
One thought that’s been on my mind is how we could expand and add more complexity to the “moves method” mechanic.
In the base game, it’s a category that includes a few movements, enhanced by a handful of abilities and items, but I think it could have a much more direct impact on the game mechanics, directly affecting the types.
In this example, I’ve included two examples from the base game and two others from D&D, but I think it could be expanded with more categories—something like light movements, sticky movements, burst movements… Idk, I’m just brainstorming ideas.
by Gaegral