Our Big Bananas Interview With the Developers of Donkey Kong Bananza (IGN)
Our Big Bananas Interview With the Developers of Donkey Kong Bananza (IGN)
by Amiibofan101
11 Comments
HawtPackage
They were actually allowed to ask some pretty pointed questions. Things like the game’s impact on the timeline, internal vs external development and of course the visual redesign. Very interesting.
Nimble_Natu177
Its so heartwarming to see this team going back to their roots with a Donkey Kong game!
Donkey Kong Jungle Beat needs more love and awareness of its lineage.
FanSince84
The decision process shown in this interview is why I love Nintendo games.
They got asked to make a new DK game, realized they had a programmer experimenting with voxels following on from how they were used on a more limited basis in Odyssey, decided expanding on that made sense because DK has “long, strong arms” and that was a distinguishing characteristic that sets him apart from Mario, and when they prototyped the zebra transformation the music their composer made for it was so fun they decided to expand it into a song, and then realized Pauline would be a good fit for that, so that’s how we got Pauline lol.
If something is fun, it ends up in a game.
TheVibratingPants
I’m curious though, Koizumi seems to be taking a step back and not doing as many interviews or public appearances. Maybe he’s high up enough and less directly involved enough that he needs to let the younger staff shine. Makes me kind of sad since the four games he’s actually directed are some of my favorites of all-time.
Conversely, makes me also wonder if the theories that a 3D Mario could really be that far along (or even in active development at this stage) hold any water. Motokura directed Odyssey, but he’s a producer here, which may or may not give him the ability to produce multiple games at once.
My biggest concern is that we won’t see 3D Mario for at least 2 or 3 more years, now. 10-11 years between games is… quite substantial.
DistractedPanda
Gonna be honest. This is the first time I’ve been genuinely excited for a game in a long time. It’s very clear the love and care that went into it, moreso from the interview. DK64 was one of the most impactful games of my childhood so I’m pumped to be excited for DK again.
Dizzy_Experience_927
“Now as to why 13-year-old in particular was the choice, I think that’s something that we want players to, in the course of enjoying the game, start to puzzle out, think for themselves”
With that line I’m sure she was transformed and will at the end of the game go back to her adult form, just like Midna
Fooza___
Different producer and director. Koizumi seemingly being quiet. That suspicious Nintendo tweet about Mario memories.
I think the team split guys
Theobviouschild11
Can someone explain to me the appeal of this game? Maybe I haven’t seen enough about it but it seems like it’s mostly just destroying stuff
DomDomPop
I really like how they think about the experience for the possible players in a very Nintendo way. It’s really the distinguishing factor when people ask “why do the first-party Nintendo games always do so well?”. Because I can play it myself and have fun, I can play it with my friends and wife and have fun, and I can hand a controller to my kid who isn’t quite there yet and we can both have fun. It’s awesome when they really think about that stuff, like the star cursor mode in the Galaxy games. If you’re making games for the whole family to enjoy, that “you can be Tails” moment is really important for creating the future audience. Next time I’m gonna spend $70 on a game, where am I gonna spend that? What’s my kid gonna ask me to get? Nintendo gets that. It’s good business.
shinohose
And people say that nintendo don’t reveal their devs lol meanwhile in reality they just have their own time for it be it under interviews or credits
pj082998
I have never really played a Donkey Kong game very intensely, except the bongo one on GameCube.
I was admittedly disappointed this was the flagship Switch 2 title.
However, after seeing the direct, reading this interview, and following along, I am officially hyped. Very very excited to jump into this very soon.
11 Comments
They were actually allowed to ask some pretty pointed questions. Things like the game’s impact on the timeline, internal vs external development and of course the visual redesign. Very interesting.
Its so heartwarming to see this team going back to their roots with a Donkey Kong game!
Donkey Kong Jungle Beat needs more love and awareness of its lineage.
The decision process shown in this interview is why I love Nintendo games.
They got asked to make a new DK game, realized they had a programmer experimenting with voxels following on from how they were used on a more limited basis in Odyssey, decided expanding on that made sense because DK has “long, strong arms” and that was a distinguishing characteristic that sets him apart from Mario, and when they prototyped the zebra transformation the music their composer made for it was so fun they decided to expand it into a song, and then realized Pauline would be a good fit for that, so that’s how we got Pauline lol.
If something is fun, it ends up in a game.
I’m curious though, Koizumi seems to be taking a step back and not doing as many interviews or public appearances. Maybe he’s high up enough and less directly involved enough that he needs to let the younger staff shine. Makes me kind of sad since the four games he’s actually directed are some of my favorites of all-time.
Conversely, makes me also wonder if the theories that a 3D Mario could really be that far along (or even in active development at this stage) hold any water. Motokura directed Odyssey, but he’s a producer here, which may or may not give him the ability to produce multiple games at once.
My biggest concern is that we won’t see 3D Mario for at least 2 or 3 more years, now. 10-11 years between games is… quite substantial.
Gonna be honest. This is the first time I’ve been genuinely excited for a game in a long time. It’s very clear the love and care that went into it, moreso from the interview. DK64 was one of the most impactful games of my childhood so I’m pumped to be excited for DK again.
“Now as to why 13-year-old in particular was the choice, I think that’s something that we want players to, in the course of enjoying the game, start to puzzle out, think for themselves”
With that line I’m sure she was transformed and will at the end of the game go back to her adult form, just like Midna
Different producer and director. Koizumi seemingly being quiet. That suspicious Nintendo tweet about Mario memories.
I think the team split guys
Can someone explain to me the appeal of this game? Maybe I haven’t seen enough about it but it seems like it’s mostly just destroying stuff
I really like how they think about the experience for the possible players in a very Nintendo way. It’s really the distinguishing factor when people ask “why do the first-party Nintendo games always do so well?”. Because I can play it myself and have fun, I can play it with my friends and wife and have fun, and I can hand a controller to my kid who isn’t quite there yet and we can both have fun. It’s awesome when they really think about that stuff, like the star cursor mode in the Galaxy games. If you’re making games for the whole family to enjoy, that “you can be Tails” moment is really important for creating the future audience. Next time I’m gonna spend $70 on a game, where am I gonna spend that? What’s my kid gonna ask me to get? Nintendo gets that. It’s good business.
And people say that nintendo don’t reveal their devs lol meanwhile in reality they just have their own time for it be it under interviews or credits
I have never really played a Donkey Kong game very intensely, except the bongo one on GameCube.
I was admittedly disappointed this was the flagship Switch 2 title.
However, after seeing the direct, reading this interview, and following along, I am officially hyped. Very very excited to jump into this very soon.