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MOVE UPDATE SPECULATION – Nerf SCALD + Others | Pokemon GO Battle League



0:00 – Intro
0:45 – Top Meta Pokemon
3:00 – Grass Underepresented
3:45 – Scald Nerf
7:00 – Lickitung Moveset Nerfs?
12:33 – Gligar Movset Nerfs?
15:45 – Incinerate Discussion
20:50 – Buffing Pokemon outside top 100 ranked
22:30 – Buffing Low DPE moves

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The new season of Timeless Travel has been announced with buffs to pokemon like talonflame, toxicroak, and azumarill and nerfs to steelix breaking swipe and medicham. Here is a full analysis of the new buffs, nerfs, and pokemon with new moves.

In this video we are speculating about possible move buffs and nerfs for next season.

26 Comments

  1. Mentioned this before, but I wouldn't mind keeping Scald damage the same if they nerf the debuff rate or vice versa.
    I don't think I'd might a slight -5 damage Body Slam nerf. I still think it should be better than most other 35 energy moves since its normal typing means it'll never hit for SE. It'd also be a direct nerf to Vig (which while it isn't OP in OGL, it dominates in pretty much every restricted meta) and Greedent in UL.

    I wouldn't hate a Power Whip nerf as long as Niantic gives out Grass Knot to those that can learn it which it seems like most can (including Ferrothorn, Tangrowth and Zarude).
    For Incinerate, it'd be interesting if Niantic nerfed it slightly but also turned it into a 4 turn move instead of 5. Something like 3.5DPT/4EPT. It's kind of weird being the only 5 turn move in the game.

    Some charge move buffs I really want to see (that you haven't mentioned). Won't go over fast moves cause I'd be here for another 3 hours:
    Mirror Shot +15 damage – I don't know why this is such a terrible move right now with 1DPE. For perspective, Psychic Fangs does 5 more damage AND has a guarenteed debuff. This would directly benefit Magnezone, Ferrothorn and Forretress.
    Parabolic Charge -10 energy w/ 100% defence buff – Only 4 Pokemon can learn this in the MSG and they're all extremely glassy. Make it a discharge clone with a guarenteed buff to let them take more hits.
    Rock Blast +10 energy – This still doesn't make the move good (only 1.5DPE), but it'll give Heracross a needed buff and can make the A.Graveler/Golem stronger in restricted metas. Just never bring Electric cup back again.
    Magnet Bomb +5 or +10 energy – Makes Genesect better in the ML and gives Magnemite/Magneton more play in GL (as you can tell I like the Magnemite line).
    Trailblaze -5 energy – Make it a slightly better Flame Charge which is already a mediocre move due to its suboptimal typing. Would work well with a Body Slam nerf for Greedent.
    Tri Attack +5 or +10 damage – Porygon is fun and I want to see it do better

  2. Whatever is done, gligar, skarmory, def deoxys, registeel, cobalion, verizion, and giratina need to be GONE. BB meta BS.

  3. They should nerf Power Whip and Buff Energy Ball then it wouldn't hurt Zarude. Zarude learns Energy Ball too and rn it does the same damage as power whip but costs 5 energy more. They could reverse the energy and damage of both and it would nerf Licki without nerfing Zarude. There's also a bunch of other pokemon that learn energy ball that would benefit from the buff. Ludicolo being one, and Ludi is one of my favorite off meta picks tbh. Grass/water dual typing is super cool.

  4. I think it’s always better to buff counters than it is to nerf the top. Unfortunately imo niantic too often does both which makes a top meta Pokemon you invest a lot into one season is almost unplayable the next like what they did with trev and noctowl and walrein. Adding a good dark type move to make dark types more viable to deal with licki would make it less OP but not less good for example

  5. One problem that I see that we have here, is that Niantic cannot see to get this thing right in the game! I am talking about valancing the game properly, season 13-15 Medi was very dominant in GBL am in Reginals/Worlds Championships! am before that it was Noctowl am before that it was Nidoqueen for each one of them am everyone was crying about it… in each case Niantic try to nerf those mons by going after Charge Moves it work for 2 of the about mentions but not for one; not at 1st try! LOL
    I do remember that at the end of worlds last year the guy in charge of the PVP part of the game said that they were working on changing the meta drastically… later Psychic got Nerf for a 2nd time which not only KO Medi but a lot of other mons… Breaking Swipe as well in fear of Steelinx getting out of control!
    Poliwrath to me has become a Medi replacement as for licktng am the others they are just helping to get that vision that Niantic has of the game… which is completed wrong seriously… this channel as many others out there that cover PvP had said this for many seasons now… we need valance in this game which we have not yet seem…

  6. For Grass Types, the solution I think is to reduce the energy cost for Shadow Ball (50 Energy). This buff is for Trevenent, however, this will consequently Nerf Surf as Jellicent would be just too good. Would be interesting if there's going to be a new fast move for Grass types similar to mud Shot, poison sting, thundershock & etc (9 energy per second).

  7. They just buffed scald so I’ll say they won’t nerf it next season but the season after they will

  8. I don’t think you realize that scald WAS a clone of scorching sands before the buff so I don’t think Niantic would just revert that change.

