Tears of the Kingdom Gameplay Preview (first impressions)
Tears of the Kingdom Gameplay Preview (first impressions)
by Mricypaw1
36 Comments
Mricypaw1
Some performance complaints which were to be expected but overall a very positive review it seems. Looks like they are leaning hardcore into the sandbox elements of BOTW which is exciting.
VerminSC
This is one of those games you could spend infinite time on, like Minecraft or terraria. I am super impressed with the sandbox elements. Hell, I’m sold JUST on the makeshift hot air balloon. I seriously can’t wait.
Having a sandbox survival game with the gameplay and polish of a Zelda game is a dream come true
AdmiralClassy
worth pointing out that at least for the b-roll footage Nintendo sent out, there was apparently an issue with the video which is what’s causing what looks to be framerate drops. according to people who played the game it runs better than botw and looks sharper than it as well.
Every_Scheme4343
From what I’ve heard everyone says that the sandbox stuff is wild
agentlucy
Looks great. I wonder how “optional” all the building random stuff is bcs to me it looks a bit finnicky, but the video said it’s very intuitive so I guess it shouldn’t be too much of a bother
ThePughskii
I just want dungeons damnit
blanketedgay
Some observations:
* If you’re looking to avoid major spoilers, don’t be too concerned. The main new stuff shown were some unseen Zonai gadgets. Nothing on dungeons sadly 🙁
* This game is WAY more sandbox-y than I could have imagined. I was expecting that stuff to be somewhat optional, but it really looks like you actually have to engage with all of the systems to succeed. For instance, there are Bokoblins wearing armor that cannot be broken unless you hit it with a spiked ball attached to a weapon. That’s mostly a good thing, but the game does seem finicky in a lot of ways. I was hoping that they would make it so quick select slows down time, instead of outright stopping it to improve the game’s flow.
* Adding onto the last point, the sandbox-y elements are somewhat immersion breaking for me, in practice. Incredibly impressive stuff all around, but requires a ton of menu interaction.
* The enemy encampments seem way more elaborate.
* We have to prepare ourselves for a rough performance experience. It tanks pretty often from the footage in this video.
>From our experience so far, we’re looking at history being made with this game.
Can’t wait to put my hands on it!
DarkP88
People are acting here like the performance issues present in BotW ruined their entire experience. I remember not noticing these issues very much and when I noticed them, specially in the Korok Forest, I did not feel too uncomfortable. I hope this is the same case with this game.
je1992
As a guy who gives 0 shit about sandbox games (never liked minecraft terraria, etc.)
Really hope this game has enough actual content and not imaginary bullshit like making a ham arrow to keep me entertained. Nothing against those that like that btw.
awb006
Is there no stamina meter anymore?
Edit: I see it now for gliding and climbing, just not running.
SilentJ87
It’s really interesting how my opinion on this game has continued to evolve. I wasn’t totally in love with Breath of the Wild, so I was approaching Tears of the Kingdom with a lot of trepidation. The last trailer totally sold me on the game, but now the previews have me questioning if I should hold off on purchasing it for a bit.
The game looks truly incredible, which has me wanting to play it in the absolute best state possible. The gameplay looks rock solid, but I would personally find the framerate drops very jarring. I’ve made mistakes in the past like rushing to play Cyberpunk day one, and I could have had a much better experience later on. With the likelihood of new Nintendo hardware coming next year being pretty likely. I’m now wondering if I should wait a little to see what the successor to the Switch looks like, and if it will support backwards compatibility or if this will have a separate port.
SuperShmamBro
This game looks like it doubled down on everything I disliked about BotW. I’m sure people will absolutely love it, but man, I wish they had two separate Zelda teams. One for these sandbox games, and one for more classic Zelda.
davemee
The Legend of Zelda: Tears into Game Builder Garage
sh1ggy
Honestly, I don’t care at all for the sandbox mechanics. Yes, it’s fun, but it almost seems to me that people are just interested in doing cool physics stuff instead of playing a ZELDA game. I want story. All the gameplay material just looked like a tech demo to me. I will play this anyway, but the marketing of this game totally lost me.
TearTheRoof0ff
Whilst diversity of opinion is always to be expected and indeed embraced, I’m surprised at the proportion of negative responses to this.
RazorThin55
Idk if I’ll watch the video, but I am surprised to see a lot of criticism in the comments here. Curious to see what the main consensus will be when the game releases.
washingtonskidrow
I’m sorry, he put a goddamn rocket on his shield and that propelled him into the sky. That’s the coolest fucking thing I’ve ever seen, 10/10 can’t wait to play
zeldor711
Sounds like there’s a blueprint/schematic/autobuild feature! This makes the whole fuse thing much more exciting for me, as I can spend time perfecting vehicles and whip ’em out when their needed without having to start from scratch every time.
