
Update: I found a means to email the developer and he says he'll fix the Upgrade bug 🤞
Link to trailer: https://www.youtube.com/watch?v=v1ilU2rhWQU
Magibrick is sort of like a strategy board game meets deckbuilding roguelite.
TL;DR: Picked this game up recently at a sale price of $1.99 on the Switch, and was overall pretty impressed with it. The game has a few issues, which I’ll share later, but I found them pretty easy to ignore (for the most part).
Gameplay
The core gameplay of Magibrick revolves around placing units or “Magi bricks” on a grid, which then can score you points in a number of ways. At the baseline, many units will claim swaths of territory on the board, converting neutral territory into your territory, or destroying opponent’s territory and returning it to neutral. You gain a point for each square of territory you control.
But lots of units pack special powers that can net you points in other ways, or provide some kind of utility. For instance, you might have a mushroom that will grow baby treants on squares you control, and you might also have an elder treant that gives +1 score to each baby treant on the board. You might have a bunch of spectral units that are destroyed at the end of your turns, but you also have a unit that gains +1 score each time they’re destroyed. There's a good number of units with some pretty impressive variability in available strategies.
Between battles, you traverse a map with randomized branching pathways between battles & events. There aren’t many events. There’s a campfire where you can do a few things (more on that shortly), an upgrade portal that gives you a choice between 3 randomized upgrades, and puzzle levels. It would have been nice to see more events here, but the game feels fairly lean and it’s clear the focus was on the core gameplay.
Issues
As for the issues, at the time of writing there are a couple. Given how this game was probably banged out in Unity and is at a very low price, I also have doubts that these issues will ever be fixed (but hey, I can hope):
* Poor translation. Some of the abilities on units are pretty unclear. A few are still a mystery to me after about 10 hours of play. Thankfully, most of them are pretty straightforward or if not, you can see how they work when the opponent uses them.
* Frustrating upgrade bug. One option at the campfire location is to upgrade one of your units. At the time of writing, this doesn’t work. Luckily there are other means of upgrading units, but it'd be great to see this patched.
Overall
Overall I think this game is absolutely worth two bucks and I would recommend trying it out at that price. It’s a great showcase of what could be a new niche in the genre, and I would absolutely love to see a more polished version of this concept roll out. Multiplayer would absolutely slay with this game!
by CoffeeAndMelange