Nintendo Switch 2: final tech specs and system reservations confirmed
Nintendo Switch 2: final tech specs and system reservations confirmed
by Turbostrider27
22 Comments
gerpogi
Only 9gb of 12 GB ram for games is damn tight. People here telling me switch 2 OS was only 1 gb lol
TheMuga2405
Yes, all the numbers are bigger, so it must be better…
Jokes aside though : can someone explain what the heck this all means in very noob terms? I just feel I find the games are beautiful and I’m happy with that
Cutebrute
3GB for the Switch OS is standard compared to MS and Sony but disappointing compared to Nintendo’s past statements about the Switch 1 OS and the available feature set for S2.
Still, 9GB is plenty for games right now and Nintendo might be able to reduce the OS footprint by a little in the future.
NintendoSense
Was a good read thanks for sharing
BigCommieMachine
I just wish Nintendo splurge for 16GB of RAM, but it does example why Nvidia can’t find 12GB modules for their cards.
But 9GB of shared memory is rough. It has been the biggest bottleneck on Series S by far.
StraightAd5725
Just when we got GTA 4 on Switch 1 at playable state
X2FR
people forget this is a tablet. and for mobile hardware, this is cutting-edge stuff. Of course, it’s not gonna be comparable to the ps5
Careless-Freedom6468
Series S has 10gb in total but only 8 for games ps everyone.
ChrischinLoois
I just wanna buy one but don’t have the time or energy to hover the in stock notifications. Hopefully they’ll make enough for me to walk in and get one not too long after launch, so tired of hardware being impossible to get easily around release
hungarianhc
Prediction: by the end of the generation of Switch 2, Game Chat becomes optional for games to support, and when a game chooses to not support it, less resources are held for the system, and more go to the game. A Nintendo first party game, potentially Zelda, will do this.
Beep-Beep-I
They could’ve gone with 16GB RAM and call it a day, how much more can 4GB cost nowadays? Or they’ll save that for the refresh OLED model in 3 years.
darkpyro2
Wait wait wait. Nintendo reserves AN ENTIRE CPU CORE for the Switch 1 operating system? I work in real-time safety-critical systems for airplanes and -WE- don’t even do that. Is this standard in gaming? Do Xbox and Playstation do this? I honestly have no idea why they would need that unless their operating system is a horrifically unoptimized mess — your scheduler should handle that.
They’re leaving like 25% of the potential performance of the system on the table!
zankky
I realize the system is in development since atleast 2020 but why use an nvidia chip from 2020 when a newer one would be probably just dollars more in bulk. Considering how even some budget 300$ phones are using the latest arm chips why not drop one in the switch 2?
I’m not a hardware or software technical expert but I assume a lot of the magic for gaming systems is in the os and not the actual gpu since most use standard architecture “customised” in some way. And it’s the same software whether it’s a cortex a9 or a8, so why not use a neeer chip and give more headroom for games with better quality ? I’d pay 40-50$ more knowing it had the latest chip.
AgentMichaelScarn23
Do we think it’ll be able to run marvel rivals?
nhSnork
“Final tech specs confirmed”
*article proceeds to link the official stuff already known (ever since NS2 Direct went out of its way to all but boop the audience on the nose with all those “resolutions” and “framerates”) and pours a bunch of old “leaks” on top with a pinch of “BUT WAIT! ~~THERE’S~~ NOW WE’VE LEARNED MORE!”*
nekoken04
I’m very curious to find out if it is a typo that docked mode has a lower CPU clock speed than handheld. That isn’t exactly normal.
Actual-Lecture-1556
3gbram go to waste for a useless chat lmao. Inbefore people here are saying that 9gbram > 16 gbram, just like they said that Nintendo LCD > OLED, hahaha
Edit btw what ray tracing they dream on with 8-9gbram my brother in christ
CptHayashi
Some major concerns-
Why is there no VRR in docked mode? they advertised this console as VRR but yet we won’t have the option to enable this feature if we have it in docked mode even if we have TV’s that support it. Apparently they cheaped out on the hdmi port as 2.1 ports would have cost more per unit as opposed to the 2.0 ports they’re providing. Also because this is a 2.0 port 4k 120 is simply not possible on docked.
The memory bandwidth is quite low for the switch 2, 102 gb/s in docked and 68 gb/s in handheld. Compared to the base ps4 which is at 176gb/s its very slow.
cutememe
3GB reserved for Game Chat is actually kind of wild. Is there an expectation people are actually going to use this and it’s not just a gimmick? You guys are really buying face cams and are planning to use this?
TheCaffeineWriter
I never knew memory would run so much slower on mobile vs docked. Almost half the speed.
