Pokemon

Pokemon Masters – Champion Stadium – Master Mode Johto #6 (7500 pts)



Champion Stadium – Johto Master Mode #6 – Fun Teams

After 10+ weeks of master mode, it’s starting to get a bit repetitive and easy. As the weeks go on, I find myself trying weirder teams just to give myself a bit of a challenge.

1) Will (0:00)
2) Koga (2:49)
3) Bruno (6:02)
4) Karen (8:48)
5) Lance (11:11)

1) Will – Crobat (3/5), Salazzle (2/5), Meganium (5/5)
Wanted to test out Salazzle. At 2/5 she’s not quite good enough to be the main striker, so I threw in Koga. The nice thing about her is that she delivers damage to the sides so that after we take down middle, the sides will go down easily.

Grids: Crobat goes for Mind Games / MP Refresh / Blind Spot / Bob and Weave. Salazzle goes for Sludge Wave and Smog flinch.
Parameters: Physical Dmg. Reduction (50), Special Dmg. Reduction (50), Attack & Sp. Atk +1 (50), Sync Buff +5 (100), Max HP +2 (100), No Stat Reduction (100), Ally Healing -5 (100), Power on Hit 1 (100), Gradual Healing (150), Max HP +4 (200), Power on Hit 2 (200), Ally Move Gauge -2 (300)

2) Koga – Sandslash (1/5), Altaria (1/5), Lunatone (4*)
Decided to go Pryce-less and experiment a bit for this one. This team ends up not being that great. It’s probably around a 30 to 40 percent win rate, and you need at least 1 or 2 of these to go your way: sync crit, Icicle crash flinch, move gauge refresh, mp refresh. Also needs good gauge management, as this is a relatively slow team.

Grids: At 1/5, just get everything
Parameters: Physical Dmg. Reduction (50), Special Dmg. Reduction (50), Attack & Sp. Atk +1 (50), No Status Conditions (50), Sync Buff +5 (100), No Stat Reduction (100), Ally Healing -5 (100), Gradual Healing (150), Critical-Hit Defense (150), Max Sync Countdown -2 (200), Power on Hit 2 (200), Ally Move Gauge -2 (300)

3) Bruno – Reuniclus (3/5), Alakazam (2/5), Serperior (2/5, 6EX)
I think I’ve had 3/5 Caitlin for around 7-8 months, and I haven’t pulled any dupes since. She’s a decent psychic striker / sand tank, but she’s been powercrept a lot since then. Still useable as shown here, and combined with the stage parameter, she actually performs quite well. First 2 psychics soften up the sides so that we can 1 hit them later on. The thing that’s slightly strange is that after I kill off the middle, the left side queues up next which is not what you would expect. The reason for this is that because I queued up Psychic as my next move which will kill off right side, the AI knows this and queues up left side instead. I should have queued up something else before the Psychic in order to avoid this. In any case, I still won with all 3 alive.

Grids: Caitlin goes for all the Psychic tiles. Alakazam goes for Dire Hit crit squad.
Parameters: Physical Dmg. Reduction (50), Special Dmg. Reduction (50), No Status Conditions (50), Sync Buff +5 (100), Attack & Sp. Atk +3 (100), No Stat Reduction (100), Ally Healing -5 (100), Power on Hit 1 (100), Gradual Healing (150), Max Sync Countdown -2 (200), Power on Hit 2 (200), Ally Move Gauge -2 (300)

4) Karen – Lucario (3/5, 5*), Dusknoir (4/5), Cryogonal
Power Reserves Lucario destroys fighting weak CS as usual. I played a bit weird near the end, I probably could have kept all 3 alive. In most cases Dusknoir will go down anyway so it’s not that big of a deal. Cryogonal obviously deals with the evasion problem, but you can use Thorton or Lisia to deal with this as well.

Grids: Lucario goes for Close Combat + Power Reserves
Parameters: Physical Dmg. Reduction (50), Special Dmg. Reduction (50), Max HP +2 (100), Ally Healing -5 (100), Power on Hit 1 (100), Gradual Healing (150), Max Sync Countdown -1 (50), Max Sync Countdown -2 (200), Power on Hit 2 (200), Ally Move Gauge -2 (300), Attack & Sp. Atk +1 (50), No Status Conditions (50), Strength +1 (100)

5) Lance – Metagross (5/5, 6EX), Swanna (5/5, 6EX), Torchic (4*)
Steel weak means I bring out my Metagross, and he basically pushes Lance’s shit in as usual. With Swanna getting EX, this becomes even easier.

Grids: Standard Haymaker + Sync build for Steven, Healing for Swanna
Parameters: Physical Dmg. Reduction (50), Special Dmg. Reduction (50), Max HP +2 (100), No Stat Reduction (100), Ally HP -5 (200), Max HP +4 (200), Ally Move Gauge -2 (300), Max HP +6 (300), Attack & Sp. Atk +1 (50), No Status Conditions (50), Sync Buff +5 (100)