Nintendo Switch

Monster Control Crew patrols in Tears of the Kingdom made me wonder if Nintendo was experimenting with a more dynamic world



Was replaying Tears of the Kingdom yesterday and kept running into those Monster Control Crew patrols.

Just random NPC squads roaming around hunting monsters. A couple of times I basically walked into one of their fights and ended up helping them clear a camp. One of them even did that little “thanks for the help” line afterwards. I think they were fighting a Bokoblin camp, not completely sure.

It is a tiny detail. The first time I played the game I barely thought anything about it.

But yesterday it kind of hit me that it makes Hyrule feel a bit different. Maybe. Like the world is not just sitting there waiting for you to show up.

Then I remembered something Eiji Aonuma mentioned in an interview about the Zelda team getting ideas from working with the Hyrule Warriors developers.

Which made me stop and think for a second, because those games are built around battles happening across a map and control of areas shifting around.

And suddenly those patrols felt a little more interesting. What stood out to me is not just that the patrols exist. Lots of games have NPCs walking from point A to point B. That part alone would just be scripting.

The interesting part is what happens between those points. That’s the part that stood out to me.

A patrol can run into a monster camp. You might arrive right in the middle of the fight. Other times you help them clear it. And occasionally you show up and the fight already happened.

So the route might be predetermined, but the encounter along that route is not always the same.

Which means the situation you arrive in can actually change depending on timing, not just location.

That small thing makes the world feel less static.

If systems like this were used more often, or expanded across the world in different forms, it could make Hyrule feel a lot more alive. Instead of everything waiting for the player, the world would feel like it is moving on its own and you are just stepping into situations that were already unfolding.

Which makes the Aonuma comment about inspiration from the Hyrule Warriors developers a bit interesting in hindsight.

What do you think. Am I overanalyzing it, or did anyone else also get that feeling?

Interview reference

Original Japanese interview

https://www.4gamer.net/games/898/G089833/20251205029/

English article discussing it (machine translated)

https://nintendoeverything.com/nintendo-says-inspiration-from-hyrule-warriors-age-of-imprisonment-could-influence-the-future-of-zelda/

by Visible_Welder5613

4 Comments

  1. Thopterthallid

    Those missions in TotK were better Warriors games than Age of Calamity lol

  2. I’ve been playing ToTK for like 90 hours and I just ran into my first one of those!

  3. McPhage

    I believe the trailers made it seem like that would be a bigger part of the game; I was a bit disappointed in how minor the monster control crew ended up being. So yeah, I could see it having been intended to be a larger part of the game that ended up not panning out for whatever reason.

  4. NoirSon

    I don’t remember them other than mentions at the base and occasionally seeing the group travel

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