MercurySteam CEO Enric Álvarez addresses claims of chaotic development on Metroid Dread: “Chaotic development doesn’t end with on of the best games in the franchise”
MercurySteam CEO Enric Álvarez addresses claims of chaotic development on Metroid Dread: “Chaotic development doesn’t end with on of the best games in the franchise”
by LinkWink
9 Comments
LinkWink
> I don’t think the development was chaotic. Chaotic development doesn’t end with one of the best games in the franchise. It doesn’t end with a game that has sold over three point something million copies. It doesn’t end with a game that won TGA awards. That’s all I have to say about it.
They clearly had solid project management. The game didn’t have last minute delays (at least after it was announced and before launch) and arrived in a polished and well-optimized state. Their workflow was working. But that doesn’t mean the developers were happy with the way they were treated. I haven’t read much about the negative claims but when I read this I just thought about the difference between project management and employee satisfaction.
Dukemon102
Those are two very different unrelated things.
Also I digress, Metroid Prime’s chaotic and crunched development is very well known and see how that game ended up as well.
MBCnerdcore
~Laughs in Breath of the Wild~
Mister-Melvinheimer
Is this guy saying that because the game turned out good, the development process wasn’t skuffed as hell?
Is he stupid?
xX_Qu1ck5c0p3s_Xx
Not a game developer but this seems wrong. Development might be a total shitshow for several years before a game comes together in the last few months.
blackwaltz9
One of the best my ass
Wubbzy-mon
So Metroid Dread sold over 3 million copies, according to the CEO?
kenny4ag
Puff piece bs because he is hoping for another partnership
That’s like saying crunch is not unhealthy cuz the game released is good
9 Comments
> I don’t think the development was chaotic. Chaotic development doesn’t end with one of the best games in the franchise. It doesn’t end with a game that has sold over three point something million copies. It doesn’t end with a game that won TGA awards. That’s all I have to say about it.
The claim stems from a report by [Anaitgames](https://www.anaitgames.com/articulos/mercurysteam-empleados-condiciones-trabajo) which detailed the issues that came up during development of Dread.
They clearly had solid project management. The game didn’t have last minute delays (at least after it was announced and before launch) and arrived in a polished and well-optimized state. Their workflow was working. But that doesn’t mean the developers were happy with the way they were treated. I haven’t read much about the negative claims but when I read this I just thought about the difference between project management and employee satisfaction.
Those are two very different unrelated things.
Also I digress, Metroid Prime’s chaotic and crunched development is very well known and see how that game ended up as well.
~Laughs in Breath of the Wild~
Is this guy saying that because the game turned out good, the development process wasn’t skuffed as hell?
Is he stupid?
Not a game developer but this seems wrong. Development might be a total shitshow for several years before a game comes together in the last few months.
One of the best my ass
So Metroid Dread sold over 3 million copies, according to the CEO?
Puff piece bs because he is hoping for another partnership
That’s like saying crunch is not unhealthy cuz the game released is good
Ok there buddy