  9. Wing Attack is fine, it'd be extremely lame to nerf it just to kill off Gligar… no other Pokemon is even close to being remotely dominating with that move anymore after Sky Attack got nerfed again. I don't even think Gligar itself is OP at all, it's just very solid and covers a lot with its typing. It's a lot like Azu where it has a great typing and stats, but its moves are pretty tame. As you mentioned, Dig just got buffed and is an okay move at best, while Aerial still sucks on paper so nerfing it would just make the move worthless trash once again. Grass-types also just tend to generally suck, it's not really all due to the rise of Gligar. Frenzy Plant basically carries all the best Grass-types, or in the case of Trev, is carried by its Ghost-typing. They're weak to a lot of common stuff, so Niantic would most likely have to beef up many of the common Grass-type moves or flesh out movepools if they want to make them more worth using.

    GBL always has certain Pokemon dominating the meta, no amount of buffs or nerfs are gonna hit that "sweet spot" where there is no top meta and everything is viable. I cant recall a single season where the general consensus seemed to be that it was fun. Every season people just want top meta mons nerfed just because they're bored and want something different. Everyone was super excited to see Gligar and Skarmory getting buffed, now they need nerfed because they're too meta. People hated Trevenent with a passion before it got nerfed, now people are excited to see it coming back again. We need to be nerfing stuff that actually deserves it, not nerfing stuff just to "spice" things up. Nerfs should be used as a last resort, it's much better to buff other things to see if they can shake up metas first and if that doesn't work, then you can look into nerfing.

    Personally I think a majority of the proposed nerfs in this video aside from Scald (which I agree is dumb because it's too strong of a debuff move) come across that way IMO. Not really fair to compare Body Slam to other moves when you factor in the fact it cant EVER be super effective, so if anything, it actually makes a lot of sense from a balance perspective to make Normal moves generally stronger than the rest. It actually makes Normal-types scary to face, and it gives other Pokemon like Dragonair or Zweilous a spammy utility move, which is cool. You could say the same about Grass honestly, except it's just a bad offensive typing so Grass move are usually pretty garbage to use outside of super effective matchups, which is why they're also over tuned compared to others. I'd be okay with nerfing Power Whip if they actually gave everything that got it Grass Knot, but you cant guarantee that's what they'll do, which is why I'm still not the biggest fan of the idea. Ferrothon often sees plenty of play in limited cups, and I'd hate to see it become nearly unusable.

  10. I think nerfing scald to a scorching sands clone is a great idea but I am curious to see how annihilape shakes up the meta and I'm curious if it will take the #1 counter user spot over poliwrath. Whiscash will still be a problem tho but no one goes "ugh Whiscash".

    I agree that body slam needs to be addressed. Between Vigoroth and Lickitung, its such a powerful stab move. It's 35 energy for 72 damage! That's ~2.1 dmg/energy and its super low energy cost. It needs to be a 40 energy move or do less dmg.

    I also want them to introduce the move flare blitz as a fire type fast move that's a fairy wind clone. We need a fast charging fire type fast move that isn't a 5-turn incinerate

  11. Things to also consider, new moves being added, and existing moves being given to Pokémon. That could definitely affect nerfs and buffs to the current lineup.

  12. Lickitung does NOT need a nerf at all. It’s so annoying to see content creators advocating nerfs!! See i disagree with nerfing Pokemon, how about buffing other Pokémon.

  13. buff grass and bug simultaneously! release new bug fast move string shot and make it a mud shot clone. Make vine whip a counter clone.

  14. I don't think lickitung needs to be changed. If you want to reduce the frequency increase a fighting fast move damage like double kick.

  15. I'd prefer more moves and more mons to counter the top meta.

    What I'd like is more buffs to weaker mons.

    I'm tired of nerfs because a lot of the time, they cause pokemon to become unplayable.

  16. If I were inclined to try and do something about Lickitung, I would remove the last "+1" from the damage formula and just make it so the minimum value the damage formula can output is 1, and then adjust from there as needed. The fact that, for example, in the Lickitung vs Dewgong matchup, despite them having approximately the same attack and defense, Lickitung does as much damage with the non-STAB Licks as Dewgong does with the STAB Ice Shards, even though they are both technically 3 DPT moves.

    Long story short, one of the main reasons Lickitung is so OP is because the game code is literally biased in favor of one turn fast moves. You basically get an extra point of damage for free for every turn slower your opponents fast move is than yours, and since it is so bulky, you're practically guaranteed to have it stick in the fight long enough to where the extra damage will add up.

  17. You forgot to mention in your breakdown of Dragon Breath vs Dragon Tail is that not only is Dragon Breath easier to use than Dragon Tail, but also in many situations, Dragon Breath actually does as much, if not more damage than Dragon Tail…especially when resisted, just because of how strong one turn fast moves are vs 3+ turn fast moves

  18. You cant buff the punches because of MEDI!
    Also too many buffing and debuffing moves with percentages are making the game too RNG.
    Incinerate is so op in terms of energy AND damage…. 3 incinerates farm down a Escav and you have a move stored is just ridiculous. To put things in context, Incinerate does ALMOST same damage per turn (5 to 4) as Razor leaf/Charm that generate half as much energy.

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