Nintendo patent changes how a joystick feels depending on gameplay
Nintendo patent changes how a joystick feels depending on gameplay
by Reddit_Sucks_1401
12 Comments
Reddit_Sucks_1401
>Nintendo has a whole host of patents that they never do anything with, and yet another massive group that have been utilized for numerous projects. Yet another patent from the Big N has popped up, and we can only hope that they decide to employ this one!
>As discovered by [Mike Odyssey](https://youtu.be/IoE4eG-lW7c?si=IUzYW-mf_2iUjLm5), Nintendo has secured a patent for a joystick that actually changes how it feels as you play a game. This is due to a special liquid that can change from free-flowing to solid when hit with an magnetic field.
>How would this kind of joystick impact gameplay? Imagine a scenario where the joystick is moving as any does, no resistance or anything as you move a character around. Then in-game you walk through a puddle of mud. At this point, the joystick becomes physically more difficult to move, simulating the experience of drudging through mud.
>This kind of tech certainly seems right up Nintendo’s alley, and could no doubt be used to create all kinds of interesting gameplay scenarios. Now, as to whether this tech shows up in the Switch successor or not remains to be seen, but let’s keep fingers crossed it does!
HawaiiHungBro
Cool, can they make it not totally unfunctional due to drift?
vp91ksa
Sounds like a great way new way for players to bust up their controllers
dragonbeach
Nintendo can’t patent my junk!
Reddit_Sucks_1401
A more detailed description for anyone interested, with a link to the full explanation of the patent:‐
[Information processing system, controller, information processing method, and computer-readable non-transitory storage medium having stored therein information processing program](https://patents.justia.com/patent/12164709)
**Patent number:** 12164709
**Abstract:** This information processing system includes: a controller including an operation element, a restriction member, a resistance section using a magnetorheological fluid whose viscosity changes with an applied-magnetic-field intensity and which serves as a resistance corresponding to the viscosity when the position of the operation element is displaced, and a magnetic field generation section to provide the magnetic field; and a circuit capable of controlling the magnetic field generation section. In a first state, a movable area of a position of the operation element is restricted to a basic movable area. In a second state, the magnetic field generation section is controlled so that the viscosity becomes a first viscosity, when the operation element is in a first area, and so that the viscosity becomes a second viscosity when the operation element is in a second area.
So like the dualsense adaptive triggers, but on the joystick?
FIiprez
Someone was saying something about how joystick related accessories like grips wouldn’t work well with the switch 2 so maybe this is related
SuggestionEven1882
Senran Kagura devs: *licking lips*
big_chungy_bunggy
Combine this with adaptive triggers like the dual sense and HD rumble it makes for some cool haptic experiences!
Fritzschmied
They should just use fucking halleffect joysticks and stop fucking around with that gimmicky shit. I switched my switch joystick to halleffect ones from gulikit and they are just so much better.
MarinatedPickachu
Will just make replacing drifting joysticks more expensive or impossible
secret_pupper
sounds like a neat novelty, but i would literally pay extra for a controller that *doesn’t* do this
even if its a feature you can disable, i dont want even a chance of my joystick acting up at an inopportune time by way of a glitch or something. the Switch’s joysticks already struggle enough just being normal sticks.
12 Comments
>Nintendo has a whole host of patents that they never do anything with, and yet another massive group that have been utilized for numerous projects. Yet another patent from the Big N has popped up, and we can only hope that they decide to employ this one!
>As discovered by [Mike Odyssey](https://youtu.be/IoE4eG-lW7c?si=IUzYW-mf_2iUjLm5), Nintendo has secured a patent for a joystick that actually changes how it feels as you play a game. This is due to a special liquid that can change from free-flowing to solid when hit with an magnetic field.
>How would this kind of joystick impact gameplay? Imagine a scenario where the joystick is moving as any does, no resistance or anything as you move a character around. Then in-game you walk through a puddle of mud. At this point, the joystick becomes physically more difficult to move, simulating the experience of drudging through mud.
>This kind of tech certainly seems right up Nintendo’s alley, and could no doubt be used to create all kinds of interesting gameplay scenarios. Now, as to whether this tech shows up in the Switch successor or not remains to be seen, but let’s keep fingers crossed it does!
Cool, can they make it not totally unfunctional due to drift?
Sounds like a great way new way for players to bust up their controllers
Nintendo can’t patent my junk!
A more detailed description for anyone interested, with a link to the full explanation of the patent:‐
[Information processing system, controller, information processing method, and computer-readable non-transitory storage medium having stored therein information processing program](https://patents.justia.com/patent/12164709)
**Patent number:** 12164709
**Abstract:** This information processing system includes: a controller including an operation element, a restriction member, a resistance section using a magnetorheological fluid whose viscosity changes with an applied-magnetic-field intensity and which serves as a resistance corresponding to the viscosity when the position of the operation element is displaced, and a magnetic field generation section to provide the magnetic field; and a circuit capable of controlling the magnetic field generation section. In a first state, a movable area of a position of the operation element is restricted to a basic movable area. In a second state, the magnetic field generation section is controlled so that the viscosity becomes a first viscosity, when the operation element is in a first area, and so that the viscosity becomes a second viscosity when the operation element is in a second area.
**Type:** Grant
**Filed:** May 11, 2023
**Date of Patent:** December 10, 2024
**Assignee:** Nintendo Co., Ltd.
**Inventors:** Takafumi Aoki, Takanori Okamura, Yuki Taniguchi, Hiroki Ikuta, Masaya Takei
So like the dualsense adaptive triggers, but on the joystick?
Someone was saying something about how joystick related accessories like grips wouldn’t work well with the switch 2 so maybe this is related
Senran Kagura devs: *licking lips*
Combine this with adaptive triggers like the dual sense and HD rumble it makes for some cool haptic experiences!
They should just use fucking halleffect joysticks and stop fucking around with that gimmicky shit. I switched my switch joystick to halleffect ones from gulikit and they are just so much better.
Will just make replacing drifting joysticks more expensive or impossible
sounds like a neat novelty, but i would literally pay extra for a controller that *doesn’t* do this
even if its a feature you can disable, i dont want even a chance of my joystick acting up at an inopportune time by way of a glitch or something. the Switch’s joysticks already struggle enough just being normal sticks.