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IGN: How The Legend of Zelda: Echoes of Wisdom Takes Tears of the Kingdom’s Creativity to a new Dimension



IGN: How The Legend of Zelda: Echoes of Wisdom Takes Tears of the Kingdom’s Creativity to a new Dimension

by Turbostrider27

16 Comments

  1. akaTwoFace2309

    Am i the only one who didn‘t liked the Sandbox/Creativity Part in TotK? It was way to much.

  2. RealisticlyNecessary

    Hot take, but BOTW and TOTK have the worst “puzzles” in the series.

    I get that I can solve them in any way I want. I guess I’m weird though, because it never made me feel smart. Like I can obviously get a 100% on that test if writing “100%” at the top was an option. It’s not hard.

    I found myself purposely interacting with the puzzle how it was designed because that’s the only way they’re a challenge. Otherwise yea, I could bomb blast, or rocket jump over. Or fuck, just place a fan, turn it on, and glide. It solves half of all shrines.

    I seriously wonder if 2D Zelda will be a challenge at all if I can just staircase up wherever I want.

  3. echoess84

    this

    >outside-the-box thinking

    and especially this

    >the classic puzzle solving

    and a great game world to explore while have fun are the three things I want from a Zelda game, I hope these three things will become the next Zelda games foundations

  4. Strict_Pangolin_8339

    The top comment on this sub is always a very negative and super unpopular opinion.

  5. CosumedByFire

    With TOTK Zelda replaced puzzle with jank. 3/10

  6. Mr_frumpish

    I was excited to play Scribblenauts Unlimited. But for me it wound up being that there were so many solutions to every possible problem I encountered that the creativity actually backfired and it felt like I had too many keys for every puzzle and I barely had to put any effort in.

    I just hope this game doesn’t wind up suffering the same fate.

  7. woobyboo

    This comment section sucks. TOTK was a phenomenal game and I’m glad they’re continuing to take inspiration from it

  8. >The overworld feels more like that Tears of the Kingdom hybrid between a giant puzzle and a sandbox, allowing player creativity and experimentation to shine. Dungeons retain that more focused puzzle solving objective, alongside the new Still World–a dimension that bends the laws of physics with floating islands and areas shifted onto their side.

    Not really clear from the article what they mean exactly here. In my humble opinion, if there’s multiple ways to solve (or to cheese) your way through the dungeon, it’s not really a “puzzle” in the classic sense because there’s no definitive solution.

    I understand why TOTK was happy to lean into sandbox mechanics, but wish there were zelda games that give you a challenge. When I was younger, I loved the pride I would get when I would think of a way to solve a puzzle, and TOTK never gave me that feeling because everything was pretty straight forward. </end old man rant>

  9. Ok-Comfortable-3174

    Im worried the game will be tedious and not fun. Hoping the second half of the game we get a lot more time with the Sword and the limited Sword time isn’t a factor.

  10. blossom-

    Echoes makes the THIRD time we have seen a Magnesis type ability, which is funny, because I constantly hear the series was getting stale and needed new ideas. OK, where are these new ideas?

  11. stevedore2024

    When I had a Gameboy and SNES, I liked the Zelda games for what they were. One of my favorites was Windwaker on the GameCube and at that point it felt like they opened up new freedoms by ditching the 2D tile systems. Now I love BOTW and TOTK for their visual style and freestyle storytelling, and I can’t see myself going back to what looks like “Animal Crossing With Zelda.”

  12. madmofo145

    Man, it sounds like I’m the odd one out in that I’m quite excited for Echoes take, even if I occasionally got burned out a bit in TOTK.

    My personal issues with BOTW/TOTK were mostly routed in the fact that you got all you’re base powers in the tutorial, and then you were off to use them. That you’re 100’th shrine in BOTW was still going to a mix of those same 4 powers. Also, outside the relatively rare piece of upgradeable armor, solving a puzzle would generally reward you with something like a cool weapon, that would break after facing a couple hard enemies. So outside increasing stamina and hearts, I often felt like heading off on a big excursion just didn’t reward me anything that interesting…

    Echoes seems to try and fix that. Finding a weird new object or enemy permanently changes your options in the future. If you go down that long cave and find something like a bombchu, well that might dramatically change the way you deal with cracked wall and floor puzzles, same as it would in any classic Zelda. I tend to feel like people are getting a bit stuck on the beds (and that’s probably on Nintendo for showing it so often), but traversing chasms and cliffs is never going to be the most exciting type of “puzzle”. Is the fact that the bed will seemingly get you across most chasms that much different then a hookshot getting you across them?

  13. destinysm19

    I would be more excited if this game wasn’t in the Link’s Awakening style and more of a Wind Waker style.

  14. No-Substance-3282

    Half a sentence about the dungeons does not bode well 😬

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