Nintendo made Tears of the Kingdom load seamlessly by predicting when the player would jump in a hole
Nintendo made Tears of the Kingdom load seamlessly by predicting when the player would jump in a hole
by brzzcode
12 Comments
Xannymann
Very interesting, they must have used all sorts of optimization wizardry on some of the other game mechanics too
Guitarbox
I mean that makes sense. If you come close to a hole then the world below it loads. Right?
djwillis1121
Strangely, for the first time ever the other day the game totally froze whilst I was entering the depths to wait for the map to load. I’ve never seen that before or since.
gman5852
I must’ve been unpredictable then because that shit was never seemless. TotK froze up so many times and became such a hassle to navigate layers…
ItsColorNotColour
>last measure to tackle this issue was to attempt to commence loading beforehand. This was done by singling out all the files that needed to be loaded before going underground and starting their loading process as soon as the player approached “a possible waypoint to the underground,” such as, say, a large hole in the ground.
This is a completely basic and normal modern gaming loading technique.
KingBroly
I guess that explains why riding a Dragon out of the Depths takes no time at all. It kinda knows what you’re doing.
willrsauls
Wait until they hear about rollback
MBCnerdcore
I’m pretty sure this was the big deal new hot thing when Metroid Prime came out on the Cube
vanetas
i guess thats why the whole is so damn deep. it adds some pizzaz and gives the game time to load the underground while you fall.
WouterW24
I often think about the depths duplication glitch that got patched. Items used to freeze at the exact depths border until Link got closer. I recently noticed it still kind of happens with certain objects stalling in the sky far below you like Hover stones, but those start moving again far sooner, I only noticed when messing around with recall since it’s borderline beyond the naked eye.
But since they patched the glitch they seem to use some different routine, it also seems to delete things more often. Aside from the fact it could be abused it also was really glaring stuff that stuff floated in the air when going to the depths.
12 Comments
Very interesting, they must have used all sorts of optimization wizardry on some of the other game mechanics too
I mean that makes sense. If you come close to a hole then the world below it loads. Right?
Strangely, for the first time ever the other day the game totally froze whilst I was entering the depths to wait for the map to load. I’ve never seen that before or since.
I must’ve been unpredictable then because that shit was never seemless. TotK froze up so many times and became such a hassle to navigate layers…
>last measure to tackle this issue was to attempt to commence loading beforehand. This was done by singling out all the files that needed to be loaded before going underground and starting their loading process as soon as the player approached “a possible waypoint to the underground,” such as, say, a large hole in the ground.
This is a completely basic and normal modern gaming loading technique.
I guess that explains why riding a Dragon out of the Depths takes no time at all. It kinda knows what you’re doing.
Wait until they hear about rollback
I’m pretty sure this was the big deal new hot thing when Metroid Prime came out on the Cube
i guess thats why the whole is so damn deep. it adds some pizzaz and gives the game time to load the underground while you fall.
I often think about the depths duplication glitch that got patched. Items used to freeze at the exact depths border until Link got closer. I recently noticed it still kind of happens with certain objects stalling in the sky far below you like Hover stones, but those start moving again far sooner, I only noticed when messing around with recall since it’s borderline beyond the naked eye.
But since they patched the glitch they seem to use some different routine, it also seems to delete things more often. Aside from the fact it could be abused it also was really glaring stuff that stuff floated in the air when going to the depths.
This is my hole. It was made for me.
Honestly, this is standard game design.