
Abebe Tinari, director of Bayonetta Origins: Cereza and the Lost Demon, shares insight on the technical development of that game and how that relates to Paper Mario: The Thousand-Year Door’s framerate “controversy.”
I can empathize with the devs of Paper Mario: TTYD on Switch wrt the whole 30fps vs 60fps situation.
We tried for a long time to get Cereza and the Lost Demon running at a stable 60fps. (1/7)
— Abebe Tinari (@Bebetheman) April 28, 2024
by 2mock2turtle
17 Comments
Could you summarize that Tweet please?
I cannot see it without X asking me to log in… when I don’t have an account…
The big problem with updating the framerate in certain games is that a lot of older games used the framerate for animations or for the speed of certain events so you can’t just go in and increase the framerate without doing work to adjust said animations or events to work right unless you want events to be too fast and animations to be broken. I’m not sure if this is the case for Paper Mario as it is almost impossible to tell when a developer does this until someone forces a game to be a higher framerate which I haven’t seen for TTYD.
Is it really that controversial? The game still looks fine regardless….
can’t wait for modders to release a 60fps patch that works perfectly fine on switch
There will be a day 1 mod that gives you unstable 60fps
The difference is Bayonetta Origins was a new game.
TTYD is a GameCube remake, and we’ve already seen Metroid Prime HD run at full 60hz.
Meh, i’ll use LSFG with it on ryujinx
30 FPS on turnbased RPG is fine imo, yeah 60 would be ideal, but if it would run/look like a shit then better then gimme 30. Would be nice to have choice like on the newer gen consoles tho, just my 2 cents.
Do people really think this is just the original gamecube port that can’t run 60fps? Do they not understand this is a remake and it’s completely built up as a new game hence the current day performance woes?
I wonder if a lot of these games will get a frame rate bump if the Switch 2 is backwards compatible?
Very understandable after reading it.
I wish more developers and higher ups would explain things like this. It’s hard to empathize when I don’t have an explanation. But when I do, it’s a lot easier to be more reasonable.
I see no issue in the game being 30fps if it’s consistent idc. It’s a turn based RPG we will live without 60. Stop crying over something so silly. Majority of Nintendo games aren’t 69 FPS plus it’s s remake so it’s not a port of the GameCube game. If you aren’t happy don’t buy it. That’s the same answer
They just do it on purpose because if 1 Nintendo game is 60fps then all of them will have to be.
Those that have it in their mind that 60 fps is some kind of “minimum standard” are deluded. This has never, and likely will never be a thing in the console space. The insistence that 30fps is unplayable is disproven by decades of evidence. Loads of the greatest games of all time have only played at 30, or even less (looking at you N64 era).
***Maybe*** Nintendo will introduce the Xbox/PS feature of Performance vs Quality modes on the Switch 2 but I wouldn’t count on it, I think Nintendo will aim to present the game the best way they think it should be presented. Worth noting that quite often those 60fps+ Performance modes are prone to other visual issues to achieve that frame rate, and sometimes still don’t quite hit it consistently.
And why? Consoles have a limit. In designing *any* game on *any* console generation, you will be taking that limit into account on what you can achieve. Frame rate is one of many considerations which might include resolution, processing effects, game world size or complexity, etc. Choosing what framerate to target and what other aspects to prioritise depends on the genre and the game. Which is what the linked tweets basically explain.
Some small percentage of gamers seem to have decided that frame rate is the #1 most important thing, but the reality is no devs think this, no critics think this (not even ones like Digital Foundry whos entire niche is obsessing about these details) and probably 1% of the target audience thinks this. Don’t expect 60fps to be an absolute “standard” even next generation. If there’s another power-hungry visual leap to be had (ray tracing, path tracing, even bigger worlds, etc) they will all be prioritised over frame rate.
The funniest part of this as a ‘controversy’ is that if they didn’t say 30 fps, people wouldn’t notice. People seem to forget that 30 fps and 60 fps are extremely similar and stable compared to constant frame drops for uncapped games (on switch no less) and instead choose to think of it as ‘30 is half of 60! Therefore bad!’
It says a lot about gamers these days. Room temp intelligence and emotionally charged frustration doesn’t make for good arguments as to why one thinks they’re smarter than full dev teams, especially over something like this
Yeah it’s not the devs fault they have to keep things at 30 FPS. Switch hardware is ancient and we should have realistically gotten Switch 2 already a few years ago to be honest.
I’d much rather them take out the reflections and other visual upgrades than lower the FPS to 30. Am I crazy?