Pokemon Masters

Pokemon Master Tries to Guess if a Yu-Gi-Oh! Card is Banned! ft. @AzulGG



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46 Comments

  1. If you can bring in some people from smaller games (Lorcana, SWU, Universus, some of the Bandai games) it would be great to see an 8-man cross TCG tournament. It would be fun to see who would come out on top in each others' games.

  2. I think you've got the prize card thing backwards. 1000 lp or less in Yugioh would means that you're about to lose, but 1 prize card left in Pokémon means that you're about to win.

  3. I would love to see you have a video where your Guests react to our different Summoning Types, or one where they react to Archetypes. Maybe even as a Group

  4. Kudos to you Cimo for showing the cards from the other TCG when the guesser mentioned it. Even the assembler of the Cardvengers is too lazy to include those. 😀

  5. I love RNG and lols, so I always put Prohibition in my side deck. One time at a regionals, I called Kaiju Slumber and my opponent had two of them in hand and called a judge lmao they are dead cards if called by Prohibition. Funny stuff.

  6. You want fiber jar of the list because you don't think it would be good. I want it off the list because I want to cause mayhem

  7. I one time lost to spright on master duel bc they slapped down swords of revealing light when we were at a stalemate with both of us having a bricked hand, countering each others plays immediately and drawing more bricks 😭

  8. Cimo is totally correct that Fiber Jar probably wouldn't see play. But all it takes is one dude siding it in a feature match to win in time to ruin it for everyone.

  9. Cimo ya did it you got a pokemon tcg guy in here. Now we need him to complete the tour with Rarran and CGB and then yall gotta take your turn in his hotseat for fun!!

  10. For Last Turn, rather than say “You have 1 Prize Card”, say it like “When your opponent has 1 Prize Card remaining”.

  11. Cimo, I used to play Traditional Format, but, yeah, even when I played Traditional Format in 2009-2011, I've only met like 12 people who also enjoyed Traditional…
    IMHO it's actually better than Advanced, because there's a lot of good old decks, that can match the modern decks tempo, but since they're not playable in Advanced, for example PsychicFTK, due to Mind Master being banned. And yeah, but it's just a very tiny part of the playerbase that plays it. And there's the 3rd format, The Unrestricted Format, which was me and my friends favourite format, because we had a lot of banned cards, like binders full of just banned cards. And that was only fun to play when they hadn't errata'd all the fun cards.

  12. Tbf I think AzulGG completely miss-understood Droll and Lock Bird. If it was in Pokémon it could not be used in response to discard hand & draw 7 as he stated.

    If your opponent plays the discard all & draw 7 and you use droll, they would still draw 7 but couldn't use Ultra ball after it. Alternatively if opponent Ultra Balls and you Droll, they cannot discard+draw 7 afterwards. In both cases the opponent could just keep the second card for next turn. I am not knowledgeable enough in pokemon to know if that would still be broken, but it is certainly significantly worse than how he understood it.

  13. Why did the editor cut off his talking point for guarded treasure? He literally didn't finish his assessment of the card before cimoo came in talking.

  14. Pokemon having a lot of "free" draw is a huge misconception. The once per turn supporter rule is actually a huge deal, and playing a draw supporter basically locks you out of playing tempo cards for the turn.
    Pokemon supporters are basically the equivalent of normal summoning in yugioh. And imagine how bad it must feel to waste your normal summon on a draw 3.
    So yeah, draw 7 is good but it also has a big drawback and it is definitely not free.

  15. Poor Hino-Kagu never stood a chance, they didn't even have to go into the fact that it returns back to your hand after all that work to show how unplayable it would be today

  16. so, I am not as convinced that Fiber Jar could come off easily, but my concern is largely from one bracket of effects. i had thought there were two, but upon looking at the rules, "when this leaves the field" doesn't actually work if it goes back the deck. Which leaves us with "Unaffected by card effects" as the cards that scare me. The worst case scenario i see is if a player manages to bait their opponent into removing Waking the Dragon, they get Raidraptor – Rising Rebellion Falcon for free, then flip the fiber jar. the Raptor is unaffected by the effect, so you now just get free rein with a 4000 beat stick that is effectively untouchable to go along with your reloaded hand. the last issue i could see is that it nullifies the starting coin-toss, except now the first turn player can also attack (if it was flipped manually).
    as a tertiary note, it doesn't return anything that has been banished, so you could potentially attrition out that way, if you keep catching your opponent with a couple of banishing effects, be it Called by the Grave, Dimensional Prison or whatever else(i can't name more, but know i've been caught by others before), if they aren't playing an archetype that very specifically recovers well from banish, they now just slowly bleed out.
    i can only really compare it to magic because i can't think of any hearthstone effects like it, but magic doesn't really have much like this either. It's got a few cards that are close-ISH, but they have some alteration that makes the game after the resolution quicker. the three that i know of either set both players life to 7, which i compare to 3000 life points, they put a bunch of lands on the field so both players have mana, or it restarts the game, but then puts two or three other cards you banished with it onto the field to start the game, so you've probably won because now you start with a creature that can literally one-shot your opponent.

  17. Fiber jar has a pretty novel application. If you can use soul release or the like to strip your opponent's graveyard of key cards then use Fiber Jar to reset the board except your opponent will be down several cards.

  18. I doubt Fiber Jar will come out, imagine if Konami makes more support for Flip monsters like flip a guy and cannot be negated, it would break the game right away. So future proof would be a thing

  19. As a side note, last turn's pokemon equivalent would be that your opponent has one prize card remaining not yourself!

  20. GC is technically hand-neutral, but it fills GY, thins deck, and filters hand. It's stupid-powerful.

  21. LETS TALK ABOUT THE ANIME. THE ANIME IS VERY DRAMATIC ESPECIALLY IN THE EARLIER EPISODES. THEY MADE IT DRAMATIC IT TRY AND MAKE IT SUCCESSFUL… IN THE PROCESS THE ANIME DISPLAYED A BUNCH OF CARDS(that to this day have never been printed…)BUT SOME. SOME CARDS WHERE CREATED FROM THE ANIME EXACTLY HOW THEY APPEAR ON THE SHOW. THAT IS FINE FOR MONSTER REBORN, BUT THEN YOU GET INTO EVERY PLAYER ACTIVATING POT OF GREED ON TURN ONE AND TOXIC NONSENSE IN CARD GAME TERMS. CARD OF SANCTITY IS THE CORRECT WAY, SHOW ON THE ANIME AS SOMETHING AMAZING AND THEN PRINT THE CARD… JUST OK.

  22. I was really waiting for you to pull up Morganite after Guarded Treasure. "Now what if you DIDN'T have to discard 5 cards??"

  23. Fiber jar: The ongoing effect of virus cards persists after its flipped, and banned cards do not return to the deck
    So when the game soft resets its possible to wipe their entire hand or play return from another dimension to summon all banned monsters

  24. last turn is my favorite card, I think it should come off the ban list. Actually I think it should be a requirement for all decks to run 10 copies of last turn and every single Yu-Gi-Oh! game is played with someone with an English degree from a prestigious college to decipher the ancient text that is last turn.

  25. Prohibition would be far better if it was just a quickplay or even normal spell with a permanent lingering effect like cursed seal of the forbidden spell, at worst it would need to be given a hard once per duel to balance against excess looping but even a hard once per turn would probably be enough.

  26. Can someone who plays Pokemon explain to me why Trekking shoes and acro bike aren't banned? I can't wrap my head around how these cards are staples in literally every deck.

  27. Prohibition with goddess skull's Oracle was decent in mystic mine burn decks but other than that it doesn't cover enough

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