True_Statement_lol
A lot more negativity in this thread than I expected :/
I personally am excited for all of the sandbox stuff but I understand why others might not be, but I think it’s important to remember that Nintendo almost definitely restricted what could be shown and likely just wanted the reviewers to show off some of the basic fundamentals of the game, combat and new abilities. I mean YouTuber HMK even said that he found a dungeon but Nintendo stopped him from going in.
I definitely understand if this sandbox stuff isn’t appealing to everyone but I’m confident a decent amount will be optional and that there will be a decent balance between the sandbox stuff and the traditional Zelda/tweaked traditional Zelda stuff.
BindingsAuthor
The IGN preview just mentioned the return of Koroks and Korok seeds. I very much hope the reward for collecting all of them is better than poop this time around.
MatsGry
Unpopular opinion but adding too much makes me less likely to finish the game. Can’t remember all the things and combos.
ThisIllustrator3529
Still uncertain how I feel about this game. The fusing mechanic doesn’t look that great to me, looks like it just gives you the ability to glue a bunch of junk together.
If I get the game I probably won’t play much with this mechanic. Something about riding across the landscape in a car made of junk I found laying around, doesn’t seem nearly as cinematic to me as riding a horse or simply running through forests, across rivers, and over grassy plains.
I’m really hoping the fusing is easily avoided.
Gman54
I heard from one preview that they were told that later down the line in the game, the tinkering aspect can be streamlined with a unique ability/item that like auto generates generic pre-made vehicles and such using the resources you have at hand. This is in order to help exactly those that are less creatively inclined and just want to craft the tool needed for a specific situation without needing the creative juice to manually build and balance the required tool for the situation every single time.
Edit:Found the source preview article mentioning this
>Thankfully, there are some ways to streamline the building process, although these details are under embargo.
To be honest, I didn’t interact with the sandbox stuff in Botw as much as other people did. I enjoyed watching videos of people do crazy stuff with octo balloons and stuff like that, but it wasn’t something I put much time or thought into.
All of this is just to say that, while all this looks cool, I really hope they also gave some love to the dungeon/puzzle-solving aspect of Zelda with this game, because that’s still the main draw of Zelda for me.
TheStabbingHobo
I feel in the minority just wanting a classic 3D Zelda with dungeons and whatnot.
Really not a fan of open world games.
FarrisAT
So what’s the plot of this game? Just attach a rocket to a chuchu jelly arrow and then launch yourself into Ganon’s anus?
Terrahawk76
AKA Zelda: Dicking Around the Kingdom
SanicTheSledgehog
Nintendo: shows off one aspect of their game.
Reddit: “that means there are no other aspects of this game”
Arcinbiblo12
I know we’re all excited for the weapon fusing system, but I’m hoping for one or two new weapon types to be added. I’d love to see dual wielding daggers. Probably won’t happen but it’d be another fun addition.
Kynario
As someone who isn’t really into crafting and Minecraft I am worried this game might not be for me. I was hoping for more RPG elements, such as Link exploring dungeons, battling bosses in said dungeons etc. I’m staying open minded though, and hoping this stuff is largely optional. Interested to read the reviews once the full game is released.
Nail_Biterr
I must be some weird niche audience. This is too “open” for me. God of War is about as “Open” as I can take. Elden Ring is the only time I ever completed an actual open world game.
I just want to run around,kill things, get over powered so killing things is even easier.
Tuthithezebracorn
Tbh I’m not super excited to play minecraft with better graphics. So I hope the dungeons and story are interesting enough to keep the game fun for less creative types.
alt_sense
While the crafting is interesting it seems like it’s a little forced. A dispenser for rockets? Why not just have a dispenser spit out gears, cars, fire? Seems so arbitrary what the dispenser can and cannot spit out
Sandbox games are really not for me. Breaking weapons. Having to build everything to do anything. Having to use all your abilities to fight everything. These things really sound like a chore, a lot of work to do the smallest things. It doesn’t feel like Nintendo respects your time.
By halfway through Breath of the Wild, I was avoiding all combat because there was “all risk, no reward”.
I’ll like the mini-puzzles, but they usually give no reward. I’d prefer dungeons to explore and figure out, getting new tools along the way to use.
I miss classic style Zelda games. I hope we’ll get one in the future.
36 Comments
Some performance complaints which were to be expected but overall a very positive review it seems. Looks like they are leaning hardcore into the sandbox elements of BOTW which is exciting.
