
From this article: https://www.onemorecatch.site/pokemon-champions-switch-2-graphics-dock-trick-resolution/
"It's true, Pokemon Champions runs natively at 1920×1080 when booting Switch 2 in docked mode," he told One More Catch. "All signs point to a bug that has the game run in a 'portable state' even when connected to a TV. The problem is made more egregious by the lack of aliasing treatment to the image overall – meaning its rough, jagged edges are scaled from 1080p to 4K to disastrous results.
"The fix works well of course: lifting and re-docking your Switch 2 gives the system the necessary trigger to flip to native 3840×2160 – but still it's an issue that needs attending to."
Tom added "it's the first time" he's seen this behaviour from a Unity Engine game, though the team has also encountered the opposite before.
"Though from memory, funnily enough, Payday 2 had a reverse problem on the original Switch (at launch anyway) – that had its portable state running at its docked resolution (1080p)."
by Crazyreyn
17 Comments
I’m staying well away from the Pokemon sub after what I’ve seen from this issue.
I guess it looks somewhat better, but that upscaler used adds so much visual noise that I find it’s one of the ugliest pokemon games.
Pokémon Pokopia being a massive success and then there’s Pokémon Champions. All I can say is that Game Freak needs to get their sh** together and don’t release games when it’s not ready.
Cause if this keeps going then what’s the point of Pokémon Wind and Wave?
Do they test their game before shipping it ? I mean it’s not a hard to reproduce bug, it’s the freaking docked mode and seeing players on reddit, it’s far from being a rare issue.
ILCA is working on Ace Combat 8 with Bandai Namco Aces with UE5, I don’t believe they are magically bad here, I would blame the publisher, at least partially, probably cutting as much corners as possible on the development budget
Okay and what about the frame rate?
It’s odd, this sort of thing would usually be flagged in submission as a third party developer, you’d think they would hold their second party games to an even higher standard…
Digital K Foundry!
Oh is that why everyone is complaining that the game is ugly? I think it looks fine but I never play docked.
Wait what? The Pokemon game time on Unity Engine? Huh
Did they not test this before launch? That has to be the most noticeable “bug”
They made this fucking game on Unity????? The biggest franchise in the world can’t come up with a proprietary engine for a long term competitive product.
We’re still mentioning these guys after they got caught doing unpaid advertising for nVidia’s slop filter? These guys have made it clear they’re charlatans
Waiting for people who still defends Pokemon even after all issues.
Back to regular programming with TPC after Pokopia, if only this cash poor company have the funds from one of the biggest IP out there.
Man it’s really hard to love Pokemon (games) I feel like they actively hate us fans.
Can I just say, in my head Gamefreak choose ILCA because they needed a company who is at least at the same level of technical capability or below.
Ew Unity. There’s been some good games on it, but no. Just no.
people caring this much about framerate for a game that is ENTIRELY played in menus is insane
There are about 5000 things that should be fixed beforehand