


my fix of Mega Garchomp, it retains the same mega design but stats are redistributed
Dragon/Steel Type
Ability: Pure Power (Couldn't find any gimmicks that would put it as can't be turned off by any means)
Mega Garchomp Bst (Keeping it the same as 700 bst)
• HP: 108 + 0 = 108
• ATK: 130 + 5 = 135 (x2 = 270 due to Pure Power Ability)
• DEF: 95 + 25 = 120
• SP ATK: 80 + 45 = 125
• SP DEF: 85 + 15 = 100
• SPEED: 102 + 10 = 112
Resistances – Flying ½ , Normal ½ , Rock ½ , Bug ½ , steel ½ , water ½ , electric ½ , Psychic ½ , Grass ¼
Immunity – Poison 0
Neutral damage 1x from – Ghost , Fire , Ice , Dragon , Dark , Fairy
2x Weaknesses to – Ground and Fighting
I wanted it to give Triple STAB To it's Dragon, Ground, and Steel type moves, but couldn't find any gimmicks. If you guys know any gimmicks let me know your ideas for it I'm always open to improvise this idea i know it's already broken with 270 attack, while 255 is the max
all it needs is access to freaking Dragon dance (if that fire/flying lizard can , then so can a dragon type land shark) and it will sweep the metagame
And also I think it should be given access to learn a few Ice type moves if Dragonite with 4x weakness can learn Ice beam and Ice Punch then Mega Garchomp atleast should be given Ice Spinner
I got this idea to make mega garchomp a counterpart rival to mega Salamence which was OU in ORAS VGC
I would be a lot of help if you guys know any ways to let it have triple STABs of Dragon, Steel, Ground and any counter measure theories to never let it's ability get turned off against like freaking mold breaker or unaware and also let me know what all move access you would give it
Mega Garchomp deserved way better than what it got as a mega, it's champion Cynthia signature pokemon damn it
by SensitiveTrain8333