, etc.) is.
I *do* like the open-world take, but Nintendo needs to actually develop the story and dungeons to better work with this design. As it is, both are egregiously bad. A more unpopular take may be that they REALLY need to do better with enemy variety. Sure, there’s more than BotW, but the enemy variety in this game compared to, say, OoT, when comparing *proportionally to world size,* makes TotK seem laughably low at best. We couldn’t even get damn dodongos?
SecureDonkey
It is Nintendo, they always move on to next innovation that utilize the next gen console. But yeah, expect open world to be normal from now on, just like how 3D is normal after N64
11 Comments
Too bad, they already said this is how the series is going forward.
Jesus christ the game **just** fucking came out
Ehh Breath of the Wild was my first foray into the Zelda franchise, the previous ones never really sparked any interest with me.
Now I feel like a cow ready to be milked dry
“nothing” like it? This person would like to go back to a set of confined, interconnected, and tiny maps? Idk about that. I have felt a LOT of enjoyment exploring the open world in this game and the previous. I don’t know if I could go back to a twilight princess format of game.
Arguably we need the towns to be bigger and maybe we move away from physics puzzles in the next Zelda. But that’s all I’d ask for.
Why not both? A remake of OOT in Unreal Engine 5 in a couple years, then a follow up to Tears of the Kingdom in this new modern style. Boom. Problem solved and everyone is (or at least should be) happy.
I NEED my thematic dungeons in Zelda. Some things were lost with the transition to open ended gameplay.
I wonder if people said this about OOT when it was the foundation for almost 2 decades.
People just really need to allow for series to grow and evolve, especially long running ones like LoZ
After reading the article I kinda get what they ment. After such a big game like TOTK, they should probably limit themselves on a smaller, lower stakes adventure instead of trying to grand again. They aren’t saying TOTK’s style of game can’t go on, it’s that not every Zelda game needs to be big.
I mean, they’d be hella stupid to not stick to this new formula given how much success it brought them. Aside from things like new 2D Zelda games made by a smaller team between major releases, we can defenitely expect then to stick to variations of this formula in the forseeable future.
The way I see it, BotW and TotK represent a paradigm shift for the series, something of the caliber of OoT/aLttP or what Super Mario 64 was for the Mario franchise. Even if they at some point return to games that resemble the classic formula more, BotW will likely have a lingering influence on nearly every Zelda game going forward.
Tears of the Kingdom is great, and I loved it, but I honestly would only give it a 7/10. The dungeons fixed absolutely no issues from Divine Beasts other than theming, the story is possibly the worst story in any Zelda except Zelda 1 (since Zelda 1 doesn’t really… Have much of a story?), and I can never feel just right in a Zelda game without a consistently amazing and catchy OST (It seems as if 70% of TotK’s OST is just reused from BotW >.>). I won’t even go into how annoying the ui is and how time-consuming doing any sort of interaction (cooking, buying, selling, etc.) is.
I *do* like the open-world take, but Nintendo needs to actually develop the story and dungeons to better work with this design. As it is, both are egregiously bad. A more unpopular take may be that they REALLY need to do better with enemy variety. Sure, there’s more than BotW, but the enemy variety in this game compared to, say, OoT, when comparing *proportionally to world size,* makes TotK seem laughably low at best. We couldn’t even get damn dodongos?
It is Nintendo, they always move on to next innovation that utilize the next gen console. But yeah, expect open world to be normal from now on, just like how 3D is normal after N64