Nintendo Switch

Resident Evil Requiem, a native 540p upscaled to 1080p on the Nintendo hybrid resolves much more detail than the 720p Series S version.



Resident Evil Requiem, a native 540p upscaled to 1080p on the Nintendo hybrid resolves much more detail than the 720p Series S version.

by Almjdh

44 Comments

  1. random_reddit_user31

    No surprise. FSR 3 is utter dog shit.

  2. SuperSaiyanIR

    I like how when DF praises the Nintendo hardware everyone in this sub likes them, but when they were making critiques of the Xenoblade X port, half the sub wanted to burn them on the stake.

  3. Chardan0001

    Handheld being at 360p is pretty insane. DLSS doing a lot here but I would have expected a capped FPS or toggle at least.

  4. Dukemon102

    DLSS isn’t magic, but it certainly feels like it at times.

  5. The devs at Capcom clearly LOOOOVE working with the Switch 2

  6. DaddyChief_Valhir

    Imagine if Switch 2 didnt have dlss… Jesus, from 360p handheld to 1080p??? Fkin insane tehnology lmao

  7. Employment_Upbeat

    This is an interesting example of how speficic optimization is the key for graphics and gameplay (when were not able to have full spec running overclocked etc)

  8. Fun-Document7

    Its an amazing port but why didn’t capcom just do a locked 30fps version?? S2 looks better than series s!

  9. Mikauo_Xblade

    I remember when everything was rendered natively… Upscaling has allowed games to get lazy in my opinion.

  10. I feel like we’re hitting a point where devs get more used to the Switch 2 system so ports are improving.

    The Switch 2 “defeating” a Series S console sounds pretty good to me

  11. zombiepoon

    So it’s running smooth? I would rather buy it for switch 2 than pc cause I wanna be mobile with it and cover myself in sheets in bed

  12. Dear-Case-5138

    Xbox SS = constant 60 fps
    NS2 = not constant 60 fps

  13. MarcsterS

    Caveat is that the 60fps is apparently not a stable as the Series S version.

    Ironically, thanks to handheld having VRR it’s not as bad. Nintendo needs to allow VRR docked sooner than later.

  14. rogueconstant77

    But drops down to 20 fps in handheld mode ouch.

  15. Series S has poorer image quality despite Switch 2 having a lower internal resolution? Man DLSS must be a beast if it seems that good of an upscaler.

    Also, what do u mean handheld mode is 360p??? Crazy they can make that resolution look okay on a Switch 2 screen. 360p on a Switch 1 would be a nightmare.

  16. beck_is_back

    I don’t get it.

    Wasn’t Switch 2 supposed to be somewhere between PS4 -PS4pro in terms of power?

  17. MXC_Vic_Romano

    And people believed SwitchUp’s claim of 4k yesterday day lol

  18. Playing a AAA current gen title on handheld? Somethings gotta give. Remember back in the day you’re playing the same title on the gameboy and it felt like a complete different game.

  19. IceOnly1786

    It’s going to be very difficult not to double dip on this game.

  20. Past_Wind_9725

    Pro now Switch 2 in a year when it’s 50% off.

  21. amirulnaim2000

    from what I gather, it’s going to be a crazy world when the first handheld that able to use dlss preset L comes out. and + fg

  22. Griffdude13

    God, imagine if Switch 1 had DLSS when it first came out. . .

    Switch 2 is going to hold up a lot better with the standard plug in consoles than the first Switch did.

  23. ThisOneTimeAtLolCamp

    Good on Squeenix and Capcom for putting in the effort and learning how to optimize for the Switch 2.

    It’s still crazy how games like this and FF7R run on only 10 watts.

  24. Nicktendo

    My other option was Series S, so this is great to hear.

  25. Metroidvania-JRPG

    Ps5 for me but i might buy it again on switch 2 if its on massive discount later. Dont like key cards

  26. Negative_Strain_5234

    Capcom needs to give courses to other devs on how to release optimized new games on switch 2.

  27. Dominjo555

    All fidelity, and zero performance on Switch 2. They pushed graphics too high and they’ve got unstable mess of 20-60fps gameplay while Series S is sitting at locked 60fps.

  28. They should be even more aggressive with the native resolution maybe 360P then the game can run at solid 60 fps.

  29. khironinja

    This is definitely DLSS at work here because it will beat any version of FSR or other upscaling the Series S uses and this thing is a big part of why the two consoles can trade blows so opinion, in my opinion at least.

    For once in the Switch family, we not only don’t have a horrible game version but this game version is very arguably better than the Series S version bar the frame inconsistency, which means for once we DON’T have the worst version of the game compared to the other consoles!

    Good on Capcom for leading this charge. I don’t mind 1080p as long as I can get 40 to 60 fps and the textures don’t look like garbage.

    This is a version that all other games should take into consideration in my honest opinion.

  30. Salkinator

    Amazing. And yet I wonder if devs use DLSS as a crutch. Surely with optimizations they could have gotten this to run on the Switch 2 at 720p and upscale from there? Idk maybe not

  31. AP0LL0D0RUS

    i’d bet the series s is using fsr, which is why it looks like garbage to even a scaled down version of dlss.

  32. Zeldamaster736

    Unfortunately the hair looks like shit

  33. Warm_Zone1382

    Im dumb this play better on the switch 2 then series s?

  34. BenDante

    Does this use forced frame gen as well? I never want to play any game with frame gen on.

  35. f2pmyass

    Already called this long ago where we gonna render very low resolution and just upscale it magically with no loss performance or latency which thus would make it so low end builds can play these games

  36. TimoFromNorway

    It looks unbelievable bad on the series s. Like how can Village look so much better and both games are almost identical graphically.

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