Director of hit JRPG Shin Megami Tensei 5 echoes FromSoftware’s stance on hard games: “Our intent was never to make things difficult for difficulty’s sake”
Director of hit JRPG Shin Megami Tensei 5 echoes FromSoftware’s stance on hard games: “Our intent was never to make things difficult for difficulty’s sake”
by Turbostrider27
10 Comments
Myhouseburnsatm
No idea about Shin Megami Tensai 5, but Myazaki from FS is pretending to claim its not about difficulty, while making it a point to make every new iteration of his games more and more difficult, feels like a little bit of a lie.
Dukemon102
Both series kind of lose their difficult aura once you figure out how to play them. Although Shin Megami Tensei V made it a bit too obvious to the player that reads item descriptions.
**Looks at the Spyglass and the Dampeners.**
galacten
You know, I have thought a lot about this lately. I always pause these days on difficulty selection. The only series I go full ham is Doom— except the originals because it’s made to be unfair.
But all other games… When I play SMT games I use the exp and money dlcs. The fact they even sell them (which I realize I may be criticized for even buying), kind’ve makes the whole point moot. When you make something difficult it instantly just cuts a large portion of your player base.
I’ve played Monster Hunter for years but find myself having a hard time deciding to play Rise. I just find myself wishing I could remove the time limit or have God mode. I enjoy the experience but I no longer enjoy the crushing aspect of being defeated and being punished by having to regather all the resources and having nothing to show for my time or effort.
When I beat Dark Souls when it released it did have a big feeling of satisfaction. I remember the first time conquering O&S. But now I come home from work and want to escape to a fun digital experience and I no longer enjoy that experience. I don’t want to suffer in order to eventually feel that satisfaction.
But I do like that FS chooses to stand its ground, even if I don’t like it.
MMORPGnews
Smt was always easy games. A bit hard on start, but very easy later.
LigsZ0theon
FromSoft: We never intended to make games difficult for difficult’s sake.
Also FromSoft: Creates Malenia Blade of Miqola.
eternal_edenium
Smt5v should have been the only title to be released smt5 is so bland in comparison due to how much content we are getting now.
Sofaris
I am playing Shin Magami Tensei V (not Vengence) right now.
Just on normal dificulty.
I am not that much of a dificulty junky. I am honestly glad its not that hard.
Vanhelgan
I started with the OG demon’s souls on PS3, did dark souls 1+2 and played the hell out of Bloodborne (Bloodborne being my overall favourite) but Elden Ring has not been nearly as enjoyable for me as the previous games. I feel that the open world has added an open ended gameplay style that I can appreciate but don’t prefer over the narrow, focused and streamlined worlds of the previous games and the multitude of bosses (a lot of repeat ones) just feel really cheap when fighting. Crazy long combos, delayed attacks, crazy one hit KOs and a difficulty spike at certain points that just feel unfair as opposed to a good challenge. It feels like I have to roll a cheap meme build just to get through the game sometimes. Overall, I do love the world and the settings therein, it’s the peak of FS world design but I’ve not enjoyed the challenge anywhere near as much as the older games. This might be the one FS game too far for me and for the first time in their game dev history I’m not looking forward to their next game that much. Maybe I’m just too shit at it now but yeah, there it is.
10 Comments
No idea about Shin Megami Tensai 5, but Myazaki from FS is pretending to claim its not about difficulty, while making it a point to make every new iteration of his games more and more difficult, feels like a little bit of a lie.
Both series kind of lose their difficult aura once you figure out how to play them. Although Shin Megami Tensei V made it a bit too obvious to the player that reads item descriptions.
**Looks at the Spyglass and the Dampeners.**
You know, I have thought a lot about this lately. I always pause these days on difficulty selection. The only series I go full ham is Doom— except the originals because it’s made to be unfair.
But all other games… When I play SMT games I use the exp and money dlcs. The fact they even sell them (which I realize I may be criticized for even buying), kind’ve makes the whole point moot. When you make something difficult it instantly just cuts a large portion of your player base.
I’ve played Monster Hunter for years but find myself having a hard time deciding to play Rise. I just find myself wishing I could remove the time limit or have God mode. I enjoy the experience but I no longer enjoy the crushing aspect of being defeated and being punished by having to regather all the resources and having nothing to show for my time or effort.
When I beat Dark Souls when it released it did have a big feeling of satisfaction. I remember the first time conquering O&S. But now I come home from work and want to escape to a fun digital experience and I no longer enjoy that experience. I don’t want to suffer in order to eventually feel that satisfaction.
But I do like that FS chooses to stand its ground, even if I don’t like it.
Smt was always easy games. A bit hard on start, but very easy later.
FromSoft: We never intended to make games difficult for difficult’s sake.
Also FromSoft: Creates Malenia Blade of Miqola.
Smt5v should have been the only title to be released smt5 is so bland in comparison due to how much content we are getting now.
I am playing Shin Magami Tensei V (not Vengence) right now.
Just on normal dificulty.
I am not that much of a dificulty junky. I am honestly glad its not that hard.
I started with the OG demon’s souls on PS3, did dark souls 1+2 and played the hell out of Bloodborne (Bloodborne being my overall favourite) but Elden Ring has not been nearly as enjoyable for me as the previous games. I feel that the open world has added an open ended gameplay style that I can appreciate but don’t prefer over the narrow, focused and streamlined worlds of the previous games and the multitude of bosses (a lot of repeat ones) just feel really cheap when fighting. Crazy long combos, delayed attacks, crazy one hit KOs and a difficulty spike at certain points that just feel unfair as opposed to a good challenge. It feels like I have to roll a cheap meme build just to get through the game sometimes. Overall, I do love the world and the settings therein, it’s the peak of FS world design but I’ve not enjoyed the challenge anywhere near as much as the older games. This might be the one FS game too far for me and for the first time in their game dev history I’m not looking forward to their next game that much. Maybe I’m just too shit at it now but yeah, there it is.
I watched Joseph Anderson’s take on it with his hour+ long breakdown of it and I had to agree with most of his points. https://youtube.com/watch?v=nEyjdc-DIb8&si=JdGcQskm5by9tlWZ
From Atlus, I actually believe this, their games have gotten progressively less over-the-top difficult over the last 15 years. FromSoft, not so much…
The difference is SMT actually has difficulty options.