Pokemon

Ridiculous Petition Shows Pokémon GO Spoofers Are Out of Touch With Reality #Pokemongospoofing



Why am I not surprised… The #SpoofersAreTrainersToo petition started circulating within Pokémon GO Spoofing communities over the weekend, and after reading it, I can’t help but wonder if the spoofer delusion will ever end. I’ve been critical of spoofers in the past, but this is where I need to draw the line.

Bring on the hate. What needs to be said will still be said.

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#PokemonGO #Spoofing

Pokémon is Copyright Gamefreak, Nintendo and The Pokémon Company 2001-2016

All images and names owned and trademarked by Nintendo, Niantic, The Pokémon Company, and Gamefreak are property of their respective owners.

Pokémon Go is a 2016 augmented reality (AR) mobile game developed and published by Niantic in collaboration with The Pokémon Company for iOS and Android devices. A part of the Pokémon franchise, the game is the result of a collaboration between Niantic, Nintendo and The Pokémon Company. It uses the mobile device GPS to locate, capture, battle, and train virtual creatures, called Pokémon, which appear as if they are in the player’s real-world location. The game is free to play; it uses a freemium business model and supports in-app purchases for additional in-game items. The game launched with around 150 species of Pokémon, which had increased to around 500 by 2019.

Pokémon Go was released to mixed reviews; critics praised the concept, but criticized technical problems. It was one of the most used and profitable mobile apps in 2016, having been downloaded more than 500 million times worldwide by the end of the year. It is credited with popularizing location-based and AR technology, promoting physical activity, and helping local businesses grow due to increased foot traffic. However, it attracted controversy for contributing to accidents and creating public nuisances. Various governments expressed concerns about security, and some countries regulate its use. By early 2019, the game had over a billion global downloads, grossing over $3 billion in revenue. The game also had over 147 million monthly active users as of May 2018.

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