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Nintendo Does Not Find Switch Performance To Be Inadequate Or Lacking



Nintendo Does Not Find Switch Performance To Be Inadequate Or Lacking

by FrodoSam4Ever

15 Comments

  1. Sitcomdad

    This article seems to imply that Takahashi doesn’t find the Switch lacking from his personal perspective as a game dev, not that the sentiment is shared from the company as a whole. They even acknowledge the hardware’s limitations later on, just with the caveat that they’re “able to work through them”.

    This article doesn’t really contain anything all that useful or interesting. They can say what they want – they’re developing the Switch’s successor and it’ll be more powerful because that’s what shareholders and developers demand.

  2. FrozenFrac

    Nintendo also thinks Joycons are perfect just as they are and don’t want to directly address how quickly the sticks and other inputs crap out, so they can go suck it

  3. I mean it definitely is grossly overstated.

  4. witwebolte41

    It’s perfectly fine as is. Could it be better? Sure, but they’re never going to put out a 4K 60 fps monster (and even looking at ps5 it’s usually one or the other).

    The three major games I’ve run into actual problems with 0-10 fps and lag/crashes have been enter the gungeon, dead cells, and cult of the lamb. Oh and Pokemon was a bit of an embarrassment.

  5. DannyKazari

    I mean of course they’re not going to admit to thinking otherwise since they’re trying to sell a product lol

  6. nintendo_nerd64

    Neither, apparently, do consumers, as it’s sold over 140 million units

  7. DrParallax

    “Sometimes I feel like my Switch is just too fast and powerful. Being able to kind of run some modern games at a often acceptable frame rate, that’s too much for me. I prefer to take it slow with 20 FPS or less, and you know what they say, variety is the spice of frame rate.”

    -Nintendo executive

  8. myjumboeggs

    Neither do I. I’ve not had performance issues on big games like Totk or no man’s sky, so I’m happy. But all I hear from current Xbox and PlayStation players is how poorly games run because of how extreme devs try to push the realistic graphics

  9. Dry_Pool_2580

    That honestly makes sense for Nintendo. They know how to use the hardware to its fullest. I don’t think “The Switch is massively underpowered” when playing Mario Odyssey or Tears Of The Kingdom.

    The problem is for *other* developers.

  10. feixueniao

    Why sell your game at 20 when you the games still sell well at full price. MK8DX is a consistent top 10 title, same goes for many for many of their big first party titles. I’m arguing from a business perspective. They must have the data to know where the sweet spot is to maximize profits.

    As far as I can remember they have been pretty spot on their forecasts. So I see no reason they cant hit the 15 million mark.

    How they transition to their next console is what’s most crucial. Will it build on the Switch or will it try to do things differently again? Will they be able to keep most of their player base? We’ll see in due time.

    Yea I agree that Nintendo has made bad decisions in the past like you mentioned. But it’s also inherint to the company DNA, do things their own way, follow their vision. Some times it fails horribly, some times it strikes gold. There’s a reason they’re still around.

  11. Sure, if you develop your game around its limitations and properly optimize the performance (looking at you GameFreak)

  12. Sgtkeebler

    I will never get tired of laughing at all the fanboys saying the switch is fine as it is and doesn’t need an upgrade. It desperately needs an upgrade because you can begin to see the limitations of the current hardware on recent game releases

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