Resident Evil Requiem, a native 540p upscaled to 1080p on the Nintendo hybrid resolves much more detail than the 720p Series S version.
Resident Evil Requiem, a native 540p upscaled to 1080p on the Nintendo hybrid resolves much more detail than the 720p Series S version.
by Almjdh
44 Comments
random_reddit_user31
No surprise. FSR 3 is utter dog shit.
SuperSaiyanIR
I like how when DF praises the Nintendo hardware everyone in this sub likes them, but when they were making critiques of the Xenoblade X port, half the sub wanted to burn them on the stake.
Chardan0001
Handheld being at 360p is pretty insane. DLSS doing a lot here but I would have expected a capped FPS or toggle at least.
Dukemon102
DLSS isn’t magic, but it certainly feels like it at times.
Sorry_Soup_6558
DLSS is a beast
devenrc
The devs at Capcom clearly LOOOOVE working with the Switch 2
DaddyChief_Valhir
Imagine if Switch 2 didnt have dlss… Jesus, from 360p handheld to 1080p??? Fkin insane tehnology lmao
Employment_Upbeat
This is an interesting example of how speficic optimization is the key for graphics and gameplay (when were not able to have full spec running overclocked etc)
Fun-Document7
Its an amazing port but why didn’t capcom just do a locked 30fps version?? S2 looks better than series s!
Mikauo_Xblade
I remember when everything was rendered natively… Upscaling has allowed games to get lazy in my opinion.
Rynelan
I feel like we’re hitting a point where devs get more used to the Switch 2 system so ports are improving.
The Switch 2 “defeating” a Series S console sounds pretty good to me
zombiepoon
So it’s running smooth? I would rather buy it for switch 2 than pc cause I wanna be mobile with it and cover myself in sheets in bed
Dear-Case-5138
Xbox SS = constant 60 fps
NS2 = not constant 60 fps
MarcsterS
Caveat is that the 60fps is apparently not a stable as the Series S version.
Ironically, thanks to handheld having VRR it’s not as bad. Nintendo needs to allow VRR docked sooner than later.
rogueconstant77
But drops down to 20 fps in handheld mode ouch.
waxy15
Series S has poorer image quality despite Switch 2 having a lower internal resolution? Man DLSS must be a beast if it seems that good of an upscaler.
Also, what do u mean handheld mode is 360p??? Crazy they can make that resolution look okay on a Switch 2 screen. 360p on a Switch 1 would be a nightmare.
mutantbabysnort
RE Engine continues to shine
beck_is_back
I don’t get it.
Wasn’t Switch 2 supposed to be somewhere between PS4 -PS4pro in terms of power?
MXC_Vic_Romano
And people believed SwitchUp’s claim of 4k yesterday day lol
halisd1
Playing a AAA current gen title on handheld? Somethings gotta give. Remember back in the day you’re playing the same title on the gameboy and it felt like a complete different game.
IceOnly1786
It’s going to be very difficult not to double dip on this game.
Past_Wind_9725
Pro now Switch 2 in a year when it’s 50% off.
amirulnaim2000
from what I gather, it’s going to be a crazy world when the first handheld that able to use dlss preset L comes out. and + fg
Griffdude13
God, imagine if Switch 1 had DLSS when it first came out. . .
Switch 2 is going to hold up a lot better with the standard plug in consoles than the first Switch did.
ThisOneTimeAtLolCamp
Good on Squeenix and Capcom for putting in the effort and learning how to optimize for the Switch 2.
It’s still crazy how games like this and FF7R run on only 10 watts.
Nicktendo
My other option was Series S, so this is great to hear.
Metroidvania-JRPG
Ps5 for me but i might buy it again on switch 2 if its on massive discount later. Dont like key cards
Negative_Strain_5234
Capcom needs to give courses to other devs on how to release optimized new games on switch 2.
Dominjo555
All fidelity, and zero performance on Switch 2. They pushed graphics too high and they’ve got unstable mess of 20-60fps gameplay while Series S is sitting at locked 60fps.
mvpeast
They should be even more aggressive with the native resolution maybe 360P then the game can run at solid 60 fps.
khironinja
This is definitely DLSS at work here because it will beat any version of FSR or other upscaling the Series S uses and this thing is a big part of why the two consoles can trade blows so opinion, in my opinion at least.
For once in the Switch family, we not only don’t have a horrible game version but this game version is very arguably better than the Series S version bar the frame inconsistency, which means for once we DON’T have the worst version of the game compared to the other consoles!
Good on Capcom for leading this charge. I don’t mind 1080p as long as I can get 40 to 60 fps and the textures don’t look like garbage.
This is a version that all other games should take into consideration in my honest opinion.
Salkinator
Amazing. And yet I wonder if devs use DLSS as a crutch. Surely with optimizations they could have gotten this to run on the Switch 2 at 720p and upscale from there? Idk maybe not
SPACEXDG
wow
Dragoonknight56
Those 3fps sure will look good.
martinaee
Suck it, S! LoL
AP0LL0D0RUS
i’d bet the series s is using fsr, which is why it looks like garbage to even a scaled down version of dlss.
Im dumb this play better on the switch 2 then series s?