This is one of those games you could spend infinite time on, like Minecraft or terraria. I am super impressed with the sandbox elements. Hell, I’m sold JUST on the makeshift hot air balloon. I seriously can’t wait.
Having a sandbox survival game with the gameplay and polish of a Zelda game is a dream come true
worth pointing out that at least for the b-roll footage Nintendo sent out, there was apparently an issue with the video which is what’s causing what looks to be framerate drops. according to people who played the game it runs better than botw and looks sharper than it as well.
From what I’ve heard everyone says that the sandbox stuff is wild
Looks great. I wonder how “optional” all the building random stuff is bcs to me it looks a bit finnicky, but the video said it’s very intuitive so I guess it shouldn’t be too much of a bother
I just want dungeons damnit
Some observations:
* If you’re looking to avoid major spoilers, don’t be too concerned. The main new stuff shown were some unseen Zonai gadgets. Nothing on dungeons sadly 🙁
* This game is WAY more sandbox-y than I could have imagined. I was expecting that stuff to be somewhat optional, but it really looks like you actually have to engage with all of the systems to succeed. For instance, there are Bokoblins wearing armor that cannot be broken unless you hit it with a spiked ball attached to a weapon. That’s mostly a good thing, but the game does seem finicky in a lot of ways. I was hoping that they would make it so quick select slows down time, instead of outright stopping it to improve the game’s flow.
* Adding onto the last point, the sandbox-y elements are somewhat immersion breaking for me, in practice. Incredibly impressive stuff all around, but requires a ton of menu interaction.
* The enemy encampments seem way more elaborate.
* We have to prepare ourselves for a rough performance experience. It tanks pretty often from the footage in this video.
From [NintendoLife](https://www.nintendolife.com/features/hands-on-zelda-tears-of-the-kingdom-indulges-your-idiocy-in-the-very-best-way):
>From our experience so far, we’re looking at history being made with this game.
Can’t wait to put my hands on it!
People are acting here like the performance issues present in BotW ruined their entire experience. I remember not noticing these issues very much and when I noticed them, specially in the Korok Forest, I did not feel too uncomfortable. I hope this is the same case with this game.
As a guy who gives 0 shit about sandbox games (never liked minecraft terraria, etc.)
Really hope this game has enough actual content and not imaginary bullshit like making a ham arrow to keep me entertained. Nothing against those that like that btw.
Is there no stamina meter anymore?
Edit: I see it now for gliding and climbing, just not running.
It’s really interesting how my opinion on this game has continued to evolve. I wasn’t totally in love with Breath of the Wild, so I was approaching Tears of the Kingdom with a lot of trepidation. The last trailer totally sold me on the game, but now the previews have me questioning if I should hold off on purchasing it for a bit.
The game looks truly incredible, which has me wanting to play it in the absolute best state possible. The gameplay looks rock solid, but I would personally find the framerate drops very jarring. I’ve made mistakes in the past like rushing to play Cyberpunk day one, and I could have had a much better experience later on. With the likelihood of new Nintendo hardware coming next year being pretty likely. I’m now wondering if I should wait a little to see what the successor to the Switch looks like, and if it will support backwards compatibility or if this will have a separate port.
This game looks like it doubled down on everything I disliked about BotW. I’m sure people will absolutely love it, but man, I wish they had two separate Zelda teams. One for these sandbox games, and one for more classic Zelda.
The Legend of Zelda: Tears into Game Builder Garage
Honestly, I don’t care at all for the sandbox mechanics. Yes, it’s fun, but it almost seems to me that people are just interested in doing cool physics stuff instead of playing a ZELDA game. I want story. All the gameplay material just looked like a tech demo to me. I will play this anyway, but the marketing of this game totally lost me.
Whilst diversity of opinion is always to be expected and indeed embraced, I’m surprised at the proportion of negative responses to this.
Idk if I’ll watch the video, but I am surprised to see a lot of criticism in the comments here. Curious to see what the main consensus will be when the game releases.
I’m sorry, he put a goddamn rocket on his shield and that propelled him into the sky. That’s the coolest fucking thing I’ve ever seen, 10/10 can’t wait to play
Sounds like there’s a blueprint/schematic/autobuild feature! This makes the whole fuse thing much more exciting for me, as I can spend time perfecting vehicles and whip ’em out when their needed without having to start from scratch every time.
