Pokemon

Pokemon Masters – Champion Stadium – Master Mode Kanto #2 – 2v3 All Battles (7500 pts)



Champion Stadium – Kanto Master Mode #2 – 2v3 All Battles – 7500 Points

Type weaknesses were friendly this week, but also the stage parameters were good too which made for a relatively easy 2v3 run.

1) Bruno (0:00)
2) Lorelei (2:03)
3) Agatha (5:40)
4) Lance (8:28)
5) Blue (10:54)

1) Bruno – Garchomp (5/5 6EX), Palossand (2/5)
Not much to say, Garchomp destroys this stage.

Grids: Surging Sand, Ramming Speed, Earthquake Nodes
Parameters: Give them offensive buffs, Power on Hit, Gradual Healing

2) Lorelei – Venusaur (3/5), Starmie (3/5, 5*)
Leaf can probably 1v3 this, but that would be a bit of a grind for MP refreshes.

Grids: Leaf goes for Potion MP, Master Healer, Toxic Power. Starmie goes for Healing, Ridicure.
Parameters: Give them all HP, Defenses

3) Agatha – Houndoom (5/5), Blastoise (5/5 6EX)
Houndoom is my best dark striker but needs a lot of support. Luckily, SS Blue is the best support so all is good.

Grids: Blastoise goes for Wise Entry, Impervious, To The Top Pep Rally. Houndoom goes for Dark Pulse power, Overpower.
Parameters: Give them a mix of offensive buffs and HP buffs. Need to survive long enough for Houndoom to sync.

4) Lance – Metagross (5/5 6EX), Swanna (3/5, 16/20, 5*)
6EX Metagross takes care of this. A bit of luck needed since he uses Dire Hit.

Grids: Swanna goes for the standard healing tiles. Metagross goes for Haymaker, Recuperation, Eagle Eye, Sync Nodes.
Parameters: Give them mixture of offensive buffs and HP buffs. We can take out the sides on the second sync, and finish off mid soon after.

5) Blue – Lycanroc Olivia (5/5 10/20), Lycanroc Kukui (3/5)
Already did a 2v3 like this in a previous week. Basically this relies on Accelerock flinching and being lucky in general. This run had the Heat Wave miss which allowed me to win. It’s probably a 10 to 20 percent win rate overall.

Grids: Olivia goes for Amped Up 2, Inertia. Kukui goes for Accelerock Aggravation.
Parameters: Give them all the offensive buffs. We’ll be flinching constantly so we won’t take much hits anyway.