Champion Stadium – Unova Master Mode #2 – Fun Teams
Not much going on in the world of masters these days. Currently in gem saving mode after spending 70k+ gems in March, so no pulls to look forward to in the near future.
1) Grimsley (0:00)
2) Marshall (3:01)
3) Shauntal (6:03)
4) Caitlin (8:40)
5) Iris (11:58)
1) Grimsley – Meganium (5/5), Delphox (3/5), Leavanny (2/5)
Normally I wouldn’t use Serena because she’s a cheater unit, but since I recently acquired her at 3/5, I thought I would give it a go. Sun Overheat does big damage, more than Leavanny’s Bug Buzz. Not much else to say, just need to press Hypnosis at the right times.
Grids: Lyra goes for Solarize, Dire Hit CS, Sunny Side MPR, Speeding Sun. Serena goes for damage multiplier nodes and Impervious. Leavanny goes for Bug Buzz nodes.
Parameters: Physical Dmg. Reduction (50), Special Dmg. Reduction (50), Max Sync Countdown -1 (50), Attack & Sp. Atk +1 (50), Defense & Sp. Def +1 (50), Sync Buff +5 (100), Attack & Sp. Atk +3 (100), Max HP +2 (100), No Stat Reduction (100), Ally Healing -5 (100), Power on Hit 1 (100), Gradual Healing (150), Power on Hit 2 (200), Ally Move Gauge -2 (300)
2) Marshall – Alakazam (2/5), Mew (5*, 5/5), Meowstic (2/5)
Psychic weakness is getting bland, and I don’t have Musharna yet so I end up recycling the same Psychic units over and over again. This time I go for the Mew nuke, with Meowstic as speed support and Sabrina as crit support. Meowstic also takes advantage of the stage parameter so that’s a small bonus. Some RNG needed but still fairly consistent.
Grids: Mew goes for sync nuke build.
Parameters: Physical Dmg. Reduction (50), Special Dmg. Reduction (50), Defense & Sp. Def +1 (50), Strength +1 (100), Sync Buff +5 (100), Attack & Sp. Atk +3 (100), Max HP +2 (100), No Stat Reduction (100), Ally Healing -5 (100), Power on Hit 1 (100), Gradual Healing (150), Power on Hit 2 (200), Ally Move Gauge -2 (300)
3) Shauntal – Swampert (1/5), Feraligatr (5/5), Samurott (5/5)
Water is one of the most stacked types in the game right now. So many options to choose from, May is always a fun choice, the only problem is her Rain Dance lags my phone. Easiest battle this week.
Grids: Hilbert goes for Critical Squad, Endurance, Aggravation. Kris goes for Waterfall tech build.
Parameters: Physical Dmg. Reduction (50), Special Dmg. Reduction (50), No Status Conditions (50), Strength +1 (100), Sync Buff +5 (100), Attack & Sp. Atk +3 (100), Max HP +2 (100), No Stat Reduction (100), Ally Healing -5 (100), Power on Hit 1 (100), Gradual Healing (150), Power on Hit 2 (200), Ally Move Gauge -2 (300)
4) Caitlin – Hydreigon (6EX, 3/5), Eevee (6EX, 3/5), Obstagoon (1/5)
Always fun to use Iris. Eevee gets that 6EX boost and provides additional support. While Piers is hideous, he does have a great base moveset. Dire Hit All is obviously amazing, and then his ability to literally block attacks is especially useful for master mode.
Grids: Iris goes for a nuke build. Eevee goes for standard healing nodes, Staggering, and Tackle MGR.
Parameters: Physical Dmg. Reduction (50), Special Dmg. Reduction (50), No Status Conditions (50), Sync Buff +5 (100), Attack & Sp. Atk +3 (100), Gradual Healing (150), Max Sync Countdown -2 (200), Max HP +4 (200), Ally Move Gauge -2 (300), Max HP +6 (300)
5) Iris – Gallade (4/5), Swanna (6EX, 5/5), Rotom (1/5)
The stage parameter is begging to be abused by either Gallade or Solgaleo. Rotom + stage parameter lets us get the 6EX boost in one turn, and then Gallade cleans up easily.
Grids: Focus Blast nodes, Ramming Speed. Swanna goes for standard healing build.
Parameters: Physical Dmg. Reduction (50), Special Dmg. Reduction (50), Max Sync Countdown -1 (50), Attack & Sp. Atk +1 (50), No Status Conditions (50), Strength +1 (100), Attack & Sp. Atk +3 (100), Max HP +2 (100), No Stat Reduction (100), Ally Healing -5 (100), Power on Hit 1 (100), Gradual Healing (150), Power on Hit 2 (200), Ally Move Gauge -2 (300)