Nintendo

[Discussion] Nintendo And PC Have Offered the Most Satisfying Experiences, Science Study Claims



A lot of games are released half-cooked, which leads to poor quality and broken games. Console games get worse ports, but PC games are still one of the most popular, along with Nintendo. But critics and gamers have different ideas about how successful PC games are.
The study found that Nintendo games have a reputation for being among the most popular among gamers, which is likely due to their technical excellence in comparison to other console games. However, the study also found that gamers and critics have different opinions on the quality of Nintendo games.
Link is here :
https://segmentnext.com/science-study-nintendo-pc-satisfying/

by Miss_Alice_F

4 Comments

  1. Past_Cardiologist765

    It’s to be expected, Nintendo are visionaries, their developers are Demi gods themselves. Truly a heavenly company.

  2. Nintendo is simply amazing. They make such fun and innovative games. Switch has been great with 3rd party support as well. Lots of classics still coming.

  3. Don_Bugen

    It’s honestly directly related to the fact that they don’t drop their prices. They keep their prices high because they uphold this mythos of “everything we make is quality, and is exactly as good now as when we first made it.”

    They design their games to be “evergreen.” They need to sell consistently – not just “right now when we’re advertising it” or “while this season is running” or “after this patch” but be a regular seller. To do that, they have to generally be of excellent quality, and they have to spend more with polish, time, and expense that third party developers often can’t spare the expense for.

    To uphold that mythos, you need to have great review scores *when it releases*, not weeks or months later. So there’s very few “it’s rough now, but was fixed with a patch.”

    To uphold the mythos, you need to have a full game *now*, not eventually with scheduled content updates, or slowly with gacha mechanics and microtransactions.

    To uphold the mythos, you must be OK with occasionally spending more to make a game than it will ever make back in sales, because *even if it doesn’t sell great,* it REVIEWS great, and reinforces that “everything they touch is gold” story. And because Nintendo makes a profit from *every single game sold on their platform,* regardless of if they made it or not, eating a loss on a single game still benefits the company long-term.

    To uphold that mythos, you can’t crunch, and you can’t rush to hit a deadline. Instead, you hang onto it and polish it for a while until it’s ready, and if it won’t be ready for holiday you can slot *another* game in there, because you’re doing this for *every* title, and have other games waiting that could be ready. And even if your Holiday title doesn’t hit Holiday, because it’s Evergreen, it’ll still sell like crazy next holiday, and the holiday after.

    It doesn’t always work. Especially with their first-party-owned IPs that are made by third parties – your Pokemons and your Star Foxes and your Mario Parties and whatnot. But on a psychological level, your experiences with *these* games are influenced by that “everything is quality” mythos. Even if Mario Party is just kind of *meh*, you’ve got an opinion of Mario that’s subtly influenced by all of your experiences with Mario Kart and Mario Odyssey, and Smash Bros and Super Mario World, and so as long as you had a decent time playing the ho-hum game with your family, you still walk away liking the game a lot more than if it was called something like “Doki Doki Mini Board Game Panic!” and had completely different characters.

  4. The worst part of having both gaming pc and switch is deciding where to buy my indie games :’)

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