





I shared an evolution idea that I had a while ago, where the base stage (Normal) evolves based on what status condition it has upon leveling up. At first, It initially had five evolutions, one for every non-volatile condition, but I have received so many ideas for evolutions that I just had to make more!!
After 3 whole parts, it is time to conclude the “Special Evolution Method” saga with the last few missing evolutions, so that the base stage can have an evolution for every type! (plus one, making 19 evolutions in total)
Steel/Normal (Spikes), Rock/Normal (Salt Cure), Flying/Normal (Telekinesis), Ground/Normal (Mud Sport), and Normal (Pokerus)
The Normal evolution is the rarest (and the hardest to obtain) out of all of them, so I can see it being extremely powerful, on par with some legendaries. I can also see it having a crazy ability or signature move, like being immune to all status conditions, having STAB on all types, or having the chance to inflict a random status condition every attack.
Thank you to everyone who supported this evolution project!!
What is your favorite evolution out of them all?
*Check out Part 1, 2, and 3 to see the rest of the evolutions!
by Bambezzle