‘It Probably Went Too Far’ Say Donkey Kong Bananza’s Creators On The Elephant Transformation’s Destructive Power
‘It Probably Went Too Far’ Say Donkey Kong Bananza’s Creators On The Elephant Transformation’s Destructive Power
by Turbostrider27
24 Comments
Masterwork_Jhin
Helllll no it was fun as hell
wookiewin
As powerful and fun as it is, it didn’t “break” anything in the game for me. I think it was balanced just fine.
Honeycove91
Nah that was my fave for that exact reason:
“This place is about to look nothing like it used to in about two minutes but I’ll have about thirty more fossil maps than I do right now”
QD_Mitch
Taking the elephant form to the trophy in the racing layer is peak gaming.
ashmaht
I haven’t played DKB yet (don’t own a Switch 2) but this headline makes me want to
toastyloafboy
I actually agree with this. It was really fun for a while, but by the time I was nearing 100% it just got really repetitive vacuuming up the entire level. Probably won’t be going for full completion if I play the game again because of that.
xRyuzakii
I completely forgot I owned this game. Played it for like two weeks straight then never again. I need to pick it back up
xLilSquidgitx
Elephant was so much fun. They should’ve worked on snake or nerfed ostrich imo
Voxlings
It’s past due for more games to go “probably too far” in their endgames.
The powered up gravity gun at the end of Half-Life 2 is a treasured moment of supremacy shockingly lacking in all games that proceded it.
Big-daddy-Carlo
Pretty refreshing for a Nintendo dev to say yeah we probably didn’t balance that right
D_Beats
More games should let the player just go crazy. It’s a single player game, who cares about balance?
Joebranflakes
Yes it’s probably the most powerful form, but it was super fun to destroy the whole level. I really hope when they make a sequel, they don’t limit it, like when your chunk inventory is full, you have to stop or a shorter “stamina” bar.
MonkeyWarlock
I don’t think the balance problem is necessarily that Elephant is too good, but rather that Bananzas in general are arguably too easily accessible.
Sometimes I would challenge myself to solve a challenge puzzle without brute forcing it with a Bananza, but it was easy to just switch to Kong or Elephant and trivialize an obstacle.
The game does somewhat solve for this by incorporating indestructible terrain, swamp water that discourages breaking too much, etc. Also, part of the fun is arguably using the Bananzas to destroy everything.
If Bananzas were too expensive, the player would never use them, and if they were only accessible in certain locations, it would limit player creativity. So it’s a difficult balance to strike.
Sentinel10
Heck no, it was fun!
And it’s not like it replaced any of the others anyway.
Luigi_loves_Mario
Calling the elephant broken is ironic with a game like this. Please don’t take it too serious and have some fun
Michael60814
The game only fun for beating once. No more twice. Mario Odyssey still the best game.
naynaythewonderhorse
The Elephant Bananza is probably the thing in the game that’s most taxing on the frame rate. They even added that vibration effect and stutter effect to “hide” the frame rate issues.
I’m surprised it even works.
KasElGatto
Absolutely not.
Nickbronline
I fully agree Elephant effectively replaces Kong once it’s maxed out.
But it’s also a single player game so no harm done.
Losaru
Sometimes, you need something in a game for cathartic reasons. Let the players have their elephant transformation and have fun.
adamottavino
Elephant forever
Proof-Research-6466
Nah I loved the elephant and couldn’t wait to get it!
Karmeleon86
Hell no, it was awesome, what are they talking about?
GoshaNinja
Some are put-off by Nintendo games going increasingly openworld, but I feel like this philosophy explains why it’s happening: “You want to give them the freedom and the opportunity to use their own will and own ideas to create the conditions that lead to success.”
An open format works well for that kind of expression.
24 Comments
Helllll no it was fun as hell
As powerful and fun as it is, it didn’t “break” anything in the game for me. I think it was balanced just fine.
Nah that was my fave for that exact reason:
“This place is about to look nothing like it used to in about two minutes but I’ll have about thirty more fossil maps than I do right now”
Taking the elephant form to the trophy in the racing layer is peak gaming.
I haven’t played DKB yet (don’t own a Switch 2) but this headline makes me want to
I actually agree with this. It was really fun for a while, but by the time I was nearing 100% it just got really repetitive vacuuming up the entire level. Probably won’t be going for full completion if I play the game again because of that.
I completely forgot I owned this game. Played it for like two weeks straight then never again. I need to pick it back up
Elephant was so much fun. They should’ve worked on snake or nerfed ostrich imo
It’s past due for more games to go “probably too far” in their endgames.
The powered up gravity gun at the end of Half-Life 2 is a treasured moment of supremacy shockingly lacking in all games that proceded it.
Pretty refreshing for a Nintendo dev to say yeah we probably didn’t balance that right
More games should let the player just go crazy. It’s a single player game, who cares about balance?
Yes it’s probably the most powerful form, but it was super fun to destroy the whole level. I really hope when they make a sequel, they don’t limit it, like when your chunk inventory is full, you have to stop or a shorter “stamina” bar.
I don’t think the balance problem is necessarily that Elephant is too good, but rather that Bananzas in general are arguably too easily accessible.
Sometimes I would challenge myself to solve a challenge puzzle without brute forcing it with a Bananza, but it was easy to just switch to Kong or Elephant and trivialize an obstacle.
The game does somewhat solve for this by incorporating indestructible terrain, swamp water that discourages breaking too much, etc. Also, part of the fun is arguably using the Bananzas to destroy everything.
If Bananzas were too expensive, the player would never use them, and if they were only accessible in certain locations, it would limit player creativity. So it’s a difficult balance to strike.
Heck no, it was fun!
And it’s not like it replaced any of the others anyway.
Calling the elephant broken is ironic with a game like this. Please don’t take it too serious and have some fun
The game only fun for beating once. No more twice. Mario Odyssey still the best game.
The Elephant Bananza is probably the thing in the game that’s most taxing on the frame rate. They even added that vibration effect and stutter effect to “hide” the frame rate issues.
I’m surprised it even works.
Absolutely not.
I fully agree Elephant effectively replaces Kong once it’s maxed out.
But it’s also a single player game so no harm done.
Sometimes, you need something in a game for cathartic reasons. Let the players have their elephant transformation and have fun.
Elephant forever
Nah I loved the elephant and couldn’t wait to get it!
Hell no, it was awesome, what are they talking about?
Some are put-off by Nintendo games going increasingly openworld, but I feel like this philosophy explains why it’s happening: “You want to give them the freedom and the opportunity to use their own will and own ideas to create the conditions that lead to success.”
An open format works well for that kind of expression.