Pokemon Go

Strengthening the Foundations of Pokémon GO Trainer Battles



Strengthening the Foundations of Pokémon GO Trainer Battles

by Amiibofan101

20 Comments

  1. VerainXor

    Can someone pasta this here so I can read it?

  2. aznknight613

    I just like that they waited until the interlude season is almost over before testing new systems instead of like…testing it during the season.

  3. So garbage pvp determined by pvpoke remains garbage, got it.

  4. IamnotGenerikB

    Man, there are so many changes that no way this goes as planned.

  5. Honestly, the changes sound mostly really good, and making battles much more transparent and not as laggy and “how did my opponent managed to pull this off, I had enough energyyy” questions.

  6. * Charged Attacks will now consistently resolve if used on the same turn the user is about to faint from a Fast Attack.

    That one is HUGE if I understood it correctly, no more spamming the charge attack but still not activation then have the Pokemon die due to connection issues!

  7. krispyboiz

    “Battles will always continue to provide visual feedback if either player stops tapping.”

    Yes! No clue why they stopped doing that. It can be a valid strat to stop attacking at times. Nice that they no longer punish you.

  8. GBL is such a niche hobby among the Pokemon GO player base, it’s curious why Niantic devotes so much resources to it rather than design new game features with broader appeal (breeding, Tera/Z-moves, etc)

  9. run_the_trvp

    Just played two matches after reading this. They were both the laggiest, most broken games I have ever played lol.

  10. pmbarrett314

    I mainly just do GBL casually for the candy and dust, but is swaps resolving before damage widely considered a good thing? I find it deeply irritating every time the pokemon I thought I was using a charge move on is gone when the move resolves.

  11. To the overwhelming majority of GBL players rated 300 to 1,999, reading that blog post might as well be gobbledegook. 

    The “hidden” mechanics around charge attack priority, move / damage / swap timing etc are never properly explained in the game. It’s bad game design to make players rely on outside resources.

  12. JLoneWolf

    Are these changes live? I don’t see any mention of when this is expected to be implemented

  13. ProfessorDelonix

    This would be much easier to understand if they gave some examples!

    I’m still skeptical this will result in the outcomes they are looking for.

  14. I’m going to be guardedly optimistic. Yes, a change this substantial is almost guaranteed to have bugs. Here’s hoping they’re minimal quickly resolved. I don’t think anyone who’s informed about PvP thought they could truly fix it by tweaking around the edges; a big change was always needed. All we can do is hope for the best at this point.

  15. UhOhItsAndrea

    Cool but I don’t trust them that it’ll work as announced so 🤷‍♀️

  16. *me looking at niantics track record*

    Ok, lets place bets, what they will break now with these changes.. its not if, but when..

  17. One_and_Damned

    Holy hell, this is detailed.

    More of that style please.

    And this SOUNDS promising. So… hurray? Now let’s wait to see it in practice.

  18. swanny246

    I’m guessing some of this was tested in Rocket battles? Explains why the pacing suddenly started feeling really odd when attacking.

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