Pokemon

Pokemon Masters – Champion Stadium – Master Mode Johto #7 – F2P Units (7500 pts)



Champion Stadium – Johto Master Mode #7 – F2P “Friendly”

Slightly harder for F2P friendly strats this week.

1) Will (0:00)
2) Koga (2:28)
3) Karen (5:10)
4) Bruno (10:20)
5) Lance (15:53)

1) Will – Mewtwo (5/5, 20/20), Chandelure (5/5), Serperior (6EX, 2/5)
Used this team in a previous week, so nothing new here. Take advantage of the 6EX boost and spam Shadow Ball. Chandelure can probably be swapped out for another striker or support, but I like Shauntal so I threw on the team.

Grids: Serperior goes for MP Refreshes.
Parameters: Physical Dmg. Reduction (50), Special Dmg. Reduction (50), Attack & Sp. Atk +1 (50), No Status Conditions (50), Sync Buff +5 (100), No Stat Reduction (100), Ally Healing -5 (100), Power on Hit 1 (100), Max Sync Countdown -2 (200), Max HP +4 (200), Power on Hit 2 (200), Ally Move Gauge -2 (300)

2) Koga – Empoleon (5*, 3/5), Pelipper, Probopass (4*)
The special defense stage parameter helps a lot here. I did this in a previous week as well, so I knew that this would work. Pelipper just needs to put up rain and survive long enough, and Probopass gives +4 sp. atk and +4 speed which helps Barry out a lot. I’m not actually sure how much HP the middle has, perhaps we can use the first sync one of the sides, and then the second sync can take out middle in 1 shot. Still, you need a bit of luck with the sync crits. And of course, a promoted Barry. Otherwise, pick a different team or toxic stall.

Grids: Barry goes for Inertia, MP Refresh, Ramp Up, Ramming Speed.
Parameters: Physical Dmg. Reduction (50), Special Dmg. Reduction (50), No Status Conditions (50), Strength +1 (100), Sync Buff +5 (100), No Stat Reduction (100), Ally Healing -5 (100), Power on Hit 1 (100), Gradual Healing (150), Max Sync Countdown -2 (200), Power on Hit 2 (200), Ally Move Gauge -2 (300)

3) Karen – Seviper, Ariados, Starmie (5*, 3/5)
Classic toxic stall. Will say though, this week is a bit harder for toxic stalling since they seem to have Lessen Poison 9 and Lessen Trap 9. As long as you get a few MP refreshes it will be fine.

Grids: Starmie goes for Ridicure / healing.
Parameters: Physical Dmg. Reduction (50), Special Dmg. Reduction (50), Attack & Sp. Atk +1 (50), Defense & Sp. Def +1 (50), Defense & Sp. Def +3 (100), Max HP +2 (100), Critical-Hit Defense (150), Defense & Sp. Def +5 (150), Max HP +4 (200), Ally Move Gauge -2 (300), Max HP +6 (300)

4) Bruno – Xerneas (5/5, 20/20), Granbull, Mew (5*, 5/5)
Granbull’s Charm is actually really useful here, and Mina has okay damage output too. Mew is here for additional debuff spam. I was able to do this Sylveon instead of Mew, and while it’s neat to do it with an all-fairy team, it’s not as consistent and recording something like that is too time consuming. At the end of the day, Xerneas can pretty much guarantee a win on any stage in CS.

Grids: Horn Leech healing build for Xerneas, Mew goes for Evasion / First Aid.
Parameters: Physical Dmg. Reduction (50), Special Dmg. Reduction (50), No Status Conditions (50), Critical-Hit Defense (150), Max Sync Countdown -2 (200), Ally HP -5 (200), Max HP +4 (200), Ally Move Gauge -2 (300), Max HP +6 (300)

5) Lance – Palkia (5/5, 20/20), Swanna (6EX, 5/5), Torchic (4*)
Need to take him out before he sets up crit. shield, but that shouldn’t be too hard since Palkia is super powerful now. Swanna and Torchic provide a very strong supportive base, enabling Palkia to hit hard and fast.

Grids: Palkia goes for Crit Focus / Critastrophe / Healthy Healing / Accuracy. Swanna goes for healing tiles.
Parameters: Physical Dmg. Reduction (50), Special Dmg. Reduction (50), No Status Conditions (50), Strength +1 (100), Sync Buff +5 (100), Attack & Sp. Atk +3 (100), No Stat Reduction (100), Power on Hit 1 (100), Gradual Healing (150), Max Sync Countdown -2 (200), Power on Hit 2 (200), Ally Move Gauge -2 (300)