Nintendo’s Shigeru Miyamoto found it hard to watch his own kids playtest Super Mario 64: “Geez, does this kid have any brains?”
Nintendo’s Shigeru Miyamoto found it hard to watch his own kids playtest Super Mario 64: “Geez, does this kid have any brains?”
by No-Drawing-6975
24 Comments
culturedrobot
Stone cold
MaxOsi
Harsh lol. I remember how magical I thought it was playing Mario 64 at a kiosk in a Toys R Us… to play test that game would have been mind blowing as a kid.
-ToPimpAButterfree-
Man imagine your own father watching as you get knocked off the map for the 10th straight time in the penguin race
DatPipBoy
Oh man, if he thinks that, he should try and see me play it as an adult. I can’t control mario for shit
Exalt-Chrom
“We’ll dad if the controls were tighter this wouldn’t be so hard”
Battery6030
Almost had me with the first four words in this title 🙏
MJBotte1
It never occurred to me that he would have a wife and kids… probably good to keep them out of the public eye, though.
dudSpudson
He can’t even chain wall kicks, is he stupid?
ResplendentCathar
A child’s failure is a reflection of the parent’s faults. And the developer’s.
Smeeb27
This story is years old at this point.
AmirulAshraf
I want to know if what he said is even more brutal in Japanese ☠️
DrParallax
I liked a lot of the developer interviews with Valve. They explained how difficult it was to watch play testers fail to get their brilliantly crafted puzzles time and time again. Instead of concluding that their play testers were idiots, they concluded that their puzzles were not nearly as brilliant as they had thought.
magikarp-sushi
As you say, “git gud” but devs in more recent years went “hold the players hand”
Nobody held our hands growing up playing these games, we had to learn. That’s just how things were.
chewywheat
If this was the first time playing a 3D platformer (and not just any, this is Super Mario 64 we talking about) then I can understand the kids just messing around in the world because everything is so new.
Miffernator
Based
zetcetera
So we can blame Miyamoto’s kids for excessive handing holding in some Nintendo games? Damn
GuiltyShep
Miyamoto: is he stupid?
grabtharsmallet
Can’t even do those backwards jumps up the stairs.
AdamSMessinger
I think Miyamoto would probably think this about full grown adult me playing most Nintendo games. I think I did the math and it took me like 500-600 lives to get through Mario Land 2. At least half of those were spent on bosses and half of that was on Wario at the end. I could only blame the 3DS’s thumb stick and emulation so much when the true culprit was my lack of skills.
ATAGChozo
As a game dev who has had to watch people playtest my games and fumble around for an embarrassingly long time in what should be simple levels and scenarios, I can very much relate, hahaha
hatchorion
I mean 64 has aged horribly and is not really an intuitive or responsive game by today’s standards. I wouldn’t want to watch anyone play it either (or look at the 20 year old graphics) unless they were doing some kind of crazy speedrun or something
Supernatantem
Former video game user researcher here – this happens a lot haha you might see discussion online about the leading yellow paint in video games, but let me tell you that players will do the darnedest things without hand holding and tutorials. I watched probably close to a thousand players during my career, all of different expertise levels, video games do not follow realistic logic and it can result in players doing some hilarious things to try and problem solve.
echoess84
if you are stuck in a game maybe that can make you crazy but that is part of some game who want us think how to beat a tough enemy / a level / etc.. and sometimes that push us to found a brilliant solution
anyway try, try and try again to beat a level is a good thing as always
Bigred2989-
I remember the first time I played Ocarina of Time. There’s a puzzle in the Deku Tree where you get locked in to room upon entering and have to use a Deku stick to bring fire from one torch to one near the door to get out. I spent 10 minutes trying confused as what to do and eventually deleted my save and stared over with the plan to avoid the room entirely.
24 Comments
Stone cold
Harsh lol. I remember how magical I thought it was playing Mario 64 at a kiosk in a Toys R Us… to play test that game would have been mind blowing as a kid.
Man imagine your own father watching as you get knocked off the map for the 10th straight time in the penguin race
Oh man, if he thinks that, he should try and see me play it as an adult. I can’t control mario for shit
“We’ll dad if the controls were tighter this wouldn’t be so hard”
Almost had me with the first four words in this title 🙏
It never occurred to me that he would have a wife and kids… probably good to keep them out of the public eye, though.
He can’t even chain wall kicks, is he stupid?
A child’s failure is a reflection of the parent’s faults. And the developer’s.
This story is years old at this point.
I want to know if what he said is even more brutal in Japanese ☠️
I liked a lot of the developer interviews with Valve. They explained how difficult it was to watch play testers fail to get their brilliantly crafted puzzles time and time again. Instead of concluding that their play testers were idiots, they concluded that their puzzles were not nearly as brilliant as they had thought.
As you say, “git gud” but devs in more recent years went “hold the players hand”
Nobody held our hands growing up playing these games, we had to learn. That’s just how things were.
If this was the first time playing a 3D platformer (and not just any, this is Super Mario 64 we talking about) then I can understand the kids just messing around in the world because everything is so new.
Based
So we can blame Miyamoto’s kids for excessive handing holding in some Nintendo games? Damn
Miyamoto: is he stupid?
Can’t even do those backwards jumps up the stairs.
I think Miyamoto would probably think this about full grown adult me playing most Nintendo games. I think I did the math and it took me like 500-600 lives to get through Mario Land 2. At least half of those were spent on bosses and half of that was on Wario at the end. I could only blame the 3DS’s thumb stick and emulation so much when the true culprit was my lack of skills.
As a game dev who has had to watch people playtest my games and fumble around for an embarrassingly long time in what should be simple levels and scenarios, I can very much relate, hahaha
I mean 64 has aged horribly and is not really an intuitive or responsive game by today’s standards. I wouldn’t want to watch anyone play it either (or look at the 20 year old graphics) unless they were doing some kind of crazy speedrun or something
Former video game user researcher here – this happens a lot haha you might see discussion online about the leading yellow paint in video games, but let me tell you that players will do the darnedest things without hand holding and tutorials. I watched probably close to a thousand players during my career, all of different expertise levels, video games do not follow realistic logic and it can result in players doing some hilarious things to try and problem solve.
if you are stuck in a game maybe that can make you crazy but that is part of some game who want us think how to beat a tough enemy / a level / etc.. and sometimes that push us to found a brilliant solution
anyway try, try and try again to beat a level is a good thing as always
I remember the first time I played Ocarina of Time. There’s a puzzle in the Deku Tree where you get locked in to room upon entering and have to use a Deku stick to bring fire from one torch to one near the door to get out. I spent 10 minutes trying confused as what to do and eventually deleted my save and stared over with the plan to avoid the room entirely.