Zelda creator Shigeru Miyamoto always knew that Navi was the “biggest weakpoint of Ocarina of Time” and once said “I wanted to remove the entire system”
Zelda creator Shigeru Miyamoto always knew that Navi was the “biggest weakpoint of Ocarina of Time” and once said “I wanted to remove the entire system”
by Turbostrider27
26 Comments
peter-man-hello
Yet they still made Skyward Sword where Fi didn’t shut the f*ck up.
siebenedrissg
Was it really that bad? I only beat the 3D version and I‘m not sure if there have been any changes in that regard compared to the original but I really didn‘t find it annoying or so
PoisonousBillMurray
Navi is annoying. But nostalgia has made me grow fond of the annoyance.
CoolingSC
Hey! Listen!
superamigo987
then why make Fi 💀
stache1313
I never realized that people thought Navi was annoying until decades later. I didn’t have a problem with her as child, when the game came out, or replaying the game as an adult.
Now Fi, on the other hand, I completely despise. She is so much more annoying than any other sidekick.
mierecat
Navi is really a non entity. I forget she exists even when I’m playing the game
eatloss
I played this game when it was brand new and this is news to me. Navi never annoyed me and I guess im not online enough to know anybody ever thought that. . . You really go thru a whole day of modern existence and think navi is what’s annoying lol
CaptainTrip
I played OoT as a child when it came out and I thought the fact that Navi would tell you information about the enemies and how to fight them was the coolest thing I’d ever seen.
djkhan23
I want more Navi! Majora’s Mask was about finding her and Link never did.
spattzzz
And yet now we have been given Tri
KoopaTroopa1000
Weak in what way? I never found her annoying, though I know many did. I will say, looking back, having her provide pointers on what to do next wasn’t always organic. “There’s an icy wind blowing from zoras domain” isn’t the most natural way to encourage you to head there next
RenanXIII
I get where he’s coming from from a design perspective – Navi is an in-game system that simply tells you where to go and what to do, and Ocarina of Time is a well designed enough game where if you just speak to NPCs, pay attention, and explore, you will always know how to proceed. She’s not really necessary.
That said, I always felt the hate for Navi was exaggerated. She’s really not that annoying and she’s not even that helpful lol You gotta do most of the brainwork yourself more often than not. Her best feature is analyzing enemies for you, which is genuinely very handy considering OoT was an early 3D game.
Masterofknees
I always liked Navi because it gives the whole lock-on system a personality. Making their game systems playful like that has always been one of Nintendo’s strengths.
GreenBasterd69
I feel like Navi is one of the biggest and most prolific dubstep vocalists of all time
DNukem170
Navi is so goddamn overhated. I honestly got annoyed whenever Navi would go inside Link after a few seconds idle.
Hereiamhereibe2
Navi was an excellent guide to 3D RPGs and the world of Hyrule and served as a very clever “pointer” for the HUD.
Besides we all know the true weakpoint of the game is the Water Temple.
SuperToxin
Based. Cause hey listen is fuckin annnnnooooooooyyyyying
Kazaloogamergal
I’ve never had an issue with Navi. Not in 1998 and not in 2024. I don’t get the hate.
Vaxis545
Should have trusted his gut
MessyConfessor
Hey, listen…we all make mistakes.
Ok-Discount3131
But instead of removing the entire system they doubled down again and again, until the games were not just annoying you with their companions but spoon feeding you the solutions to puzzles before giving you a chance to look at them.
SAAARGE
She was fine as a targeting and voluntary hint system, and even as a character for the plot. What made her unbearable was the constant, involuntary interjections. It’s the same problem as Atreus giving you puzzle hints all the time, multiplied by the annoyance of having your control stripped away too
Ok_Zone_7771
I agree. I always thought this is one of Ocarina’s biggest flaws. They could have made Navi a strong character with a well developed personality because she is with the player the entire game. Instead we got stuck with an annoying signpost with no personality.
At least they improved it with later entries like Tatl from Majora’s Mask or Midna
Mediocre-Win1898
Literally all they needed to do was give you an option to switch Navi on and off. The system is fine for players who get stuck and need a hint.
26 Comments
Yet they still made Skyward Sword where Fi didn’t shut the f*ck up.
Was it really that bad? I only beat the 3D version and I‘m not sure if there have been any changes in that regard compared to the original but I really didn‘t find it annoying or so
Navi is annoying. But nostalgia has made me grow fond of the annoyance.
Hey! Listen!
then why make Fi 💀
I never realized that people thought Navi was annoying until decades later. I didn’t have a problem with her as child, when the game came out, or replaying the game as an adult.
Now Fi, on the other hand, I completely despise. She is so much more annoying than any other sidekick.
Navi is really a non entity. I forget she exists even when I’m playing the game
I played this game when it was brand new and this is news to me. Navi never annoyed me and I guess im not online enough to know anybody ever thought that. . . You really go thru a whole day of modern existence and think navi is what’s annoying lol
I played OoT as a child when it came out and I thought the fact that Navi would tell you information about the enemies and how to fight them was the coolest thing I’d ever seen.
I want more Navi! Majora’s Mask was about finding her and Link never did.
And yet now we have been given Tri
Weak in what way? I never found her annoying, though I know many did. I will say, looking back, having her provide pointers on what to do next wasn’t always organic. “There’s an icy wind blowing from zoras domain” isn’t the most natural way to encourage you to head there next
I get where he’s coming from from a design perspective – Navi is an in-game system that simply tells you where to go and what to do, and Ocarina of Time is a well designed enough game where if you just speak to NPCs, pay attention, and explore, you will always know how to proceed. She’s not really necessary.
That said, I always felt the hate for Navi was exaggerated. She’s really not that annoying and she’s not even that helpful lol You gotta do most of the brainwork yourself more often than not. Her best feature is analyzing enemies for you, which is genuinely very handy considering OoT was an early 3D game.
I always liked Navi because it gives the whole lock-on system a personality. Making their game systems playful like that has always been one of Nintendo’s strengths.
I feel like Navi is one of the biggest and most prolific dubstep vocalists of all time
Navi is so goddamn overhated. I honestly got annoyed whenever Navi would go inside Link after a few seconds idle.
Navi was an excellent guide to 3D RPGs and the world of Hyrule and served as a very clever “pointer” for the HUD.
Besides we all know the true weakpoint of the game is the Water Temple.
Based. Cause hey listen is fuckin annnnnooooooooyyyyying
I’ve never had an issue with Navi. Not in 1998 and not in 2024. I don’t get the hate.
Should have trusted his gut
Hey, listen…we all make mistakes.
But instead of removing the entire system they doubled down again and again, until the games were not just annoying you with their companions but spoon feeding you the solutions to puzzles before giving you a chance to look at them.
She was fine as a targeting and voluntary hint system, and even as a character for the plot. What made her unbearable was the constant, involuntary interjections. It’s the same problem as Atreus giving you puzzle hints all the time, multiplied by the annoyance of having your control stripped away too
I agree. I always thought this is one of Ocarina’s biggest flaws. They could have made Navi a strong character with a well developed personality because she is with the player the entire game. Instead we got stuck with an annoying signpost with no personality.
At least they improved it with later entries like Tatl from Majora’s Mask or Midna
Literally all they needed to do was give you an option to switch Navi on and off. The system is fine for players who get stuck and need a hint.
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