Fakemon

[OC] Some bucket o’ bolts (Marblemon)

Bleeding and diseased are status ailments. Bleeding causes the Marblemon’s defensive stats to drop by 30%, and naturally cures after the Marblemon is present on the field for 5 turns. Disease is a status ailments that initially deals 1/16th damage, but doubles every turn. It can only normally be inflicted by poisoning a Marblemon twice. It does not naturally cure, like bleeding does, and also unlike bleeding, resets after switching out. Tetanus shot does not inflict both diseased at the same time as bleeding, only the damaging property, so it cures when the Marblemon stops bleeding.

by Wogopi

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