
Argonaut founder Jez San:
“We offered them our next game, which was effectively a 3D Mario World with a Yoshi character. We had designed the worlds for a 3D platform game, which we called ‘Yoshi’ something, and we had a prototype and showed them what it could look like. It was basically taking Super Mario World, and putting it in 3D. They were blown away by it, but they decided it was a bigger opportunity to cut us out and do it themselves. That’s when they started doing Super Mario 64 and we switched our game into what would become Croc.”
[Jez San interview](https://www.timeextension.com/features/jez-san-on-argonaut-star-fox-and-working-with-nintendo)