Monolith Soft expands In-House Game Engine for Future Xenoblade Titles + Franchise
Monolith Soft expands In-House Game Engine for Future Xenoblade Titles + Franchise
by Riomegon
17 Comments
Riomegon
The company’s COO Tetsuya Takahashi and lead programmer Michihiko Inaba talked about their technological efforts in a recent interview with CGworld.
* Monolith Soft’s projects growing, and the developer “no longer being able to do things with a small number of people”
* The developer aims to adapt to the needs of large-scale game development by streamlining development processes and reducing man-hours using new technology.
* According to Inaba, Monolith Soft’s currently in-development engine is based on the engine they originally created in 2010 for Xenoblade Chronicles. They are currently working on expanding it for use in other titles.
* According to Takahashi, “For the kind of games we are currently developing, we do not have the option of using third-party game engines. In-house engines are easier to customize to meet our needs.”
* Monolith Soft’s various development teams are working in parallel on different technologies that will be integrated into the in-house engine. Inaba mentions model rendering and effect engines currently being in the works.
That studio put out some pretty generous games for the switch and helped A LOT of first party titles get out in time and in good shape. Massive respect.
I am however surprised about the inability to use external engines, but I guess it’s for licensing cost, I think that Yoshi game on the switch was made on UE3 or UE4 no ?
PeterPansSyndrome
I dream of the day for their next Xenoblade on the next switch. Still have new game plus to do in Xeno 2.
FormApart
Good I love Xenoblade series.
FizzyLightEx
Hopefully their next game is a new IP.
brandont04
Man, I wonder if their new IP is going to be for switch 2. Excited.
isaelsky21
Honestly, with how Xenoblade games handle, I’m glad they’re staying in-house. Third-party could bring many issues just with the fact they’d have to relearn the way they do things through code.
Xenowino
“Monolith Soft’s projects growing, and the developer “no longer being able to do things with a small number of people””
wait, didn’t GameFreak say that it was literally impossible to work with a team larger than exactly 24.5 people even on something as big as Pokemon? /sarcasm
Tealcjaffaoriginal
🤤
Omnibobbia
Pls send some help to game freak as well
mlvisby
Good, this tells me we will get some sweet Monolith titles on the next Switch!
K3egan
Glad to see more Xenoblade games coming, I will continue to ignore the entire plot to make up a plot I like.
BebeFanMasterJ
Would love to see a Pokemon or Star Fox game in the Xenoblade engine!
Shas_Erra
XCX remake and sequel.
We’re not asking
randomtornado
I feel like Xenoblade is well settled story wise. Unless they want to tell us Rex’s harem got bigger
flamingviper3175
Awesome. If it means they are prepared to explore different genres of games and even better support mainline Nintendo than they already do they’ll be even more valuable than ever before. Probably Nintendos best pickup on the last 15 years
17 Comments
The company’s COO Tetsuya Takahashi and lead programmer Michihiko Inaba talked about their technological efforts in a recent interview with CGworld.
* Monolith Soft’s projects growing, and the developer “no longer being able to do things with a small number of people”
* The developer aims to adapt to the needs of large-scale game development by streamlining development processes and reducing man-hours using new technology.
* According to Inaba, Monolith Soft’s currently in-development engine is based on the engine they originally created in 2010 for Xenoblade Chronicles. They are currently working on expanding it for use in other titles.
* According to Takahashi, “For the kind of games we are currently developing, we do not have the option of using third-party game engines. In-house engines are easier to customize to meet our needs.”
* Monolith Soft’s various development teams are working in parallel on different technologies that will be integrated into the in-house engine. Inaba mentions model rendering and effect engines currently being in the works.
Major Takeaways from Translation [Source](https://automaton-media.com/en/news/monolith-soft-is-working-on-an-in-house-game-engine-that-builds-upon-the-xenoblade-engine-for-use-in-other-titles/)
[deleted]
That studio put out some pretty generous games for the switch and helped A LOT of first party titles get out in time and in good shape. Massive respect.
I am however surprised about the inability to use external engines, but I guess it’s for licensing cost, I think that Yoshi game on the switch was made on UE3 or UE4 no ?
I dream of the day for their next Xenoblade on the next switch. Still have new game plus to do in Xeno 2.
Good I love Xenoblade series.
Hopefully their next game is a new IP.
Man, I wonder if their new IP is going to be for switch 2. Excited.
Honestly, with how Xenoblade games handle, I’m glad they’re staying in-house. Third-party could bring many issues just with the fact they’d have to relearn the way they do things through code.
“Monolith Soft’s projects growing, and the developer “no longer being able to do things with a small number of people””
wait, didn’t GameFreak say that it was literally impossible to work with a team larger than exactly 24.5 people even on something as big as Pokemon? /sarcasm
🤤
Pls send some help to game freak as well
Good, this tells me we will get some sweet Monolith titles on the next Switch!
Glad to see more Xenoblade games coming, I will continue to ignore the entire plot to make up a plot I like.
Would love to see a Pokemon or Star Fox game in the Xenoblade engine!
XCX remake and sequel.
We’re not asking
I feel like Xenoblade is well settled story wise. Unless they want to tell us Rex’s harem got bigger
Awesome. If it means they are prepared to explore different genres of games and even better support mainline Nintendo than they already do they’ll be even more valuable than ever before. Probably Nintendos best pickup on the last 15 years