The Legend of Zelda: Tears of the Kingdom wins Best Technology and Innovation Awards at Game Developers Choice Awards
The Legend of Zelda: Tears of the Kingdom wins Best Technology and Innovation Awards at Game Developers Choice Awards
by tale-wind
15 Comments
Kryslor
Honestly deserved. It looks so simple on the surface but the fact that this massive game, running on older hardware, has so many systems working near flawlessly together is absolutely incredible. We have AAA releases every year with massive bugs without a tenth of the mechanics.
langstonboy
Great game made on horrible hardware
PhoenixNightingale90
Absolutely deserved. The way all of the complex physics interactions work together so seamlessly in a game as big as this is extraordinary.
Enraric
TotK definitely deserves it. I have a lot of issues with the game, but Ultrahand and Fuse are legitimately technical marvels, working as well as they do. Those two mechanics deserve to be recognized, even if I’m a bit sour on the rest of the game.
Telethion
It’s a fantastic technical achievement, It definitely deserves to be ported to better hardware in the future to take full advantage of the insanity that is Ultrahand.
Kadexe
It’s hard to decide what the most impressive feat of this game is. You can slap a steering stick on any ridiculous contraption, and it will steer correctly. You can build a bridge of boards and it will have realistic tension physics. You can fight bokoblins on the back of a moving rock giant. All of this while *rarely* clipping through geometry.
Geno_CL
Garry’s Mod did everything better. This is just the Zelda+Nintendo bonus.
KadeWad3
That’s the beauty of Nintendo, while I do wish they would use more up to date hardware, they’ve proven that great experiences can be made on older hardware.
KidGold
GDC Awards is the real game awards show to me.
Toricitycondor
Them saying they basically have a physics engine for sound is amazing to me. There are sounds in the game that they did not program into it is so cool.
This game is still my GOTY
gamefan5
Definitely well deserved. From a developer’s perspective, this must have been an absolute hell to code and put everything together, for everything to work well.
kuniovskarnov
It would be more technologically impressive if it were running at 60FPS. I hear you can do that with an emulator, we LOVE emulators, right?
WouterW24
There’s little to comment on this game’s tech being excellent.
The whole discussion how TOKT applies it somewhat separate, and the game does have flaws there.
However, likely much be reused on other nintendo games and the next Zelda so the future is bright in that sense.
atom808
It’s such a unique and impressive feature. Well deserved.
Gamer857
and yet I have to force myself to play the game. I actually did try to continue my game on it a while ago but just couldnt get motivated for it.
​
I am hoping in several years I can make my own game company and make traditional 3D zelda like games.
15 Comments
Honestly deserved. It looks so simple on the surface but the fact that this massive game, running on older hardware, has so many systems working near flawlessly together is absolutely incredible. We have AAA releases every year with massive bugs without a tenth of the mechanics.
Great game made on horrible hardware
Absolutely deserved. The way all of the complex physics interactions work together so seamlessly in a game as big as this is extraordinary.
TotK definitely deserves it. I have a lot of issues with the game, but Ultrahand and Fuse are legitimately technical marvels, working as well as they do. Those two mechanics deserve to be recognized, even if I’m a bit sour on the rest of the game.
It’s a fantastic technical achievement, It definitely deserves to be ported to better hardware in the future to take full advantage of the insanity that is Ultrahand.
It’s hard to decide what the most impressive feat of this game is. You can slap a steering stick on any ridiculous contraption, and it will steer correctly. You can build a bridge of boards and it will have realistic tension physics. You can fight bokoblins on the back of a moving rock giant. All of this while *rarely* clipping through geometry.
Garry’s Mod did everything better. This is just the Zelda+Nintendo bonus.
That’s the beauty of Nintendo, while I do wish they would use more up to date hardware, they’ve proven that great experiences can be made on older hardware.
GDC Awards is the real game awards show to me.
Them saying they basically have a physics engine for sound is amazing to me. There are sounds in the game that they did not program into it is so cool.
This game is still my GOTY
Definitely well deserved. From a developer’s perspective, this must have been an absolute hell to code and put everything together, for everything to work well.
It would be more technologically impressive if it were running at 60FPS. I hear you can do that with an emulator, we LOVE emulators, right?
There’s little to comment on this game’s tech being excellent.
The whole discussion how TOKT applies it somewhat separate, and the game does have flaws there.
However, likely much be reused on other nintendo games and the next Zelda so the future is bright in that sense.
It’s such a unique and impressive feature. Well deserved.
and yet I have to force myself to play the game. I actually did try to continue my game on it a while ago but just couldnt get motivated for it.
​
I am hoping in several years I can make my own game company and make traditional 3D zelda like games.