A lot more negativity in this thread than I expected :/
I personally am excited for all of the sandbox stuff but I understand why others might not be, but I think it’s important to remember that Nintendo almost definitely restricted what could be shown and likely just wanted the reviewers to show off some of the basic fundamentals of the game, combat and new abilities. I mean YouTuber HMK even said that he found a dungeon but Nintendo stopped him from going in.
I definitely understand if this sandbox stuff isn’t appealing to everyone but I’m confident a decent amount will be optional and that there will be a decent balance between the sandbox stuff and the traditional Zelda/tweaked traditional Zelda stuff.
The IGN preview just mentioned the return of Koroks and Korok seeds. I very much hope the reward for collecting all of them is better than poop this time around.
Unpopular opinion but adding too much makes me less likely to finish the game. Can’t remember all the things and combos.
Still uncertain how I feel about this game. The fusing mechanic doesn’t look that great to me, looks like it just gives you the ability to glue a bunch of junk together.
If I get the game I probably won’t play much with this mechanic. Something about riding across the landscape in a car made of junk I found laying around, doesn’t seem nearly as cinematic to me as riding a horse or simply running through forests, across rivers, and over grassy plains.
I’m really hoping the fusing is easily avoided.
I heard from one preview that they were told that later down the line in the game, the tinkering aspect can be streamlined with a unique ability/item that like auto generates generic pre-made vehicles and such using the resources you have at hand. This is in order to help exactly those that are less creatively inclined and just want to craft the tool needed for a specific situation without needing the creative juice to manually build and balance the required tool for the situation every single time.
Edit:Found the source preview article mentioning this
>Thankfully, there are some ways to streamline the building process, although these details are under embargo.
[Source Preview article](https://ca.news.yahoo.com/legend-zelda-tears-kingdom-designed-130014410.html?guce_referrer=aHR0cHM6Ly93d3cuZ29vZ2xlLmNvbS8&guce_referrer_sig=AQAAABIc86S_DYeAXrrl90Eb7mihIcFFg_8mEBRd_Q6Zehxx83fjpV5BAHS6C0q-F7JKn80toWvTnUNz0nkQZTFrAZdoe2oMybJObXQrsANZoU_ZtIMBZ-W9wT9qMz1m_gliZvqJZJWOfXqYK6jpPkDPqf_8Guc6q7yQXTX6t7DaZ4U4)
To be honest, I didn’t interact with the sandbox stuff in Botw as much as other people did. I enjoyed watching videos of people do crazy stuff with octo balloons and stuff like that, but it wasn’t something I put much time or thought into.
All of this is just to say that, while all this looks cool, I really hope they also gave some love to the dungeon/puzzle-solving aspect of Zelda with this game, because that’s still the main draw of Zelda for me.
I feel in the minority just wanting a classic 3D Zelda with dungeons and whatnot.
Really not a fan of open world games.
So what’s the plot of this game? Just attach a rocket to a chuchu jelly arrow and then launch yourself into Ganon’s anus?
AKA Zelda: Dicking Around the Kingdom
Nintendo: shows off one aspect of their game.
Reddit: “that means there are no other aspects of this game”
I know we’re all excited for the weapon fusing system, but I’m hoping for one or two new weapon types to be added. I’d love to see dual wielding daggers. Probably won’t happen but it’d be another fun addition.
As someone who isn’t really into crafting and Minecraft I am worried this game might not be for me. I was hoping for more RPG elements, such as Link exploring dungeons, battling bosses in said dungeons etc. I’m staying open minded though, and hoping this stuff is largely optional. Interested to read the reviews once the full game is released.
I must be some weird niche audience. This is too “open” for me. God of War is about as “Open” as I can take. Elden Ring is the only time I ever completed an actual open world game.
I just want to run around,kill things, get over powered so killing things is even easier.
Tbh I’m not super excited to play minecraft with better graphics. So I hope the dungeons and story are interesting enough to keep the game fun for less creative types.
While the crafting is interesting it seems like it’s a little forced. A dispenser for rockets? Why not just have a dispenser spit out gears, cars, fire? Seems so arbitrary what the dispenser can and cannot spit out
Zeltik also posted a great video with new gameplay: https://youtu.be/2EMZzW7hj0M
Sandbox games are really not for me. Breaking weapons. Having to build everything to do anything. Having to use all your abilities to fight everything. These things really sound like a chore, a lot of work to do the smallest things. It doesn’t feel like Nintendo respects your time.
By halfway through Breath of the Wild, I was avoiding all combat because there was “all risk, no reward”.
I’ll like the mini-puzzles, but they usually give no reward. I’d prefer dungeons to explore and figure out, getting new tools along the way to use.
I miss classic style Zelda games. I hope we’ll get one in the future.