BenDante
Does this use forced frame gen as well? I never want to play any game with frame gen on.
ONEMANCLAN530
My series S is showing as 2160p.
f2pmyass
Already called this long ago where we gonna render very low resolution and just upscale it magically with no loss performance or latency which thus would make it so low end builds can play these games
Few_Ad_2433
360p and 540p 😆😆 lmao
TimoFromNorway
It looks unbelievable bad on the series s. Like how can Village look so much better and both games are almost identical graphically.
44 Comments
No surprise. FSR 3 is utter dog shit.
I like how when DF praises the Nintendo hardware everyone in this sub likes them, but when they were making critiques of the Xenoblade X port, half the sub wanted to burn them on the stake.
Handheld being at 360p is pretty insane. DLSS doing a lot here but I would have expected a capped FPS or toggle at least.
DLSS isn’t magic, but it certainly feels like it at times.
DLSS is a beast
The devs at Capcom clearly LOOOOVE working with the Switch 2
Imagine if Switch 2 didnt have dlss… Jesus, from 360p handheld to 1080p??? Fkin insane tehnology lmao
This is an interesting example of how speficic optimization is the key for graphics and gameplay (when were not able to have full spec running overclocked etc)
Its an amazing port but why didn’t capcom just do a locked 30fps version?? S2 looks better than series s!
I remember when everything was rendered natively… Upscaling has allowed games to get lazy in my opinion.
I feel like we’re hitting a point where devs get more used to the Switch 2 system so ports are improving.
The Switch 2 “defeating” a Series S console sounds pretty good to me
So it’s running smooth? I would rather buy it for switch 2 than pc cause I wanna be mobile with it and cover myself in sheets in bed
Xbox SS = constant 60 fps
NS2 = not constant 60 fps
Caveat is that the 60fps is apparently not a stable as the Series S version.
Ironically, thanks to handheld having VRR it’s not as bad. Nintendo needs to allow VRR docked sooner than later.
But drops down to 20 fps in handheld mode ouch.
Series S has poorer image quality despite Switch 2 having a lower internal resolution? Man DLSS must be a beast if it seems that good of an upscaler.
Also, what do u mean handheld mode is 360p??? Crazy they can make that resolution look okay on a Switch 2 screen. 360p on a Switch 1 would be a nightmare.
RE Engine continues to shine
I don’t get it.
Wasn’t Switch 2 supposed to be somewhere between PS4 -PS4pro in terms of power?
And people believed SwitchUp’s claim of 4k yesterday day lol
Playing a AAA current gen title on handheld? Somethings gotta give. Remember back in the day you’re playing the same title on the gameboy and it felt like a complete different game.
It’s going to be very difficult not to double dip on this game.
Pro now Switch 2 in a year when it’s 50% off.
from what I gather, it’s going to be a crazy world when the first handheld that able to use dlss preset L comes out. and + fg
God, imagine if Switch 1 had DLSS when it first came out. . .
Switch 2 is going to hold up a lot better with the standard plug in consoles than the first Switch did.
Good on Squeenix and Capcom for putting in the effort and learning how to optimize for the Switch 2.
It’s still crazy how games like this and FF7R run on only 10 watts.
My other option was Series S, so this is great to hear.
Ps5 for me but i might buy it again on switch 2 if its on massive discount later. Dont like key cards
Capcom needs to give courses to other devs on how to release optimized new games on switch 2.
All fidelity, and zero performance on Switch 2. They pushed graphics too high and they’ve got unstable mess of 20-60fps gameplay while Series S is sitting at locked 60fps.
They should be even more aggressive with the native resolution maybe 360P then the game can run at solid 60 fps.
This is definitely DLSS at work here because it will beat any version of FSR or other upscaling the Series S uses and this thing is a big part of why the two consoles can trade blows so opinion, in my opinion at least.
For once in the Switch family, we not only don’t have a horrible game version but this game version is very arguably better than the Series S version bar the frame inconsistency, which means for once we DON’T have the worst version of the game compared to the other consoles!
Good on Capcom for leading this charge. I don’t mind 1080p as long as I can get 40 to 60 fps and the textures don’t look like garbage.
This is a version that all other games should take into consideration in my honest opinion.
Amazing. And yet I wonder if devs use DLSS as a crutch. Surely with optimizations they could have gotten this to run on the Switch 2 at 720p and upscale from there? Idk maybe not
wow
Those 3fps sure will look good.
Suck it, S! LoL
i’d bet the series s is using fsr, which is why it looks like garbage to even a scaled down version of dlss.
Those are different numbers from [this](https://youtu.be/eIOAT8LHVck?si=PEeF01G4szh4xe9D), which claims the game is 600p on Series S, 720p on Switch 2 docked, and 468p Switch 2 handheld.
Unfortunately the hair looks like shit
Im dumb this play better on the switch 2 then series s?
Does this use forced frame gen as well? I never want to play any game with frame gen on.
My series S is showing as 2160p.
Already called this long ago where we gonna render very low resolution and just upscale it magically with no loss performance or latency which thus would make it so low end builds can play these games
360p and 540p 😆😆 lmao
It looks unbelievable bad on the series s. Like how can Village look so much better and both games are almost identical graphically.