
Who is Virtuos Studios?
Virtuos may not be a household name to most of the public, but they have been in the industry for over twenty years, during which they have helped co-develop or port several noteworthy games, such as Heavy Rain, Horizon Zero Dawn, L.A. Noire, Dark Souls Remastered, Astral Chain, Cyberpunk 2077, Outriders, Call of Duty: Modern Warfare III, Hogwarts Legacy, and most recently The Elder Scrolls IV: Oblivion Remastered and the upcoming Metal Gear Solid Delta: Snake Eater, to name a few.
An interesting snippet from the Q&A:
In terms of raw console performance, do you agree that the Switch 2 is closer to the Xbox Series S than it is to the PlayStation 4, making it easier for developers to port their current-gen games to the hardware?
Eoin: GPU-wise, the Switch 2 performs slightly below the Series S; this difference is more noticeable in handheld mode. However, the Series S does not support technologies like DLSS, which the Switch 2 does. This makes the GPU capabilities of the two consoles comparable overall.
CPU-wise, there is a clearer distinction between the two consoles. The Switch 2 is closer to the PlayStation (PS) 4 in this respect, having a CPU just a bit more powerful than the PS4’s. Since most games tend to be more GPU-bound than CPU-bound when well optimized, the impact of this difference largely depends on the specific game and its target frame rate. Any game shipping at 60 FPS on the Series S should easily port to the Switch 2. Likewise, a 30 FPS Series S game that’s GPU-bound should also port well. Games with complex physics, animations, or other CPU-intensive elements might incur additional challenges in reaching 30 or 60 FPS or require extra optimization during porting.
by unknownbystander