Nintendo Switch

Super Mario RPG Remake: Post-Game Unlockable Sound Player and other new features



I did a deep dive on some of the details from Japanese sources for Super Mario RPG Remake and found some cool new features that I think most people didn’t notice.

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**Sound Player**

You can unlock this by completing the game once, and it will play all tracks from the game in both Switch and SNES versions. Some of them are also locked by default and you have to unlock them, so unlocking all the tracks might be a new collectible. You probably just have to hear them each once to unlock them, but the source hypes up that players should ‘look forward to figuring out how to unlock all the tracks’ so there might be some hidden tracks only available via obscure methods.

The one locked in the image below, No. 46, comes right after Monstro Town (No. 45), so it’s pretty clearly the Culex BGM. Hopefully there are more unexpected locked ones in here but we’ll see.

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[Track No. 46 is locked.](https://preview.redd.it/3jwg938jo7sb1.png?width=800&format=png&auto=webp&s=455ca825d5e1d184c59b95982160f7038125c20e)

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**Monster List**

This is a cool one, you can see the stats of Monsters directly from a menu. Unfortunately doesn’t seem to have ATK/DEF etc., but you can see what Status effects they are weak to and more. There’s also some ‘Fun Facts’ which the source mentions are newly written jokes about each monster.

* HP
* Exp. Points
* Effective elements
* Effective status conditions
* Dropped items
* Dropped rare items
* Locations found
* Number defeated
* Psychopath text
* Fun facts about the monster

The source also points out that the info is filled in as you ‘investigate’ each monster, and particularly mentions the Psychopath text, so you might actually need to use Psychopath on every monster to get all the info in the Monster List. This is probably gonna be a pretty big goal for 100% completionists.

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[The fun fact says ‘This monster’s full name is \\”Bluish-Grey Dog\\”, but due to character limitations it has been shortened to \\”Greydog\\”.’](https://preview.redd.it/9x5ay8fuo7sb1.png?width=800&format=png&auto=webp&s=40add4f2cdcdfc485e4c8d04169e5164d3adb52a)

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**Triple Move Attacks**

The Japanese site listed a few of these that weren’t included anywhere in Western sources. They even have names in Japanese – the names below are my translations and will probably be different in the official translation.

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|Invincible Spike Shell|Mario / Peach / Bowser|Uses a Star to make an Invincible Shell and hits all enemies with it.|
|:-|:-|:-|
|Star Riders|Mario / Mallow / Geno|Hits all enemies with a combo attack using the power of the Star Pieces.|
|Protecting Veil|Mario / Peach / Geno|Creates a shining light veil to protect the party from any attacks.|
|Spark-Freeze-Fire Big Bomb|Mario / Mallow / Bowser|The one shown in the Nintendo Direct clip. Deals Thunder, Fire, and Ice damage that targets all enemies in battle.|

Looks like Mario / Peach / Geno is still the go-to. Do I hear free Red Essences that affect the whole party?

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**Other Points:**

I’ve seen others post about Easy Mode and switching between Switch/SNES music during gameplay already so I won’t go into those, but there are a few other interesting options shown on the menu screen that weren’t in the original game.

* Switch between walk/dash
* Switch battle button arrangements (Type A/B options)
* Battle selection skip (not sure what this is but maybe Auto-Battle? A random Japanese forum I found seemed to also think this implies an Auto-Battle feature)
* Ability to Save at any time outside of battle
* A Help menu added to both the out-of-battle menu, and the in-battle menu under the ‘other actions’ menu along with Defend and Run

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**Sources:**

[Japanese official website](https://www.nintendo.com/jp/switch/a8lua/index.html)

[Japanese press release](https://topics.nintendo.co.jp/article/85985d47-c489-4872-b980-5b203b89d084)

by Diligent-Middle1090

21 Comments

  1. Sp00pyPachanko

    Has there been any info at all regarding if Mario can be switched out of the party?

    That’s honestly the biggest thing by far for me. The party comps it would offer is so cool.

  2. rushiosan

    Are we still considering sound players worthwile unlockables in 2023? YouTube exists, there’s even a Switch app.

  3. bmnawroc

    Why is there no triple attack for Mario/Peach/Mallow?

  4. PersonaSpace

    Not too thrilled about needing to drag Mallow into every battle to use psychopath if I’m being honest, but I guess I can always just ignore the monster list anyway.

  5. Professor_Poptart

    Ability to save at any time is huuuge for me. I love Persona 5 but going 30+ min chunks where you can’t save is irksome.

  6. Dukemon102

    > Protecting Veil

    > Mario / Peach / Geno

    > Creates a shining light veil to protect the party from any attacks.

    The devs probably know these three are the most optimal party. They gave them the typical Ultimate Move to cheese Post Game Bosses.

  7. Entire-Assistance842

    So can you play the game with the OG sountrack instead of the remastered?

  8. bigb_thedestroyer

    Any thing about being able to use the SNES NSO controller?

  9. Robbitjuice

    Thank you for taking the time to write this up and post it!

    Everything about this is incredible. I’m so happy that we’re also getting new features! This is going to be a helluva remake!

  10. JoelEblin

    Finally a reason to have Mallow on the team. 🥲

    I love my cloudy boy so much and just want a reason to use him.

  11. I wonder if it still has the feature where you don’t lose XP progress. I remember saving my game near a star, running into enemies till I level up then dying and restarting.

    I’m guessing the feature is removed.

  12. solarsaturn9

    I hope there is more post-game content besides boss challenges and Culex. Anything to spend more time in this world.

  13. Seamus_Iran

    Is it worth playing the original now or should I just wait for the switch release? Especially since there are a ton of games releasing this month that I probably won’t buy it on release at full price anyways

  14. Dry-Guy-

    Has there been any word yet on whether or not the AoE damage for timed attacks is just on easy mode? Unless they balanced around it, that sounds like it’ll ruin any challenge.

  15. fvig2001

    Wonder if the game would be too easy now given super moves and perfect attacks hit all enemies. Hope there’s a difficulty setting too and not just the harder boss rematch

  16. Roder777

    It doesnt seem to have anything majorily new, not worth the price tag

  17. Fake_Diesel

    I really hope there is a hardmode for replay value

  18. jakkurinjactender

    Finally someone who translated the Japanese website!!

  19. flapjack626

    What’s weird about track 46 in the screenshot is that it doesn’t line up with track 46 in the [original sound version](https://www.mariowiki.com/Super_Mario_RPG_Original_Sound_Version). Track 45 in both is “僕らの楽園〜モンスタウン〜” (Our Paradise ~Monstro Town~) but track 46 in the OSV is “対 クリスタラー戦” (Battle With >!Culex!<). Track 46 in the screenshot Google translates to “it has been inflated” which is weird.

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