outside of bezel engine and the other licensed engines, the names of the engines and how they were found out came from datamines
Pizza_Time249
I wonder what engines that companies owned/closely associated with Nintendo like Monolith Soft, Next Level Games, Intelligent Systems, HAL, etc. use
SleetTheFox
I’m confused why Breath of the Wild and Tears of the Kingdom use different engines. I would assume they’d use the same since they’re mechanically very similar games.
manofboss8
Didn’t know t99 was developed by nintendo, thought it was Akira who did it… maybe they helped out with it
TyleNightwisp
Pretty fascinating how you have so many different types of games under the same engine, makes me wonder what’s the criteria for Nintendo to decide which engine to use?
roanroanroan
Still so weird that pikmin 4 uses unreal, I wonder why
lycheedorito
Probably worth showing Pikmin 4 on Unreal
Uwirlbaretrsidma
Really cool but slightly poorly designed graphic. Nintendo doesn’t have 6 game engines, more like 3 base ones that have evolved and changed names over time and then of course a fork for each game series. A tree might be a better graph for this.
Totsutei
That’s super interesing! I didn’t know these infos are public.
It’s 2nd party, but I can add:
– Fire Emblem Three Houses, Hopes and Hyrule Warriors all use the same Warriors-Engine from Koei Tecmo (not sure how it’s officially called)
– Fire Emblem Engage was created with Unity
ZuperLucaZ
But what does this mean? I’m a game dev but the names of a game engine no one has ever heard of says nothing of the tech behind, it’s limitations and it’s capabilities.
UltiGamer34
I though pikmin 4 was bezel not liscense
Coridoras
It is important to knows that they aren’t really “closed off engines”, like Unity and Unreal are. Every Unity Game will use the exact same engine as another unity game (with the same version), but TOTK as an example does not use the exact same Engine as Splatoon 3.
An Engine is just a collection of premade code, that is it. And depending on the game, they reuse some of that code.
TOTK as an example uses the Code for the the Dynamic resolution and upscaling from Splatoon 3, but is not entirely the same.
Each of these Engines will be different for each game, that is the point of having your own Engine, that you can adapt it for every game you create. Zelda TOTK is based on the same internals as BOTW, just expanded to fit it’s new needs, and Splatoon 3 is built in Splatoon internals, just greatly expanded to fit it’s games needs
KingBroly
Yoshi’s Crafted World is UE4. Not sure why it’s not listed.
EDIT – Not sure why you listed 3D Land.
Dj_Simon
I thought most used a special in-house engine.
real-dreamer
I feel like there’s more Nintendo games than that.
Puppet007
BotW has a different engine than TotK?
cuetzpalomitl
You mean to tell me that BOTW, TOTK and ringfit ain’t the same engine?
Turn7Boom
How is it possible that breath of the wild and tears of the kingdom have different engines?
staveware
All of Nintendo’s internal engines share a lot of code. Often the way logic is handled and their graphic pipelines are different. Splatoon 2,3,BOTW,TOTK,ACNH all use the same graphics pipeline and in big ways would be using the same tools internally despite their presence in different categories.
They just built an updated engine for Metroid Prime 4 early in its development at Retro, but it most likely will share the name of one of the above engines or just be called something generic.
My point is these names may not be as significant as you think since almost every internal title uses a custom solution for development. Saying that the Tears of the Kingdom engine is the same as any other game is relatively untrue since the engine has been modified to meet its very specific needs.
GrayCatX
Holy crap, LunchPack is used in a lot of games.
lgosvse
I feel the need to point out that this is not “all” Nintendo games. Nintendo has made a lot more games over their 134-year-long history.
Your title is just clickbait.
Gamer857
now do the art programs
Safariminer
Interesting. I took a look at Bezel. I really want to try out Bezel, its UI looks fantastically insane.
gryzlaw
Super Mario Run was made with Unity btw
Thundervolt888
It baffles me how you can’t legally buy certain games with the same engine as the new released ones.
25 Comments
Credits: https://famiboards.com/threads/nintendo-first-party-software-development-st-nintendo-party-superstars.114/page-122#post-830032
outside of bezel engine and the other licensed engines, the names of the engines and how they were found out came from datamines
I wonder what engines that companies owned/closely associated with Nintendo like Monolith Soft, Next Level Games, Intelligent Systems, HAL, etc. use
I’m confused why Breath of the Wild and Tears of the Kingdom use different engines. I would assume they’d use the same since they’re mechanically very similar games.
Didn’t know t99 was developed by nintendo, thought it was Akira who did it… maybe they helped out with it
Pretty fascinating how you have so many different types of games under the same engine, makes me wonder what’s the criteria for Nintendo to decide which engine to use?
Still so weird that pikmin 4 uses unreal, I wonder why
Probably worth showing Pikmin 4 on Unreal
Really cool but slightly poorly designed graphic. Nintendo doesn’t have 6 game engines, more like 3 base ones that have evolved and changed names over time and then of course a fork for each game series. A tree might be a better graph for this.
That’s super interesing! I didn’t know these infos are public.
It’s 2nd party, but I can add:
– Fire Emblem Three Houses, Hopes and Hyrule Warriors all use the same Warriors-Engine from Koei Tecmo (not sure how it’s officially called)
– Fire Emblem Engage was created with Unity
But what does this mean? I’m a game dev but the names of a game engine no one has ever heard of says nothing of the tech behind, it’s limitations and it’s capabilities.
I though pikmin 4 was bezel not liscense
It is important to knows that they aren’t really “closed off engines”, like Unity and Unreal are. Every Unity Game will use the exact same engine as another unity game (with the same version), but TOTK as an example does not use the exact same Engine as Splatoon 3.
An Engine is just a collection of premade code, that is it. And depending on the game, they reuse some of that code.
TOTK as an example uses the Code for the the Dynamic resolution and upscaling from Splatoon 3, but is not entirely the same.
Each of these Engines will be different for each game, that is the point of having your own Engine, that you can adapt it for every game you create. Zelda TOTK is based on the same internals as BOTW, just expanded to fit it’s new needs, and Splatoon 3 is built in Splatoon internals, just greatly expanded to fit it’s games needs
Yoshi’s Crafted World is UE4. Not sure why it’s not listed.
EDIT – Not sure why you listed 3D Land.
I thought most used a special in-house engine.
I feel like there’s more Nintendo games than that.
BotW has a different engine than TotK?
You mean to tell me that BOTW, TOTK and ringfit ain’t the same engine?
How is it possible that breath of the wild and tears of the kingdom have different engines?
All of Nintendo’s internal engines share a lot of code. Often the way logic is handled and their graphic pipelines are different. Splatoon 2,3,BOTW,TOTK,ACNH all use the same graphics pipeline and in big ways would be using the same tools internally despite their presence in different categories.
They just built an updated engine for Metroid Prime 4 early in its development at Retro, but it most likely will share the name of one of the above engines or just be called something generic.
My point is these names may not be as significant as you think since almost every internal title uses a custom solution for development. Saying that the Tears of the Kingdom engine is the same as any other game is relatively untrue since the engine has been modified to meet its very specific needs.
Holy crap, LunchPack is used in a lot of games.
I feel the need to point out that this is not “all” Nintendo games. Nintendo has made a lot more games over their 134-year-long history.
Your title is just clickbait.
now do the art programs
Interesting. I took a look at Bezel. I really want to try out Bezel, its UI looks fantastically insane.
Super Mario Run was made with Unity btw
It baffles me how you can’t legally buy certain games with the same engine as the new released ones.