
I’ve been seeing a lot of complaints about input lag in Switch Classics Wind Waker in particular. So I decided to give it a quick test against my actual GameCube on CRT TV and the Switch 2 in Tabletop Mode (to eliminate any lag coming from AVR/TV).
It’s practically identical as far as I can tell.
I think everyone saying there is lag has either forgotten how the original game feels, or has lag introduced via their TV or AVR.
by accidental-nz
32 Comments
Agreed. I don’t notice any at all
Modern TVs have tons of picture processing enabled by default with input lag easily spiking at 400-500ms. It’s really important to check the settings first and if there’s a “Game Mode”, “PC Input”, or similar mode available, then use that!
It kind of feels like the original has a significant input lag too
Is windwaker really challenging enough to tell the difference? Probably not.
I’ve got a little audio lag but it’s my tv because it is normal in handheld mode. I’ve been through all my TV’s settings and I don’t see anything to change 🙁 I’ve learned to live with it
Yeah I’ve had no issues with it. I half believe that the input lag people are just gaslighting themselves
I definitely forgot the feel of the game. I thought there was something up when I was playing it on switch 2. Just how older games were. Kind of reminds me of banjo Kazooie controls
Such good news. Hope I am able to get a Switch 2 soon!
I think people erased Wind Waker from their memories and replaced it with Wind Waker HD which does feel a little different, mostly because of the higher FOV.
Wind Waker has always been kinda heavy.
I tested this myself and yeah, the original wind waker has this input delay too
It looks like it matches up with the CRT
Wish Nintendo would just release Wind Waker HD already. I can’t go back to the GC one after playing that version.
Mad respect for pulling out the original GameCube and a CRT
I played the wind Waker through on GameCube only a few months ago and it definitely feels laggier to me, making the combat and platforming feel a bit clumsier. It’s not unplayable though and you do get used to it.
honestly it looks okay
I could have swore the original always had “input lag”/heavy controls.
It’s really funny how people complain about things without all the evidence in front of them
Off topic but those larger SONY Trinitron and WEGAs had awesome sound. Some even had built in Subwoofers.
Navigating certainly feels like garbo, but like that’s the game.
So it’s always been like this ? This is my first time playing it and I’ve gotta say, it’s legitimately hard to play. It feels like half a second of input lag.
That looks pretty good, almost if not completely on par. Overall, no detrimental input lag based on this test
It looks like there are about 2 frames of lag which is an extra 66ms. The Switch 2 stick has less movement to initiate the up/down, plus you’re kind of doing them out of sync. A better test would be something that involves a button press rather than up/down on the stick.
There is a tiny bit of input lag in wind waker on switch online but the videos I saw the other day with what looked like half a second of delay had to be their tv/monitor adding delay because it’s not that bad on the switch screen itself.
But is that a Wavebird?
If there was any input lag I wouldn’t have noticed it. When I actually had a GameCube, I had wireless Wavebird controllers and played on a LCD flatscreen TV from the early 2000s.
You merely adopted the input lag. I was born in the lag, molded by it.
It’s not inaccurate to say that it’s basically identical, because honestly for the most part the vast majority of people won’t notice anything.
However, this HAS been tested with better methods and there is actually a notable amount of measured input lag in every NSO GameCube game. F-Zero GX has somewhere around 150 ms, for example, and that is 100% noticeable for anyone who has some experience with the original on a CRT or even just playing the game via Dolphin. In a game like F-Zero, it might not sound like much, but even that much input lag does really matter. Similarly, the same applies in a fighting game like Soul Calibur where very slight timing differences can impact a match.
I don’t think people are complaining unnecessarily. This is a real, noticeable issue that unfortunately mostly applies to more hardcore fans and avid players of these games.
One of the primary people who was reporting input lag was playing wind waker through a capture card…
I can appreciate the thought here. But, input lag differences are fractions of a second. I doubt you’re going to see the differences unless you get a high speed camera.
I haven’t played WW on Switch 2 emulation yet. But, I do know that Switch 1 emulation had input lag a lot. Same with Mario 3D allstars.
My guy testing lag via vibes and aura
is it different? looks the same to me
Yes very scientific test