
In this interview, the developers mention that the game started development for a full year as a dungeon-maker game, where players could create their own dungeons, before switching development to the current iteration of the game.
This is quite interesting, as many fans have been asking for this kind of game following the success of Mario Maker.
by sambarjo
32 Comments
Hopefully they come back to the Zelda Maker concept at some point.
I still think Zelda Maker will happen at some point.
>I felt that the “edit dungeon” feature they showed me had significant potential to be developed into a new way of playing the Legend of Zelda games if the gameplay was changed to use “echoes” instead. So, I thought it would be good to expand in that direction and could be even more interesting that way. However, there was one concern. Even though game consoles have larger memory capacity nowadays, the more things players can copy and paste, the more game memory is used up. I was really worried that it would crash the game.
Hope they revisit that idea on the next console.
I do believe Nintendo or Grezzo will make a Zelda Maker in the future. Probably for their next console.
Probably the right decision. I think people overestimate how fun or viable a Zelda Maker game would be.
Mario is about getting from point A to point B, and most levels only take a few minutes to complete. It’s an easy concept that anyone can understand and enjoy.
Zelda dungeons are a lot more obtuse and can take 20-60 minutes to complete. Asking regular people to make one of those is a pretty tall order.
I’m not saying it can’t be done, but I don’t think it’s going to happen for a long time still.
gonna be honest, i had a feeling it did.
rooms are so tiny and squarey most of the time.
When are they gonna lift the review embargo for this thing? I’ve been refreshing like a madman.
I kind of really want Nintendo to come out with a “Nintendo Maker”, which takes ideas from multiple games and allows players to mix and match concepts and game elements, including characters, health systems, etc.
– Mario
– Zelda link to the past
– Metroid
– Donkey Kong
– Kirby
Game modes:
– sidescroller
– top down
Health:
– Mario style
– hearts
– DK teammate style
– health bar
Uhm so did links awakening
So Nintendo has been working on an unreleased Zelda Maker for like 6 years at least?
IMO a “Zelda Maker” woud be a hard-sell but i’d love to see an official Zelda rogue-like at some point.
You mean there will be dungeons in this one?? /s
Some of the functionality in EoW was already present in the Link’s Awakening remake, if you used cheats. For example being able to walk over trees and walls already existed if you modified Link’s Z value.
So its prob a switch 2 thing instead of mario maker
I wonder if that’s why they had that course in Link’s Awakening with Dampe, where you had to arrange chambers in a dungeon and then complete it.
I wouldn’t buy a Zelda Maker game because I also have never bought Mario Maker. I believe a lot of casual gamers have a similar opinion that it’s not as engaging or fun to create a game rather than play the game that Nintendo’s staff have designed.
For example, Super Mario Maker 2 has sold <8.5 million copies. Super Mario Bros Wonder, a game that has existed for only 6 months, already surpassed those numbers by selling ~13.5 million copies. So I can understand the passion of some players, but they are likely in the minority.
So they are listeneing to us.
I remember a couple years back a lot of people were wanting a LoZ: Dungeon Maker
A few hours in, pretty awesome game, seems freaking huge tho loving all the crazy madness with the wand
Like the maker in Link’s awakening? Makes sense.
Ohh so close to a Zelda Maker. The copy gimmick and ability to moves objects I can see being a retooled from said Zelda Maker assets. I already know that I’m getting Echoes of Wisdom for Christmas from one of my siblings
I would have much preferred a dungeon maker to what the game is now. Im all for zelda as the player character but I was hoping for something more like a battle mage zelda or zelda as sheik. Anyway I hope those who are excited for this game enjoy it but I dont know if its for me
I reaaallly wanted a shrine maker for TOTK.
The abilities we got in TOTK are incredible but still feel under utilised in terms of the complexity of some puzzles. I want to try and complete other peoples crazy creations.
Honestly I think BotW and TotK style puzzles are a better basis for a dungeon maker, making something akin to their shrines. The physics based puzzles allow an open-endedness that’s needed for a “maker” game and also is built to be shorter form, which is also ideal for such a game
Honestly, if we could get a Zelda dungeon builder game with multiplayer and real-time monster editing, I would run D&D sessions on it.
So they were working on a full game off that Links Awakening mini game. I love that mini game too.
Good. When I buy a game, I don’t wanna work & make the game. Heck, I don’t even like playing games with character creation. You design, I buy & play. 😛👍
I get the want for a Zelda Maker game but I really don’t think it’d be very good.
Mario Maker was awesome cause literally anyone had the potential to make a pretty fun platformer level. Making a whole dungeon with puzzles to solve and enemies placed strategically throughout seems like Calculus in comparison.
If Nintendo ever makes a dungeon maker they better give me the option to export the maps and use them as dnd dungeons lol
People are heavily misinterpreting this interview, he’s saying the player’s power was going to be like dungeon editing instead of copy-pasting enemies, not that it was an actual dungeon maker.
Yeah i heard when developing the game, one of the bosses was gonna be ***ERROR: NULL* *ERROR: NULL* *ERROR: NULL* *ERROR: NULL* *ERROR: NULL* *ERROR: NULL* *ERROR: NULL* *ERROR: NULL* *ERROR: NULL* *ERROR: NULL* *ERROR: NULL* *ERROR: NULL* *ERROR: NULL* *ERROR: NULL* *ERROR: NULL***
It should’ve stayed that way
I want a pokemon maker. The rom hack community is getting so big.
I had a feeling they were going for a Dragon Quest Builders style