Interview With Denis Dyack(Director On Eternal Darkness: Sanitys Requiem)
Interview With Denis Dyack(Director On Eternal Darkness: Sanitys Requiem)
by KAYPENZ
6 Comments
KAYPENZ
TIMESTAMPS
00:00 – Intro
01:12 – Doing Taekwondo & Wrestling Before Video Games
05:00 – How His Martial Arts Background Influenced Game Design
09:20 – Having A Bushido Mentality In Game Design/Mark Cerny Advice & Help
13:05 – Eternal Darkness Not Selling Well/Being Ahead Of Its Time
16:41 – Denis Is Keen For A Eternal Darkness Remaster
17:45 – You Can’t Predict Where The Industry Is Going To Go
19:50 – Eternal Darkness Originated From Influences Of Resident Evil
22:40 – Analysing Film For Ideas/Origin Of Camera System For Eternal Darkness
25:40 – Difference Between Japanese & Western Development
31:40 – Eternal Darkness Nearly Being Cancelled
33:22 – Why There Are Limitations On Enemies In Eternal Darkness/Testing Schedule
34:40 – Satoru Iwata Told Nintendo To Buy Silicon Knights/Relationship With Iwata
36:33 – Denis Met Yamauchi (Photo Is Shown)/ How Metal Gear Solid: Twin Snakes Came About
40:15 – Approaching The Design On Twin Snakes/First Person Mode
43:15 – Mario & Yoshi Easter Egg In Twin Snakes
45:00 – Eternal Darkness Was Denis’ Most Stressful Project/Rewriting The Story Due To 911
47:38 – Martial Arts & Wrestling Helped Denis Have The Perseverance To Finish Eternal Darkness
50:45 – Creating Narrative In Games/AI Being Used In Narrative/Deadhaus Sonata Story
55:15 – Why Denis Likes The Free To Play Model/What Denis Hated On Legacy Of Kain
58:20 – Utilising AI & Cloud For Narrative/Criticism For Free To Play Narrative Model
1:00:56 – Social Effects Of Technology/Chat GPT Won’t Magically Solve Narrative In Games
1:04:11 – Deadhaus Sonata Is Still A Few Years Away/Miyamoto Famous Quote
1:05:10 – Where To Follow What’s Happening With Deadhaus Sonata
1:05:54 – The Word “Sonata” References The Gameplay In Deadhaus
fart-debris
I’m good.
dinozero
I remember him. I would play a game just cause it was made by Dennis. They put out good stuff.
Holy crap when did this games graphics get so upgraded from the 2019 preview ?
Andydark
Looking at the timestamps, it doesn’t seem like much is mentioned regarding Shadows of the Eternals?
Which wasn’t that the spiritual successor to Eternal Darkness that lost momentum due to Dennis Dyack being pretty controversial in his leadership style?
PhenomUprising
Thx for sharing, was an interesting watch.
Mecca_Giant
Always wondered why Nintendo didn’t buy Silicon Knights.
6 Comments
TIMESTAMPS
00:00 – Intro
01:12 – Doing Taekwondo & Wrestling Before Video Games
05:00 – How His Martial Arts Background Influenced Game Design
09:20 – Having A Bushido Mentality In Game Design/Mark Cerny Advice & Help
13:05 – Eternal Darkness Not Selling Well/Being Ahead Of Its Time
16:41 – Denis Is Keen For A Eternal Darkness Remaster
17:45 – You Can’t Predict Where The Industry Is Going To Go
19:50 – Eternal Darkness Originated From Influences Of Resident Evil
22:40 – Analysing Film For Ideas/Origin Of Camera System For Eternal Darkness
25:40 – Difference Between Japanese & Western Development
31:40 – Eternal Darkness Nearly Being Cancelled
33:22 – Why There Are Limitations On Enemies In Eternal Darkness/Testing Schedule
34:40 – Satoru Iwata Told Nintendo To Buy Silicon Knights/Relationship With Iwata
36:33 – Denis Met Yamauchi (Photo Is Shown)/ How Metal Gear Solid: Twin Snakes Came About
40:15 – Approaching The Design On Twin Snakes/First Person Mode
43:15 – Mario & Yoshi Easter Egg In Twin Snakes
45:00 – Eternal Darkness Was Denis’ Most Stressful Project/Rewriting The Story Due To 911
47:38 – Martial Arts & Wrestling Helped Denis Have The Perseverance To Finish Eternal Darkness
50:45 – Creating Narrative In Games/AI Being Used In Narrative/Deadhaus Sonata Story
55:15 – Why Denis Likes The Free To Play Model/What Denis Hated On Legacy Of Kain
58:20 – Utilising AI & Cloud For Narrative/Criticism For Free To Play Narrative Model
1:00:56 – Social Effects Of Technology/Chat GPT Won’t Magically Solve Narrative In Games
1:04:11 – Deadhaus Sonata Is Still A Few Years Away/Miyamoto Famous Quote
1:05:10 – Where To Follow What’s Happening With Deadhaus Sonata
1:05:54 – The Word “Sonata” References The Gameplay In Deadhaus
I’m good.
I remember him. I would play a game just cause it was made by Dennis. They put out good stuff.
Holy crap when did this games graphics get so upgraded from the 2019 preview ?
Looking at the timestamps, it doesn’t seem like much is mentioned regarding Shadows of the Eternals?
Which wasn’t that the spiritual successor to Eternal Darkness that lost momentum due to Dennis Dyack being pretty controversial in his leadership style?
Thx for sharing, was an interesting watch.
Always wondered why Nintendo didn’t buy Silicon Knights.