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Review: Fire Emblem Shadows (Mobile) – Flat F2P Folly With Simplistic Strategy & Social Deduction



Review: Fire Emblem Shadows (Mobile) – Flat F2P Folly With Simplistic Strategy & Social Deduction

by AlwaysBlaze_

2 Comments

  1. Sailen_Rox

    Nintendolife again? Is that the same article as the last time or are they so desperate in hating Shadows that they made a second one?

  2. Honestly this game sorta grew on me over the past couple weeks. I wasn’t putting more than like 20 minutes a day into it at first, but as I started to understand the strategies more and the relationship between leveling up units, using builds, planning out my Sun/Moon room loadouts, and understanding a bit more about timing and in-battle strategies, I started to enjoy it a lot more and I felt like the social deduction element of it was not really a core feature.

    I think if all you’re treating this game as is an “Among Us auto battler” you’re missing a decent chunk of how deep and crunchy the game CAN be.

    I don’t think it will recover, though, and it’ll go on the books as being a failure, but I think people judged it a little too harshly, a little too quickly.

    Oh well…

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