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Final Fantasy Creator Admits He “Cheated” On Nintendo When Series Moved To PlayStation



Final Fantasy Creator Admits He “Cheated” On Nintendo When Series Moved To PlayStation

by YouAreNotMeLiar

28 Comments

  1. SpideyFan4ever

    Nintendo caught him on the counter. “Wasn’t me.” Saw them banging on the sofa. “Wasn’t me”.

  2. so1i1oquy

    How many N64 cartridges would it take to hold FF7 lol? 25? 30?

  3. linkling1039

    Eh, not really. N64 having cartridge was blocking Square with their ambition.

  4. devenbat

    Massive flub on Nintendos part with the n64. Basically just giving away all the 3rd parties to ps1 with its cartridges

  5. Sweet__Sauce

    Yeah, but it paid off as square games sold a lot during that time

  6. thatoneging20

    I know its easy to look back and dunk on Nintendo for choosing cartridges over discs, but hindsight makes that easy.

    I really wish we could know what those engineering conversations were like and why they ultimately chose cartridges. Almost certainly load times had to be the biggest reason why, but still hard to believe they wouldn’t talk to 3rd parties around 93/94 and get a feeling what they would be big in the coming years.

  7. Significant_Option

    He should make up for it by remastering his rpg, The Last Story from the WII onto the switch. That game deserves another chance with JRPGs being at an all time high in terms of just how many people are playing them today.

  8. Seacliff217

    Was the correct choice, financially. FF7 would not reach the success it did if a compressed version of how we know it was exclusive to the N64.

  9. EnoughDatabase5382

    It’s interesting to know that Bandai Namco, and not Square Enix, is handling the distribution of Fantasian in the Philippines.

  10. Alternative-Fox1982

    And thank the gods that he did

  11. hurrdurrmeh

    But Nintendo were unfaithful first by promising tons of CD-ROM storage then going back to teeny tiny cartridges with the n64. 

  12. pgtl_10

    What does cheating mean in this context? Does the creator have an obligation to Nintendo?

  13. serenade1

    Haha, well, Yamauchi punished Square and helped with the eventual downfall and need to merge with Enix, so… yeah

  14. tommybare

    Nintendo knew something was up when they smelled his finger.

  15. Powerful_Artist

    As someone who grew up with Nintendo, but never really had a playstation, I was simply unaware of these games. I guess maybe I knew they existed, but sure as heck has no idea who Marth was when Melee came out.

    Always seemed weird how many reps Smash has from FF given this peculiar history between the two. Seems kinda strange. Like FF is Nintendo’s ex and they really never stopped loving them.

  16. JumpSpirited966

    Sony claimed the sprint but Nintendo won the Marathon.

  17. athosjesus

    Nintendo cheated on everyone by using cartridges, so it was fair.

  18. MarcsterS

    Yamauchi burned bridges and made the N64 a lot more of a hassle to develop for, even outside of the cartridge debacle.

  19. ComprehensiveArt7725

    nintendo pissed off a lot 3rd party devs which gave sony an easy layup

  20. I’m old.

    I was a fan since the first Final Fantasy.

    The move to PlayStation pissed me off so much.

    FF7 was great though.

  21. AudioGoober88

    And then Square cheated on him (they fired him in 2003, the stupidest decision they ever made). Karma is real.

  22. darkbreak

    Does he really feel that way? I remember hearing that it was no big deal to Square to switch companies for the FF series. They needed to make FFVII with CDs and Nintendo’s console didn’t have CDs. So they approached Sony more as a necessity than anything. The two companies ended up having a pretty good relationship afterwards. Up until the PS3 at least. But I wonder what Sagakuchi would have thought of things had he stayed with Square throughout the last couple of generations.

  23. TheGoldminor

    This whole saga felt like a 30 year old divorce being reconciled.

  24. mlvisby

    They were working on a FF game for the N64, but the space limitations of that time really screwed them over. When they saw all the space they had on CDs for PSX, they could finally make a game on the scale they wanted. It’s hard for RPGs to sacrifice size when they are meant to be long games.

  25. GrayCatX

    Honestly, that’s on Nintendo for sticking with cartridges and making a deal with Philip CD over Sony.

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