





I wanted to share a random evolution method idea that I had for a while, where the base stage (Normal) evolves based on what status condition it has upon leveling up. For example, if it levels up while burned, it will evolve to Fire/Normal.
Since then, I have received a few ideas for more evolutions, such as Cursed and Infatuated, and I just had to do them!
In the previous part, the base stage evolved into five different evolutions:
Fire/Normal (Burn), Ice/Normal (Freeze), Electric/Normal (Paralysis), Psychic/Normal (Sleep), and Poison/Normal (Poison).
Now, in this part, the base stage will evolve into four more evolutions!
Fairy/Normal (Infatuation), Ghost/Normal (Curse), Fighting/Normal (Confusion), and Poison/Dark (Badly Poisoned).
My favorites are the Ghost/Normal and the Fairy/Normal. I think they are very cool!!
Dex entries, stats, and shinies for the base stage and all of the evolutions will be released soon!
***Check out part 1 for the first five evolutions!
by Bambezzle