Who needs Ready for Anything 5 when Sync Damage Guard exists ? Basically the same run as the 5/5 run (shoutout to Butterfree_pkms : https://twitter.com/Butterfree_pkms/status/1681907909184344064) but here, you let Ampharos do an extra Swift so your Damage Guard eats Raikou’s Discharge in Bar 2.
The para on Thunder Fang in Bar 1 and the Thunder’s miss aren’t mandatory if you’re using Skill Gears that gives you enough HP, like me in that run. If using the 3* Ice Gears, you need Raikou to miss Thunder at least.
Grid & Lucky Skill : https://ng-pomatools.web.app/pairs/8903/64602?s=4&l=150&r=6&p=0&a=17041601&g=AAECAwQFBwwOERsjJigyNA
Skill Gears at the end of the video.
2 Comments
So…if we calculate the damage you took…by the time that Thunder Fang missed, you had taken 71-57+79-57-36 damage, which turns out to be an overheal of 21.
SInce you overhealed when Thunder Fang missed, we can start calculating from Electrode's Spark for total damage.
79+82-57+87+106-57-57-57+67+81-57+145+79+177 = 618 damage out of 916 HP, leaving 298 HP leftover. Thunder Fang does around 60 damage or so, reduced to 39 because of the overheal value, maybe more since you had 10 less Defense, and Thunder does around 200, maybe less since you had 5 more Sp.Def. If Thunder had hit while Thunder Fang missed, you'd have around 100 HP left. If Thunder Fang hit and Thunder missed, you'd have around 200. If both had hit, you would have had around roughly 60-65 HP leftover. This isn't even considering possible damage rolls.
You had 115 Hp with Skill Gear, 45 more than Ice Gear. This gives 3 more per Healthy Healing proc, and as it proc'd 8 times, 7 if you account for overheal, that's an extra 21-24 HP as well. That's only 66-69 extra HP, and no moves crit nor did Shadow Ball lower Sp.Def(which would have make you take much more damage from the sync and Thunder following). So this run really does only need one move, and it doesn't even have to be Thunder, to miss if using Ice Gear with the same exact luck.
So…considering the amount of moves that could have paralyzed and the potential 10% flinch, as well as the ~20% chance for Thunder to miss and 40% chance for Ice Beam to freeze(even lower odds since you had a long freeze) this was as perfect of a run as you can get lol seemed really annoying to do, so nice job.
Hopefully I did not miscalculate lol
Very nice! Honestly I should've thought of that strategy when I did my solo of SS N but guess that works too. Similar how we both used it for different Raikou solos