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Zelda: Echoes Of Wisdom’s Frame Rate Is “Even Worse” Than Link’s Awakening



Zelda: Echoes Of Wisdom’s Frame Rate Is “Even Worse” Than Link’s Awakening

by Soplox

38 Comments

  1. Wrong_Revolution_679

    No offense but I not trusting these claims due to mine own experience and not seeing any problems like that With links awakening so hearing the same claims being made here just makes me more confident in the games quality

  2. MonochromeTyrant

    As someone who didn’t notice any framerate issues with Link’s Awakening, there are definitely noticeable issues with EoW’s in places. At a guess, I imagine they’re tied to the effect that makes it so trees look like they have wind blowing through them.

    It doesn’t impact the moment-to-moment gameplay, so I’ve not been bothered by it. I’ve only just completed the second dungeon and the worst I’ve noticed was in Hyrule town square or when something kicks up a ton of (unnecessary) particle effects. That said, I should probably restart my Switch to see if it alleviates any of them.

  3. Man_CRNA

    I always experience frame rate issues in mabe village. It’ll stutter for maybe 5-10 seconds and then smooth out. It’s very consistent.

  4. Dreyfus2006

    Yes I noticed this as well. It doesn’t sit right for me for any Zelda game to have frame rate issues. Neither LAHD nor EoW are graphically demanding. I wonder what’s up?

  5. megasean3000

    Played the game on handheld and docked, had zero framerate issues, even when I had enemies and echoes all around me, in dungeons and in the overworld.

  6. Hold_my_Dirk

    It plays fine. It’s pretty noticeable in hyrule castle town but otherwise it’s totally fine. Anyone who says it’s “literally unplayable” or whatever is full of shit.

  7. _MissionControlled_

    Meh. I holding out to play any new Switch games until the next Console.

  8. KingBroly

    So far, the framerate drops are pretty noticeable. Annoying and sickening? Not yet. But disappointing to say the least.

  9. GhostfogDragon

    There’s definitely frame rate issues but it’s not /that/ bad. Some lag in castle town or else a few other highly populated areas, but most of the time the game runs just fine. Frames probably aren’t dropping much lower than 24 when they do dip and that’s still serviceable, imo.

  10. allonsy_danny

    There are some real fuddy-duddies in these comments. Y’all just hate fun, huh?

  11. Hazerblade

    My biggest complaint is that the blurry edges are back from Link’s Awakening. I hated it then, I hate it now, but it doesn’t make the game unplayable.

  12. CinderN64

    It was a well-known issue in links awakening, why wouldnt they have been able to fix that 5 years down the road?

  13. boxoctosis

    Digital Foundry are some of the worst people on the Internet. Terrible bunch of lads.

  14. kaminari1

    And yet here I am, 15 hours in, and having an absolute blast with the game.

  15. DarmanitanIceMonkey

    Link’s Awakening didn’t have framerate issues so

    …oh..another crappy article from NintendoLife

  16. Bluebomber_24

    I’ve heard this about other games I’ve played and still don’t know what it means.

  17. superleaf444

    God. Nerds are the worst.

    No one gives a shit about the frame rate, who is a normal person.

  18. Frame is def atrocious, but that’s what I’ve come to expect on a console with a fraction of the power of most cellphones days

  19. paccodemongrel

    Me as a casual player, what is frame rate

  20. gouda_and_onions

    Hasn’t bothered me too much and i play like 80% handheld. Maybe I’m just use to bad frame rate because I only play switch

  21. NoahFuelGaming1234

    they should have just locked it to 30FPS like most of the other Switch Zelda games are

  22. MyBrainItches

    Haven’t noticed it at all, but being older than dirt may have something to do with that.

    Back in my day, Zelda slowed down with more than a handful of enemies on the screen! And we liked it that way!

  23. Slypenslyde

    Eh. I’m a framerate snob. I can tell when a game’s not running consistent. It bugs me. And I see it all over EoW. I can even see it when leaving menus, it’s like it takes 20 frames or so for the game to get started.

    Do I think it affects the game’s presentation? Yeah. I think this game really shows Nintendo outgrew the Switch last year. I want more games like this but I can’t imagine the Switch running the next version.

    Do I think it affects gameplay? No. I don’t see lag and don’t feel like I’m missing enemies due to this. It’s purely a cosmetic thing and I might be overly sensitive to it. It’s more like the game sometimes swaps down to about 30FPS. That’s a little jarring, and maybe it ought to have just been presented in 30FPS all along.

    If you want to see both problems in action, pick up *No Man’s Sky* for the Switch. I don’t think Nintendo should’ve approved it. It’ll be OK 80% of the time, but the combat parts are really tough when you’re barely hitting 20 FPS so you can’t line a shot up.

    I think it’d be goofy to call this a bad game over the framerate, but I also don’t think it’s wrong to say we expect better out of Nintendo. I’d have rather them focused on a smoother, lower-fidelity game than push the Switch a little too far.

    **Edit**

    Yeah the article confirms how I feel. It seems like the game dynamically switches between 1080p and 720p depending on system load. It sounds like it starts in 1080p and if it can’t hit 60FPS for too long it drops to 720p, then to 30FPS. It’s kind of like Youtube buffering videos.

    Honestly? I think Nintendo should’ve had the courage to make it scroll screens like… Link’s Awakening and A Link to the Past. If streaming level data creates this much trouble, why not do what games people love do? Sometimes I think Nintendo gets too obsessed with one kind of presentation and it hurts other kinds.

  24. spinzaku97

    As someone who doesn’t really pay much attention to frame rates, the performance was ROUGH in Hyrule Castle. It eventually gets better as you get to the rest of the map, but this looks like a classic case of the dev team’s ambitions exceeding the Switch’s limitations.

  25. dimmidummy

    I feel like I’m going crazy. I haven’t noticed any frame drops at all during the 10 hours I’ve played this game. It feels so smooth.

    Maybe I’m not as perceptive of framerate as others idk

  26. WesThePretzel

    People acting like Breath of the Wild and Tears of the Kingdom didn’t also have framerate issues. Those games were lauded as masterpieces yet they suffered from technical issues. The minor framerate struggles of Echoes of Wisdom are being blown way out of proportion. Can’t imagine why…

  27. tatsumakisempukyaku

    It was noticeable in Tears, and I definitely noticed right away with Echos, but its just that, noticeable but not debilitating.

    Just like playing games back in the day that ran around 20-30fps.

  28. Tronz413

    Didn’t LA get a patch that improved its framerate issues? Know it didn’t totally fix it, but I recall a bump compared to release.

    Maybe we will get a patch here too

  29. Remorse_123

    Aside from some bosses, I found it smooth. It is not like the game is strict with its timing.

  30. It’s being blown out of proportion. It’s not Bloodstained levels of bad, and that game is fine if you don’t have any other way of playing it

  31. Tobalicious

    It’s so crazy to me this is the big story about this game. All my time with it has been so joyful.

  32. gman5852

    TotK was also buggy as hell but the fan base lauded that as a masterpiece so idk. I think people are just extremely inconsistent about caring on frames.

  33. luckyboymeetdogs

    Knowing Nintendo, they wouldnt even try to fix this, instead, they’ll advertise the switch 2 that is capable of running this at 60fps.

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