It’ll still be way faster than Switch 1 and we’re not going back to 1 min+ HDD loading speeds, but a fun fact for me that read speed does draw significant power.
9Devil8
3GB and we can’t have music for the eshop??
DaemonBaelheit
3GB of ram reserved for bullshit like GameChat sucks…
22 Comments
Only 9gb of 12 GB ram for games is damn tight. People here telling me switch 2 OS was only 1 gb lol
Yes, all the numbers are bigger, so it must be better…
Jokes aside though : can someone explain what the heck this all means in very noob terms? I just feel I find the games are beautiful and I’m happy with that
3GB for the Switch OS is standard compared to MS and Sony but disappointing compared to Nintendo’s past statements about the Switch 1 OS and the available feature set for S2.
Still, 9GB is plenty for games right now and Nintendo might be able to reduce the OS footprint by a little in the future.
Was a good read thanks for sharing
I just wish Nintendo splurge for 16GB of RAM, but it does example why Nvidia can’t find 12GB modules for their cards.
But 9GB of shared memory is rough. It has been the biggest bottleneck on Series S by far.
Just when we got GTA 4 on Switch 1 at playable state
people forget this is a tablet. and for mobile hardware, this is cutting-edge stuff. Of course, it’s not gonna be comparable to the ps5
Series S has 10gb in total but only 8 for games ps everyone.
I just wanna buy one but don’t have the time or energy to hover the in stock notifications. Hopefully they’ll make enough for me to walk in and get one not too long after launch, so tired of hardware being impossible to get easily around release
Prediction: by the end of the generation of Switch 2, Game Chat becomes optional for games to support, and when a game chooses to not support it, less resources are held for the system, and more go to the game. A Nintendo first party game, potentially Zelda, will do this.
They could’ve gone with 16GB RAM and call it a day, how much more can 4GB cost nowadays? Or they’ll save that for the refresh OLED model in 3 years.
Wait wait wait. Nintendo reserves AN ENTIRE CPU CORE for the Switch 1 operating system? I work in real-time safety-critical systems for airplanes and -WE- don’t even do that. Is this standard in gaming? Do Xbox and Playstation do this? I honestly have no idea why they would need that unless their operating system is a horrifically unoptimized mess — your scheduler should handle that.
They’re leaving like 25% of the potential performance of the system on the table!
I realize the system is in development since atleast 2020 but why use an nvidia chip from 2020 when a newer one would be probably just dollars more in bulk. Considering how even some budget 300$ phones are using the latest arm chips why not drop one in the switch 2?
I’m not a hardware or software technical expert but I assume a lot of the magic for gaming systems is in the os and not the actual gpu since most use standard architecture “customised” in some way. And it’s the same software whether it’s a cortex a9 or a8, so why not use a neeer chip and give more headroom for games with better quality ? I’d pay 40-50$ more knowing it had the latest chip.
Do we think it’ll be able to run marvel rivals?
“Final tech specs confirmed”
*article proceeds to link the official stuff already known (ever since NS2 Direct went out of its way to all but boop the audience on the nose with all those “resolutions” and “framerates”) and pours a bunch of old “leaks” on top with a pinch of “BUT WAIT! ~~THERE’S~~ NOW WE’VE LEARNED MORE!”*
I’m very curious to find out if it is a typo that docked mode has a lower CPU clock speed than handheld. That isn’t exactly normal.
3gbram go to waste for a useless chat lmao. Inbefore people here are saying that 9gbram > 16 gbram, just like they said that Nintendo LCD > OLED, hahaha
Edit btw what ray tracing they dream on with 8-9gbram my brother in christ
Some major concerns-
Why is there no VRR in docked mode? they advertised this console as VRR but yet we won’t have the option to enable this feature if we have it in docked mode even if we have TV’s that support it. Apparently they cheaped out on the hdmi port as 2.1 ports would have cost more per unit as opposed to the 2.0 ports they’re providing. Also because this is a 2.0 port 4k 120 is simply not possible on docked.
The memory bandwidth is quite low for the switch 2, 102 gb/s in docked and 68 gb/s in handheld. Compared to the base ps4 which is at 176gb/s its very slow.
3GB reserved for Game Chat is actually kind of wild. Is there an expectation people are actually going to use this and it’s not just a gimmick? You guys are really buying face cams and are planning to use this?
I never knew memory would run so much slower on mobile vs docked. Almost half the speed.
It’ll still be way faster than Switch 1 and we’re not going back to 1 min+ HDD loading speeds, but a fun fact for me that read speed does draw significant power.
3GB and we can’t have music for the eshop??
3GB of ram reserved for bullshit like GameChat sucks…